Player Matchup

Bakasura
Bakasura
BARDE76
Bakasura
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Highway22
Odin
Level 14
God Stats
0W - 4L
1,223 SR
Queue Stats
74W - 53L
1,497 Elo+
Party 1
Apollo
Apollo
heusii
Apollo
Level 14
God Stats
7W - 3L
1,734 SR
Queue Stats
50W - 39L
1,518 Elo+
Party 1
Ymir
Ymir
q3xx
Ymir
Level 7
God Stats
3W - 6L
1,431 SR
Queue Stats
7W - 11L
1,449 Elo+
Solo
Ra
Ra
xDriger
Ra
Level 15
God Stats
0W - 2L
1,192 SR
Queue Stats
0W - 3L
1,162 Elo+
Solo
Team Averages
Level 14
1,416 SR
1,425 Elo+

VS

Team Averages
Level 24
1,585 SR
1,332 Elo+
Neith
Neith
PhatPandaCya
Neith
Level 4
God Stats
1W - 2L
1,186 SR
Queue Stats
1W - 2L
1,153 Elo+
Solo
Hera
Hera
dark0ripper
Hera
Level 29
God Stats
3W - 3L
1,543 SR
Queue Stats
90W - 99L
1,387 Elo+
Solo
Nemesis
Nemesis
lSiosl
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
二刀流太刀猿
Bellona
Level 28
God Stats
6W - 2L
1,850 SR
Queue Stats
519W - 570L
1,463 Elo+
Solo
Hades
Hades
伴星望月
Hades
Level 28
God Stats
2W - 0L
1,848 SR
Queue Stats
2W - 4L
1,159 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BARDE76
Bakasura
7
0 / 5 / 1
4,604
460
1,940
8,436
2,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Odin
8
0 / 2 / 0
4,414
441
2,285
6,397
2,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Apollo
heusii
Apollo
8
2 / 2 / 0
4,846
485
2,712
5,053
1,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Ymir
q3xx
Ymir
6
0 / 3 / 2
4,547
455
677
5,980
2,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
3 / 5 / 0
5,534
553
2,917
6,375
2,029
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 3
5,027
503
4,541
5,244
1,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 2 / 3
6,408
641
5,292
3,472
977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
lSiosl
Nemesis
12
6 / 0 / 4
7,004
700
6,115
6,145
2,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 0 / 0
6,206
621
4,628
3,863
2,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 1 / 4
5,295
530
1,656
3,229
1,094
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
17
17
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BARDE76
Bakasura
0
5
1
0.1
L
Odin
0
2
0
0
W
2
2
3
1.75
W
4
2
3
2.75
L
Apollo
heusii
Apollo
2
2
0
1
W
Nemesis
lSiosl
Nemesis
6
0
4
8
L
Ymir
q3xx
Ymir
0
3
2
0.33
L
3
5
0
0.6
W
4
0
0
4
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,531
Damage
22,232
32,241
Taken
21,953
10,729
Mitigated
8,045
7,924
Healing
6,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BARDE76
Bakasura
1,940
1,247
0
2,574
8,436
2,062
0
1,963
6,293
0
15,459
L
Odin
2,285
525
0
1,935
6,397
2,806
0
0
6,122
0
13,669
W
4,541
2,501
0
1,925
5,244
1,254
248
1,143
4,043
0
22,494
W
5,292
844
0
0
3,472
977
1,333
1,074
2,144
28,076
0
L
Apollo
heusii
Apollo
2,712
1,842
0
1,201
5,053
1,337
0
1,447
3,573
0
20,280
W
Nemesis
lSiosl
Nemesis
6,115
4,052
0
1,866
6,145
2,026
187
851
4,900
0
36,378
L
Ymir
q3xx
Ymir
677
174
0
772
5,980
2,495
0
1,164
4,681
7,464
0
L
2,917
298
24
1,418
6,375
2,029
0
1,862
4,234
24,542
0
W
4,628
763
0
1,498
3,863
2,694
943
45
3,490
0
23,417
W
1,656
369
31
1,116
3,229
1,094
982
321
2,908
14,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,945
Gold Earned
29,940
187
Minions Killed
253
0
Camps Cleared
0
877,018
Distance Traveled
939,772
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
4,604
460
45
5
0
170,192
0
L
Odin
4,414
441
30
3
0
182,602
0
W
Neith
5,027
503
33
3
0
191,901
2
W
Hera
6,408
641
59
6
0
193,032
1
L
Apollo
4,846
485
39
4
0
167,518
1
W
Nemesis
7,004
700
71
7
0
216,855
1
L
Ymir
4,547
455
22
2
0
196,563
2
L
Ra
5,534
553
51
5
0
160,143
1
W
Bellona
6,206
621
52
5
0
179,524
2
W
Hades
5,295
530
38
4
0
158,460
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role