Player Matchup

Anubis
Anubis
Huoman-Warrior
Anubis
Level 121
God Stats
7W - 6L
1,475 SR
Queue Stats
117W - 104L
1,482 Elo+
Party 1
Loki
Loki
elivan05_
Loki
Level 24
God Stats
14W - 15L
1,474 SR
Queue Stats
93W - 74L
1,493 Elo+
Solo
Bakasura
Bakasura
neat-woolly7
Bakasura
Level 7
God Stats
1W - 5L
1,141 SR
Queue Stats
7W - 22L
1,349 Elo+
Solo
Neith
Neith
son_of_lucifer02
Neith
Level 26
God Stats
4W - 4L
1,888 SR
Queue Stats
36W - 44L
1,457 Elo+
Party 1
Poseidon
Poseidon
tunder_and_light
Poseidon
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 1
Team Averages
Level 36
1,496 SR
1,456 Elo+

VS

Team Averages
Level 15
1,621 SR
1,423 Elo+
Achilles
Achilles
Jyzer
Achilles
Level 23
God Stats
6W - 1L
2,003 SR
Queue Stats
38W - 40L
1,466 Elo+
Party 2
Sun Wukong
Sun Wukong
Meinhardt999
Sun Wukong
Level 25
God Stats
0W - 1L
1,851 SR
Queue Stats
19W - 15L
1,468 Elo+
Solo
Artemis
Artemis
dennis_galien
Artemis
Level 15
God Stats
0W - 2L
1,276 SR
Queue Stats
0W - 3L
1,243 Elo+
Party 3
Ymir
Ymir
phe-ni-x
Ymir
Level 8
God Stats
5W - 6L
1,476 SR
Queue Stats
12W - 14L
1,438 Elo+
Party 2
Anubis
Anubis
supersil2004
Anubis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 3 / 20
15,246
1,173
35,440
21,915
12,601
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Loki
20
5 / 5 / 17
12,841
988
13,029
10,614
4,495
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
neat-woolly7
Bakasura
19
5 / 7 / 16
13,036
1,003
8,328
18,148
8,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
8 / 4 / 16
13,661
1,051
16,767
10,535
4,712
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 3 / 21
13,922
1,071
28,913
10,797
5,733
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

194

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jyzer
Achilles
18
4 / 7 / 11
12,548
965
13,854
18,749
11,073
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sun Wukong
Meinhardt999
Sun Wukong
19
7 / 8 / 12
13,938
1,072
17,927
28,038
15,574
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Artemis
19
4 / 9 / 11
12,797
984
8,996
17,360
5,048
Ymir
20
4 / 2 / 16
13,457
1,035
18,102
23,858
18,547
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Anubis
17
2 / 14 / 9
11,504
885
4,062
21,953
13,975
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
80
40
Kills
21
22
Deaths
40
90
Assists
59
Player
Kills
Deaths
Assists
KDA
W
14
3
20
8
L
Achilles
Jyzer
Achilles
4
7
11
1.36
L
Sun Wukong
Meinhardt999
Sun Wukong
7
8
12
1.63
L
Artemis
4
9
11
1.06
W
Loki
5
5
17
2.7
W
Bakasura
neat-woolly7
Bakasura
5
7
16
1.86
L
Ymir
4
2
16
6
W
8
4
16
4
L
Anubis
2
14
9
0.46
W
8
3
21
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,477
Damage
62,941
72,009
Taken
109,958
35,874
Mitigated
64,217
18,617
Healing
7,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
35,440
1,711
560
13,753
21,915
12,601
0
7,677
14,085
54,665
0
L
Achilles
Jyzer
Achilles
13,854
4,007
0
138
18,749
11,073
0
11,362
7,337
0
28,101
L
Sun Wukong
Meinhardt999
Sun Wukong
17,927
5,063
0
1,790
28,038
15,574
0
18,819
9,173
0
37,304
L
Artemis
8,996
4,069
1,094
443
17,360
5,048
0
10,743
6,517
0
18,740
W
Loki
13,029
3,516
0
130
10,614
4,495
0
2,661
7,953
0
25,627
W
Bakasura
neat-woolly7
Bakasura
8,328
6,159
0
1,157
18,148
8,333
0
4,841
12,093
0
24,536
L
Ymir
18,102
2,168
758
2,472
23,858
18,547
0
13,612
10,104
39,509
0
W
16,767
10,121
0
2,211
10,535
4,712
0
3,633
6,902
0
35,557
L
Anubis
4,062
1,238
0
375
21,953
13,975
0
9,817
12,011
12,715
0
W
28,913
3,297
0
806
10,797
5,733
0
3,352
7,445
47,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,706
Gold Earned
64,244
207
Minions Killed
153
5
Camps Cleared
3
1,101,530
Distance Traveled
1,000,512
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
15,246
1,173
42
3
0
177,902
0
L
Achilles
12,548
965
32
2
0
219,306
0
L
Sun Wukong
13,938
1,072
46
4
0
264,716
0
L
Artemis
12,797
984
14
1
0
162,077
0
W
Loki
12,841
988
26
2
1
225,043
0
W
Bakasura
13,036
1,003
36
3
1
238,224
0
L
Ymir
13,457
1,035
47
4
3
232,814
1
W
Neith
13,661
1,051
50
4
1
216,337
0
L
Anubis
11,504
885
14
1
0
121,599
2
W
Poseidon
13,922
1,071
53
4
2
244,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role