Player Matchup

Bellona
Bellona
Mimidp
Bellona
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 86L
1,536 Elo+
Party 1
Amaterasu
Amaterasu
Pinho-RM
Amaterasu
Level 28
God Stats
2W - 0L
1,769 SR
Queue Stats
80W - 75L
1,560 Elo+
Party 1
Ne Zha
Ne Zha
TheRotem
Ne Zha
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 48L
1,515 Elo+
Solo
Chang'e
Chang'e
demalin1
Chang'e
Level 26
God Stats
1W - 0L
1,589 SR
Queue Stats
32W - 34L
1,492 Elo+
Solo
Danzaburou
Danzaburou
guidewriter420
Danzaburou
Level 28
God Stats
30W - 26L
1,571 SR
Queue Stats
87W - 90L
1,524 Elo+
Solo
Team Averages
Level 25
1,586 SR
1,525 Elo+

VS

Team Averages
Level 17
1,425 SR
1,474 Elo+
Fenrir
Fenrir
LechZeSlaska
Fenrir
Level 11
God Stats
0W - 3L
1,136 SR
Queue Stats
9W - 12L
1,478 Elo+
Solo
Neith
Neith
Lord_Huha
Neith
Level 6
God Stats
98W - 87L
1,307 SR
Queue Stats
114W - 115L
1,333 Elo+
Solo
Chiron
Chiron
TheOwlController
Chiron
Level 28
God Stats
32W - 56L
1,600 SR
Queue Stats
452W - 470L
1,568 Elo+
Solo
Horus
Horus
Zördinger1
Horus
Level 18
God Stats
4W - 5L
1,601 SR
Queue Stats
24W - 20L
1,506 Elo+
Solo
Anubis
Anubis
jib690
Anubis
Level 23
God Stats
9W - 12L
1,481 SR
Queue Stats
59W - 67L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Mimidp
Bellona
13
1 / 3 / 6
7,593
447
2,619
12,205
7,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
Pinho-RM
Amaterasu
14
4 / 2 / 11
8,940
526
10,336
17,156
12,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
TheRotem
Ne Zha
14
2 / 5 / 8
9,014
530
3,937
14,100
4,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Chang'e
demalin1
Chang'e
16
8 / 2 / 3
10,094
594
9,638
8,898
3,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
guidewriter420
Danzaburou
14
6 / 2 / 6
9,728
572
9,975
13,043
6,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 4 / 1
8,028
472
3,914
11,805
4,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
Lord_Huha
Neith
10
1 / 5 / 4
6,553
385
3,680
5,871
1,775
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 2 / 5
8,515
501
6,351
9,508
3,575
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 5 / 6
7,045
414
2,865
10,973
8,210
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
jib690
Anubis
13
4 / 5 / 2
8,388
493
11,916
11,038
7,043
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
30
21
Kills
12
14
Deaths
21
34
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
4
1
1.13
L
Neith
Lord_Huha
Neith
1
5
4
0.6
W
Bellona
Mimidp
Bellona
1
3
6
1.33
W
Amaterasu
Pinho-RM
Amaterasu
4
2
11
4.75
L
2
2
5
2.25
W
Ne Zha
TheRotem
Ne Zha
2
5
8
1.2
L
1
5
6
0.8
W
Chang'e
demalin1
Chang'e
8
2
3
4.75
W
Danzaburou
guidewriter420
Danzaburou
6
2
6
4.5
L
Anubis
jib690
Anubis
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,505
Damage
28,726
65,402
Taken
49,195
34,198
Mitigated
25,055
28,180
Healing
14,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,914
1,470
0
4,074
11,805
4,452
0
1,778
10,002
0
46,000
L
Neith
Lord_Huha
Neith
3,680
1,732
0
263
5,871
1,775
0
942
4,929
0
19,316
W
Bellona
Mimidp
Bellona
2,619
373
0
1,330
12,205
7,692
341
7,161
5,044
0
19,942
W
Amaterasu
Pinho-RM
Amaterasu
10,336
4,134
0
8,125
17,156
12,532
1,619
2,409
14,747
0
43,191
L
6,351
2,745
107
4,224
9,508
3,575
0
1,522
7,986
0
45,084
W
Ne Zha
TheRotem
Ne Zha
3,937
1,024
0
6,032
14,100
4,348
0
973
13,127
0
59,871
L
2,865
1,349
737
2,145
10,973
8,210
0
3,554
7,394
0
9,068
W
Chang'e
demalin1
Chang'e
9,638
607
2,871
4,552
8,898
3,310
681
329
8,569
67,651
0
W
Danzaburou
guidewriter420
Danzaburou
9,975
3,927
0
5,270
13,043
6,316
2,143
1,044
11,999
0
66,022
L
Anubis
jib690
Anubis
11,916
736
0
3,165
11,038
7,043
612
1,842
8,821
48,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,369
Gold Earned
38,529
413
Minions Killed
329
0
Camps Cleared
0
1,594,579
Distance Traveled
1,401,905
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,028
472
77
5
0
293,410
0
L
Neith
6,553
385
45
3
0
267,474
0
W
Bellona
7,593
447
38
2
0
339,423
1
W
Amaterasu
8,940
526
53
3
0
350,594
4
L
Chiron
8,515
501
101
6
0
319,610
2
W
Ne Zha
9,014
530
106
6
0
308,897
4
L
Horus
7,045
414
10
1
0
306,022
3
W
Chang'e
10,094
594
122
7
0
330,060
3
W
Danzaburou
9,728
572
94
6
0
265,605
1
L
Anubis
8,388
493
96
6
0
215,389
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role