Player Matchup

Ra
Ra
Diamond II
 
Ra
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Diamond III
AlexisGG56
Ares
Diamond III
Level 145
God Stats
22W - 9L
1,808 SR
Queue Stats
275W - 252L
2,185 MMR
Solo
Jing Wei
Jing Wei
Masters
L0rdofF1re
Jing Wei
Masters
Level 160
God Stats
24W - 14L
1,849 SR
Queue Stats
834W - 696L
3,011 MMR
Solo
Achilles
Achilles
Diamond II
THEGILLYBOY
Achilles
Diamond II
Level 141
God Stats
10W - 5L
1,980 SR
Queue Stats
538W - 480L
2,263 MMR
Solo
Pele
Pele
Platinum IV
kоneko
Pele
Platinum IV
Level 69
God Stats
4W - 0L
1,500 SR
Queue Stats
42W - 4L
2,102 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,727 SR
2,212 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 156
1,795 SR
2,306 MMR
Heimdallr
Heimdallr
Platinum II
M4RKIxSP4RKI
Heimdallr
Platinum II
Level 160
God Stats
13W - 7L
1,833 SR
Queue Stats
25W - 15L
2,148 MMR
Party 1
Fenrir
Fenrir
Masters
MNonXbox
Fenrir
Masters
Level 156
God Stats
5W - 7L
1,834 SR
Queue Stats
347W - 292L
2,327 MMR
Party 2
Terra
Terra
Gold I
SVWpatzeSVW
Terra
Gold I
Level 146
God Stats
5W - 6L
1,649 SR
Queue Stats
34W - 31L
1,881 MMR
Party 1
Cthulhu
Cthulhu
Masters
Suffmaschin
Cthulhu
Masters
Level 160
God Stats
9W - 6L
1,728 SR
Queue Stats
207W - 175L
2,599 MMR
Solo
Kukulkan
Kukulkan
Masters
evotioNN
Kukulkan
Masters
Level 157
God Stats
2W - 1L
1,931 SR
Queue Stats
419W - 323L
2,577 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
2 / 2 / 11
13,186
573
22,195
13,862
9,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
3 / 5 / 8
12,198
530
10,471
19,897
22,539
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
L0rdofF1re
Jing Wei
20
6 / 2 / 4
14,276
621
20,395
24,728
15,888
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
THEGILLYBOY
Achilles
19
4 / 4 / 7
12,700
552
16,050
23,704
22,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pele
kоneko
Pele
20
11 / 5 / 9
14,719
640
21,505
18,066
10,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ScyllaSetNemesisApolloChang'e

VS

Bans
JanusNu WaDanzaburouThe MorriganCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
M4RKIxSP4RKI
Heimdallr
19
0 / 3 / 8
11,572
503
14,223
20,608
9,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
MNonXbox
Fenrir
17
5 / 9 / 4
10,875
473
6,552
22,415
10,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 4 / 8
10,074
438
5,867
24,019
26,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cthulhu
Suffmaschin
Cthulhu
19
3 / 6 / 6
12,106
526
15,615
32,978
31,131
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
evotioNN
Kukulkan
20
8 / 4 / 5
13,359
581
15,333
14,678
6,834
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
49
26
Kills
18
18
Deaths
26
39
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
2
11
3.75
W
3
5
8
1.4
W
Jing Wei
L0rdofF1re
Jing Wei
6
2
4
4
L
Heimdallr
M4RKIxSP4RKI
Heimdallr
0
3
8
1.33
L
Fenrir
MNonXbox
Fenrir
5
9
4
0.78
L
2
4
8
1.5
L
Cthulhu
Suffmaschin
Cthulhu
3
6
6
1
W
Achilles
THEGILLYBOY
Achilles
4
4
7
1.88
L
Kukulkan
evotioNN
Kukulkan
8
4
5
2.63
W
Pele
kоneko
Pele
11
5
9
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,616
Damage
57,590
100,257
Taken
114,698
80,235
Mitigated
84,254
40,102
Healing
27,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
22,195
1,696
5,307
7,053
13,862
9,219
2,823
5,221
8,641
119,078
0
W
10,471
148
0
2,453
19,897
22,539
233
9,590
10,307
29,853
0
W
Jing Wei
L0rdofF1re
Jing Wei
20,395
19,069
0
14,346
24,728
15,888
6,043
5,532
18,888
0
148,640
L
Heimdallr
M4RKIxSP4RKI
Heimdallr
14,223
6,842
0
5,758
20,608
9,454
1,306
4,785
15,685
0
103,509
L
Fenrir
MNonXbox
Fenrir
6,552
1,189
0
4,016
22,415
10,406
0
5,755
16,345
0
59,075
L
5,867
389
637
4,819
24,019
26,429
0
8,817
14,717
30,691
0
L
Cthulhu
Suffmaschin
Cthulhu
15,615
643
0
11,367
32,978
31,131
0
7,362
24,820
86,164
0
W
Achilles
THEGILLYBOY
Achilles
16,050
5,121
0
9,572
23,704
22,587
268
11,079
12,625
0
79,109
L
Kukulkan
evotioNN
Kukulkan
15,333
1,400
0
887
14,678
6,834
0
5,464
9,102
101,043
0
W
Pele
kоneko
Pele
21,505
4,903
0
1,371
18,066
10,002
2,156
6,437
11,629
0
113,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,079
Gold Earned
57,986
729
Minions Killed
671
0
Camps Cleared
0
2,254,404
Distance Traveled
2,092,950
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,186
573
195
8
0
470,560
4
W
Ares
12,198
530
39
2
0
432,471
9
W
Jing Wei
14,276
621
209
9
0
424,851
4
L
Heimdallr
11,572
503
175
8
0
400,796
3
L
Fenrir
10,875
473
107
5
0
437,129
0
L
Terra
10,074
438
49
2
0
420,894
3
L
Cthulhu
12,106
526
161
7
0
445,875
6
W
Achilles
12,700
552
128
6
0
447,783
6
L
Kukulkan
13,359
581
179
8
0
388,256
4
W
Pele
14,719
640
158
7
0
478,739
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role