Player Matchup

Ares
Ares
D1S4ftlad3nM4fia
Ares
Level 9
God Stats
3W - 7L
1,334 SR
Queue Stats
52W - 55L
1,334 Elo+
Party 1
Izanami
Izanami
F BxDestroyer
Izanami
Level 29
God Stats
26W - 30L
1,499 SR
Queue Stats
190W - 245L
1,427 Elo+
Solo
Thor
Thor
SKALIVA
Thor
Level 5
God Stats
0W - 1L
1,169 SR
Queue Stats
2W - 6L
1,278 Elo+
Solo
Hel
Hel
brodycute16705
Hel
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,620 Elo+
Solo
Medusa
Medusa
vBlackHunterx
Medusa
Level 13
God Stats
10W - 13L
1,589 SR
Queue Stats
73W - 73L
1,482 Elo+
Party 1
Team Averages
Level 13
1,418 SR
1,428 Elo+

VS

Team Averages
Level 23
1,604 SR
1,512 Elo+
Fenrir
Fenrir
Faizan69670
Fenrir
Level 10
God Stats
4W - 7L
1,352 SR
Queue Stats
15W - 12L
1,529 Elo+
Solo
Erlang Shen
Erlang Shen
GAPEGIVER69
Erlang Shen
Level 16
God Stats
36W - 31L
1,522 SR
Queue Stats
289W - 335L
1,434 Elo+
Solo
Tiamat
Tiamat
Nctas
Tiamat
Level 29
God Stats
18W - 13L
1,681 SR
Queue Stats
48W - 43L
1,600 Elo+
Solo
Cerberus
Cerberus
geauxmi
Cerberus
Level 31
God Stats
8W - 11L
1,605 SR
Queue Stats
169W - 218L
1,455 Elo+
Solo
Chronos
Chronos
hanbubger
Chronos
Level 30
God Stats
2W - 0L
1,861 SR
Queue Stats
60W - 59L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 2
7,431
372
6,230
16,920
10,546
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
17
5 / 6 / 1
10,772
539
11,186
16,926
5,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thor
SKALIVA
Thor
3
0 / 8 / 0
5,477
274
109
5,856
1,312
9
0 / 12 / 0
6,587
329
1,073
10,671
2,531
13
3 / 8 / 1
8,130
407
12,897
18,111
6,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
9 / 4 / 2
10,015
501
9,039
13,501
6,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Erlang Shen
GAPEGIVER69
Erlang Shen
16
9 / 1 / 6
10,330
517
11,719
11,600
9,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
Nctas
Tiamat
15
1 / 3 / 4
9,660
483
2,795
11,262
6,105
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
geauxmi
Cerberus
16
3 / 2 / 7
9,798
490
6,664
11,398
7,753
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Chronos
hanbubger
Chronos
19
14 / 0 / 9
12,262
613
17,839
13,866
6,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
64
9
Kills
36
41
Deaths
10
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
L
Izanami
5
6
1
0.92
W
Fenrir
9
4
2
2.5
W
Erlang Shen
GAPEGIVER69
Erlang Shen
9
1
6
12
W
Tiamat
Nctas
Tiamat
1
3
4
1
L
Thor
SKALIVA
Thor
0
8
0
0
L
0
12
0
0
W
Cerberus
geauxmi
Cerberus
3
2
7
3.25
W
Chronos
hanbubger
Chronos
14
0
9
18.5
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,495
Damage
48,056
68,484
Taken
61,627
25,778
Mitigated
35,751
10,850
Healing
25,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,230
340
795
2,160
16,920
10,546
427
9,791
7,129
23,660
0
L
Izanami
11,186
8,633
0
4,045
16,926
5,385
1,759
4,481
12,445
0
71,679
W
Fenrir
9,039
1,062
0
4,369
13,501
6,176
0
1,130
12,371
0
64,020
W
Erlang Shen
GAPEGIVER69
Erlang Shen
11,719
6,410
0
2,129
11,600
9,594
150
1,748
9,852
0
57,258
W
Tiamat
Nctas
Tiamat
2,795
678
0
2,760
11,262
6,105
1,727
197
11,065
48,272
0
L
Thor
SKALIVA
Thor
109
0
0
0
5,856
1,312
0
377
5,479
0
3,423
L
1,073
674
78
369
10,671
2,531
229
3,426
7,245
8,918
0
W
Cerberus
geauxmi
Cerberus
6,664
85
325
3,453
11,398
7,753
317
1,031
10,367
47,119
0
W
Chronos
hanbubger
Chronos
17,839
6,897
0
12,119
13,866
6,123
4,783
3,197
10,669
83,794
0
L
12,897
5,290
0
3,403
18,111
6,004
983
9,223
8,888
0
51,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,397
Gold Earned
52,065
281
Minions Killed
513
0
Camps Cleared
0
1,495,079
Distance Traveled
1,806,289
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,431
372
38
2
0
356,390
1
L
Izanami
10,772
539
147
7
0
327,535
2
W
Fenrir
10,015
501
88
4
0
363,087
0
W
Erlang Shen
10,330
517
99
5
0
404,831
0
W
Tiamat
9,660
483
101
5
0
355,921
0
L
Thor
5,477
274
5
0
0
241,523
0
L
Hel
6,587
329
20
1
0
261,260
0
W
Cerberus
9,798
490
96
5
0
348,294
1
W
Chronos
12,262
613
129
6
0
334,156
0
L
Medusa
8,130
407
71
4
0
308,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role