Player Matchup

Set
Set
JDT04ash
Set
Level 49
God Stats
5W - 2L
1,550 SR
Queue Stats
116W - 130L
1,308 Elo+
Solo
Skadi
Skadi
Luis23457
Skadi
Level 54
God Stats
81W - 52L
1,552 SR
Queue Stats
245W - 255L
1,433 Elo+
Solo
Artemis
Artemis
NF700S
Artemis
Level 47
God Stats
2W - 2L
1,776 SR
Queue Stats
201W - 254L
1,429 Elo+
Party 2
Cu Chulainn
Cu Chulainn
XeroAces
Cu Chulainn
Level 91
God Stats
82W - 67L
1,529 SR
Queue Stats
424W - 435L
1,401 Elo+
Solo
Athena
Athena
screeeaaam_taka
Athena
Level 40
God Stats
6W - 4L
1,466 SR
Queue Stats
15W - 32L
1,378 Elo+
Party 2
Team Averages
Level 56
1,575 SR
1,390 Elo+

VS

Team Averages
Level 38
1,444 SR
1,334 Elo+
Neith
Neith
Blackychan978
Neith
Level 36
God Stats
40W - 46L
1,474 SR
Queue Stats
131W - 167L
1,404 Elo+
Solo
Anubis
Anubis
Ke-go_26
Anubis
Level 24
God Stats
3W - 7L
1,425 SR
Queue Stats
3W - 10L
1,267 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TA1-0_0
Cu Chulainn
Level 61
God Stats
4W - 4L
1,422 SR
Queue Stats
41W - 67L
1,379 Elo+
Party 1
Aphrodite
Aphrodite
kaz2829
Aphrodite
Level 27
God Stats
3W - 2L
1,591 SR
Queue Stats
5W - 12L
1,289 Elo+
Party 1
Fenrir
Fenrir
who-who-who-
Fenrir
Level 44
God Stats
2W - 7L
1,305 SR
Queue Stats
21W - 39L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 5
10,063
503
6,025
13,143
9,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
Luis23457
Skadi
18
13 / 0 / 5
12,051
603
18,916
11,655
4,539
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Artemis
NF700S
Artemis
16
7 / 0 / 12
10,622
531
12,996
10,673
4,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
XeroAces
Cu Chulainn
16
0 / 4 / 1
9,925
496
5,405
12,454
9,670
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 2 / 13
10,394
520
4,496
12,881
12,059
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 2
8,226
411
9,361
13,530
4,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
Ke-go_26
Anubis
14
0 / 8 / 0
8,217
411
3,418
10,978
6,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
TA1-0_0
Cu Chulainn
19
5 / 1 / 0
11,672
584
12,620
14,149
15,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
kaz2829
Aphrodite
12
0 / 8 / 1
7,368
368
2,541
11,099
5,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
12
2 / 6 / 0
8,085
404
5,710
13,273
7,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
11
30
Kills
8
8
Deaths
30
36
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
6
2
5
4.25
L
Anubis
Ke-go_26
Anubis
0
8
0
0
W
Skadi
Luis23457
Skadi
13
0
5
15.5
W
Artemis
NF700S
Artemis
7
0
12
13
L
Cu Chulainn
TA1-0_0
Cu Chulainn
5
1
0
5
W
Cu Chulainn
XeroAces
Cu Chulainn
0
4
1
0.13
L
Aphrodite
kaz2829
Aphrodite
0
8
1
0.06
W
4
2
13
5.25
L
Fenrir
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,838
Damage
33,650
60,806
Taken
63,029
40,634
Mitigated
39,986
19,342
Healing
14,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,361
4,043
0
3,427
13,530
4,546
2,290
1,925
11,605
0
49,961
W
6,025
2,458
349
3,390
13,143
9,717
1,021
2,290
10,778
0
40,904
L
Anubis
Ke-go_26
Anubis
3,418
155
0
802
10,978
6,840
310
526
10,452
38,400
0
W
Skadi
Luis23457
Skadi
18,916
9,919
208
4,972
11,655
4,539
3,617
1,868
9,787
0
72,952
W
Artemis
NF700S
Artemis
12,996
5,700
0
5,901
10,673
4,649
2,379
936
9,637
0
55,238
L
Cu Chulainn
TA1-0_0
Cu Chulainn
12,620
1,298
0
3,692
14,149
15,868
660
435
13,714
9,679
78,586
W
Cu Chulainn
XeroAces
Cu Chulainn
5,405
1,118
0
3,164
12,454
9,670
0
866
11,588
0
60,942
L
Aphrodite
kaz2829
Aphrodite
2,541
1,053
604
2,044
11,099
5,137
194
1,066
10,033
18,215
0
W
4,496
1,518
0
1,358
12,881
12,059
482
1,525
11,177
27,083
0
L
Fenrir
5,710
1,592
0
3,533
13,273
7,595
392
544
12,729
0
31,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,055
Gold Earned
43,568
400
Minions Killed
418
0
Camps Cleared
0
1,887,870
Distance Traveled
1,629,627
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,226
411
79
4
0
310,658
5
W
Set
10,063
503
80
4
0
399,933
0
L
Anubis
8,217
411
72
4
0
304,482
2
W
Skadi
12,051
603
92
5
0
335,822
3
W
Artemis
10,622
531
77
4
0
365,929
5
L
Cu Chulainn
11,672
584
176
9
0
391,012
10
W
Cu Chulainn
9,925
496
117
6
0
369,937
4
L
Aphrodite
7,368
368
43
2
0
254,299
0
W
Athena
10,394
520
34
2
0
416,249
6
L
Fenrir
8,085
404
48
2
0
369,176
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role