Player Matchup

Horus
Horus
Bies
Horus
Level 118
God Stats
1W - 1L
1,439 SR
Queue Stats
78W - 75L
1,629 Elo+
Party 2
Cupid
Cupid
FiercePredator
Cupid
Level 97
God Stats
2W - 1L
1,528 SR
Queue Stats
14W - 8L
1,521 Elo+
Solo
Fenrir
Fenrir
Mffin
Fenrir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Rajlof
Janus
Level 109
God Stats
4W - 6L
1,481 SR
Queue Stats
54W - 55L
1,589 Elo+
Party 2
Ra
Ra
Sturmangriff
Ra
Level 105
God Stats
7W - 3L
1,772 SR
Queue Stats
135W - 111L
1,633 Elo+
Solo
Team Averages
Level 109
1,544 SR
1,575 Elo+

VS

Team Averages
Level 114
1,493 SR
1,542 Elo+
Athena
Athena
Coju23
Athena
Level 108
God Stats
11W - 14L
1,399 SR
Queue Stats
602W - 581L
1,587 Elo+
Party 1
Agni
Agni
Davinchi8
Agni
Level 109
God Stats
14W - 13L
1,510 SR
Queue Stats
362W - 364L
1,568 Elo+
Solo
Amaterasu
Amaterasu
SquigglyScorpion
Amaterasu
Level 126
God Stats
0W - 2L
1,555 SR
Queue Stats
144W - 130L
1,528 Elo+
Solo
Thor
Thor
adasdasdasdas
Thor
Level 84
God Stats
5W - 4L
1,500 SR
Queue Stats
145W - 145L
1,510 Elo+
Solo
Cernunnos
Cernunnos
mikypapa93
Cernunnos
Level 141
God Stats
7W - 8L
1,500 SR
Queue Stats
268W - 258L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bies
Horus
10
0 / 1 / 8
6,321
527
4,745
7,047
3,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 0 / 1
7,600
633
2,553
3,811
1,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Mffin
Fenrir
12
5 / 2 / 1
7,056
588
3,367
8,530
3,122
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Rajlof
Janus
10
2 / 2 / 2
6,296
525
4,506
5,909
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 0 / 3
7,806
651
6,056
6,966
4,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Coju23
Athena
9
3 / 2 / 1
5,652
471
2,892
7,964
3,991
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
10
1 / 4 / 3
5,881
490
7,996
6,117
1,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Amaterasu
9
0 / 3 / 0
5,452
454
2,872
7,710
4,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
1 / 4 / 1
5,462
455
3,199
10,114
2,479
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
mikypapa93
Cernunnos
11
0 / 0 / 2
6,118
510
1,976
5,216
1,787
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
13
Kills
5
5
Deaths
13
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
Bies
Horus
0
1
8
4
L
Athena
Coju23
Athena
3
2
1
1.75
L
Agni
1
4
3
0.63
W
3
0
1
3.5
W
Fenrir
Mffin
Fenrir
5
2
1
2.75
W
Janus
Rajlof
Janus
2
2
2
1.5
L
Amaterasu
0
3
0
0
W
3
0
3
4.5
L
1
4
1
0.38
L
Cernunnos
mikypapa93
Cernunnos
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,227
Damage
18,935
32,263
Taken
37,121
14,013
Mitigated
14,894
13,005
Healing
12,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Bies
Horus
4,745
2,066
1,526
3,282
7,047
3,896
0
3,552
3,495
0
19,163
L
Athena
Coju23
Athena
2,892
730
221
1,026
7,964
3,991
0
2,596
5,196
21,633
0
L
Agni
7,996
491
0
821
6,117
1,749
0
1,233
4,830
34,092
0
W
2,553
905
0
1,974
3,811
1,057
767
471
3,340
0
49,280
W
Fenrir
Mffin
Fenrir
3,367
619
0
1,367
8,530
3,122
0
1,798
6,732
0
39,607
W
Janus
Rajlof
Janus
4,506
443
0
1,201
5,909
1,603
68
2,924
2,985
32,794
0
L
Amaterasu
2,872
986
0
2,761
7,710
4,888
0
4,676
3,003
0
31,392
W
6,056
1,337
362
3,293
6,966
4,335
35
2,143
4,823
58,029
0
L
3,199
540
0
3,646
10,114
2,479
0
1,360
8,638
0
26,860
L
Cernunnos
mikypapa93
Cernunnos
1,976
574
0
3,915
5,216
1,787
0
299
4,892
0
43,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,079
Gold Earned
28,565
413
Minions Killed
317
0
Camps Cleared
0
1,168,262
Distance Traveled
1,151,900
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,321
527
22
2
0
232,284
6
L
Athena
5,652
471
46
4
0
259,947
6
L
Agni
5,881
490
60
5
0
245,446
4
W
Cupid
7,600
633
103
9
0
207,221
3
W
Fenrir
7,056
588
80
7
0
262,445
0
W
Janus
6,296
525
79
7
0
240,908
6
L
Amaterasu
5,452
454
77
6
0
196,018
2
W
Ra
7,806
651
129
11
0
225,404
3
L
Thor
5,462
455
45
4
0
221,950
0
L
Cernunnos
6,118
510
89
7
0
228,539
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role