Player Matchup

Sobek
Sobek
Basiachuki
Sobek
Level 23
God Stats
11W - 8L
1,775 SR
Queue Stats
110W - 127L
1,329 Elo+
Party 2
Neith
Neith
Chokhonelidze
Neith
Level 18
God Stats
46W - 47L
1,394 SR
Queue Stats
289W - 383L
1,388 Elo+
Party 2
Ra
Ra
K1ckerr
Ra
Level 27
God Stats
11W - 12L
1,762 SR
Queue Stats
140W - 155L
1,410 Elo+
Solo
Nemesis
Nemesis
Rasuun141
Nemesis
Level 11
God Stats
16W - 16L
1,767 SR
Queue Stats
73W - 64L
1,408 Elo+
Party 1
Bellona
Bellona
xTheon
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 17
1,639 SR
1,407 Elo+

VS

Team Averages
Level 19
1,490 SR
1,448 Elo+
Fenrir
Fenrir
Apperture992
Fenrir
Level 29
God Stats
4W - 6L
1,254 SR
Queue Stats
383W - 494L
1,459 Elo+
Solo
Tiamat
Tiamat
LewLewz
Tiamat
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 6L
1,265 Elo+
Solo
Sylvanus
Sylvanus
Tantatozin
Sylvanus
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
355W - 333L
1,525 Elo+
Solo
Anubis
Anubis
b00m123
Anubis
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 57L
1,525 Elo+
Solo
Hercules
Hercules
domingojc21
Hercules
Level 6
God Stats
4W - 1L
1,697 SR
Queue Stats
9W - 8L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
8
0 / 2 / 0
4,797
480
2,419
8,133
4,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
1 / 5 / 0
4,829
483
2,131
5,620
1,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 1
5,494
549
3,394
4,156
811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
Rasuun141
Nemesis
8
0 / 3 / 1
5,071
507
2,542
6,707
2,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Boots

Boots

+6%
Movement Speed

Bellona
xTheon
Bellona
10
0 / 3 / 0
5,712
571
4,457
6,931
5,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
4 / 0 / 2
6,173
617
2,787
6,661
2,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
LewLewz
Tiamat
10
4 / 0 / 3
5,823
582
4,987
3,452
2,468
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Tantatozin
Sylvanus
10
3 / 0 / 4
6,617
662
4,302
5,338
2,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Anubis
b00m123
Anubis
11
3 / 1 / 1
5,951
595
3,906
5,735
2,991
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
domingojc21
Hercules
10
2 / 0 / 1
5,472
547
3,011
6,155
5,325
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
16
16
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
0
2
5
L
Sobek
0
2
0
0
L
1
5
0
0.2
L
0
3
1
0.17
W
Tiamat
LewLewz
Tiamat
4
0
3
5.5
L
Nemesis
Rasuun141
Nemesis
0
3
1
0.17
W
Sylvanus
Tantatozin
Sylvanus
3
0
4
5
W
Anubis
b00m123
Anubis
3
1
1
3.5
W
Hercules
domingojc21
Hercules
2
0
1
2.5
L
Bellona
xTheon
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,943
Damage
18,993
31,547
Taken
27,341
13,480
Mitigated
15,839
7,691
Healing
12,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,787
790
0
2,756
6,661
2,267
277
613
5,907
0
28,235
L
Sobek
2,419
183
0
2,562
8,133
4,348
0
6,012
2,121
15,712
0
L
2,131
1,159
0
763
5,620
1,179
0
2,995
2,625
0
9,129
L
3,394
415
423
640
4,156
811
0
2,720
1,436
28,601
0
W
Tiamat
LewLewz
Tiamat
4,987
1,346
0
1,729
3,452
2,468
648
886
2,566
26,633
0
L
Nemesis
Rasuun141
Nemesis
2,542
1,137
0
2,153
6,707
2,025
0
1,468
5,239
0
21,450
W
Sylvanus
Tantatozin
Sylvanus
4,302
2,056
416
2,364
5,338
2,788
1,037
1,533
3,805
22,252
0
W
Anubis
b00m123
Anubis
3,906
41
0
3,016
5,735
2,991
1,062
2,521
3,020
29,177
0
W
Hercules
domingojc21
Hercules
3,011
759
0
2,595
6,155
5,325
108
49
5,706
0
17,089
L
Bellona
xTheon
Bellona
4,457
1,064
0
1,150
6,931
5,117
84
0
6,706
1,009
26,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,903
Gold Earned
30,036
218
Minions Killed
227
0
Camps Cleared
0
979,375
Distance Traveled
984,180
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,173
617
61
6
0
218,926
1
L
Sobek
4,797
480
13
1
0
207,904
0
L
Neith
4,829
483
28
3
0
197,901
1
L
Ra
5,494
549
56
6
0
185,375
0
W
Tiamat
5,823
582
45
5
0
206,083
1
L
Nemesis
5,071
507
54
5
0
198,743
0
W
Sylvanus
6,617
662
31
3
0
184,030
4
W
Anubis
5,951
595
53
5
0
171,759
3
W
Hercules
5,472
547
37
4
0
203,382
1
L
Bellona
5,712
571
67
7
0
189,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role