Player Matchup

Bellona
Bellona
Sjoix
Bellona
Level 136
God Stats
10W - 4L
1,572 SR
Queue Stats
323W - 246L
1,528 Elo+
Party 2
Merlin
Merlin
Viken52
Merlin
Level 104
God Stats
1W - 3L
1,344 SR
Queue Stats
127W - 125L
1,576 Elo+
Party 2
Neith
Neith
dunkhooop
Neith
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 10L
1,503 Elo+
Solo
Team Averages
Level 116
1,472 SR
1,536 Elo+

VS

Team Averages
Level 126
1,602 SR
1,609 Elo+
Hera
Hera
EmpressGlitch
Hera
Level 107
God Stats
11W - 5L
1,799 SR
Queue Stats
192W - 113L
1,612 Elo+
Party 1
Athena
Athena
Hëãřţłêšś
Athena
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
727W - 505L
1,610 Elo+
Party 1
Chernobog
Chernobog
S0UL0fNIGHTMARE
Chernobog
Level 115
God Stats
14W - 6L
1,506 SR
Queue Stats
618W - 426L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Sjoix
Bellona
10
3 / 4 / 0
7,627
693
7,959
9,581
6,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Viken52
Merlin
10
0 / 5 / 3
7,017
638
5,745
6,073
2,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
dunkhooop
Neith
9
0 / 4 / 3
6,765
615
2,505
5,819
2,050
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 5
8,068
733
4,124
5,125
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
7 / 1 / 6
9,693
881
6,426
13,444
12,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
S0UL0fNIGHTMARE
Chernobog
12
3 / 0 / 8
8,435
767
6,981
5,774
3,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
3
Kills
13
13
Deaths
3
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
2
5
2.75
W
7
1
6
10
W
Chernobog
S0UL0fNIGHTMARE
Chernobog
3
0
8
7
L
Bellona
Sjoix
Bellona
3
4
0
0.75
L
Merlin
Viken52
Merlin
0
5
3
0.3
L
Neith
dunkhooop
Neith
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,209
Damage
17,531
21,473
Taken
24,343
11,220
Mitigated
17,441
2,355
Healing
4,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,124
1,230
0
720
5,125
1,629
926
769
4,276
23,780
0
W
6,426
2,129
0
3,927
13,444
12,409
404
2,333
10,915
13,477
0
W
Chernobog
S0UL0fNIGHTMARE
Chernobog
6,981
3,727
0
250
5,774
3,403
1,416
2,193
3,387
0
39,089
L
Bellona
Sjoix
Bellona
7,959
3,226
0
922
9,581
6,926
0
3,978
5,406
0
27,998
L
Merlin
Viken52
Merlin
5,745
796
0
406
6,073
2,244
0
3,322
2,711
32,801
0
L
Neith
dunkhooop
Neith
2,505
1,131
123
904
5,819
2,050
38
2,997
2,778
0
17,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,409
Gold Earned
26,196
128
Minions Killed
143
0
Camps Cleared
0
547,550
Distance Traveled
648,207
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,068
733
49
4
0
210,031
3
W
Athena
9,693
881
13
1
0
226,270
2
W
Chernobog
8,435
767
81
7
0
211,906
4
L
Bellona
7,627
693
32
3
0
218,735
2
L
Merlin
7,017
638
65
6
0
175,900
2
L
Neith
6,765
615
31
3
0
152,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role