Player Matchup

Ares
Ares
Biker-TOONS69
Ares
Level 29
God Stats
65W - 55L
1,492 SR
Queue Stats
387W - 416L
1,502 Elo+
Solo
Fenrir
Fenrir
Dito340
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,759 Elo+
Party 1
Bellona
Bellona
Jorgelfz25
Bellona
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,759 Elo+
Party 1
Da Ji
Da Ji
PrencicK
Da Ji
Level 21
God Stats
34W - 39L
1,605 SR
Queue Stats
220W - 208L
1,600 Elo+
Solo
Tiamat
Tiamat
unbeaten_pebble1
Tiamat
Level 12
God Stats
14W - 14L
1,502 SR
Queue Stats
26W - 23L
1,468 Elo+
Solo
Team Averages
Level 18
1,520 SR
1,618 Elo+

VS

Team Averages
Level 21
1,521 SR
1,465 Elo+
Nu Wa
Nu Wa
Jitka21
Nu Wa
Level 27
God Stats
21W - 24L
1,522 SR
Queue Stats
41W - 31L
1,489 Elo+
Solo
Pele
Pele
Nerolyte
Pele
Level 26
God Stats
5W - 3L
1,500 SR
Queue Stats
129W - 123L
1,472 Elo+
Solo
Tiamat
Tiamat
SarousL
Tiamat
Level 24
God Stats
8W - 2L
1,500 SR
Queue Stats
52W - 64L
1,472 Elo+
Solo
Poseidon
Poseidon
Yandere_Is_Kawai
Poseidon
Level 24
God Stats
9W - 5L
1,586 SR
Queue Stats
40W - 39L
1,392 Elo+
Solo
Thor
Thor
only-coverage4
Thor
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 7
11,528
961
3,806
22,795
16,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fenrir
Dito340
Fenrir
17
1 / 9 / 7
10,880
907
4,886
20,038
7,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bellona
Jorgelfz25
Bellona
17
0 / 2 / 10
10,259
855
8,734
18,517
10,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
PrencicK
Da Ji
17
11 / 8 / 3
12,066
1,006
14,642
19,400
7,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 2 / 5
11,043
920
8,407
8,811
5,468
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

137

VS

Team 2 Tickets

173

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Jitka21
Nu Wa
18
3 / 3 / 9
11,363
947
21,261
7,773
2,746
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
18
9 / 0 / 8
12,635
1,053
19,729
8,682
3,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
SarousL
Tiamat
19
6 / 1 / 8
12,640
1,053
25,152
9,242
5,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
4 / 1 / 10
11,379
948
14,204
3,406
1,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 13 / 3
9,522
794
2,442
15,261
5,500

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
60
18
Kills
22
22
Deaths
18
32
Assists
38
Player
Kills
Deaths
Assists
KDA
L
2
1
7
5.5
L
Fenrir
Dito340
Fenrir
1
9
7
0.5
W
Nu Wa
Jitka21
Nu Wa
3
3
9
2.5
L
Bellona
Jorgelfz25
Bellona
0
2
10
2.5
W
Pele
9
0
8
13
L
Da Ji
PrencicK
Da Ji
11
8
3
1.56
W
Tiamat
SarousL
Tiamat
6
1
8
10
W
4
1
10
9
W
0
13
3
0.12
L
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,475
Damage
82,788
89,561
Taken
44,364
47,409
Mitigated
18,407
13,706
Healing
5,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,806
578
0
7,914
22,795
16,784
0
14,230
7,723
19,561
0
L
Fenrir
Dito340
Fenrir
4,886
1,493
0
1,703
20,038
7,262
0
15,107
4,489
0
28,617
W
Nu Wa
Jitka21
Nu Wa
21,261
8,560
159
1,034
7,773
2,746
0
2,155
5,568
47,304
0
L
Bellona
Jorgelfz25
Bellona
8,734
1,859
0
866
18,517
10,383
0
13,131
4,950
0
27,016
W
Pele
19,729
4,263
0
1,887
8,682
3,056
0
3,526
4,931
0
31,504
L
Da Ji
PrencicK
Da Ji
14,642
5,980
0
813
19,400
7,512
0
10,466
8,440
0
25,362
W
Tiamat
SarousL
Tiamat
25,152
1,772
0
2,192
9,242
5,980
0
1,845
7,232
52,096
0
W
14,204
1,707
0
7
3,406
1,125
0
1,132
2,249
33,168
0
W
2,442
659
0
0
15,261
5,500
0
3,555
11,656
0
6,349
L
8,407
848
0
2,410
8,811
5,468
0
5,324
3,342
53,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,776
Gold Earned
57,539
246
Minions Killed
230
10
Camps Cleared
6
1,137,246
Distance Traveled
1,030,511
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,528
961
23
2
0
206,670
0
L
Fenrir
10,880
907
37
3
6
216,869
1
W
Nu Wa
11,363
947
62
5
3
181,904
4
L
Bellona
10,259
855
29
2
0
249,294
3
W
Pele
12,635
1,053
23
2
2
273,347
0
L
Da Ji
12,066
1,006
25
2
3
223,328
0
W
Tiamat
12,640
1,053
78
7
0
225,726
0
W
Poseidon
11,379
948
58
5
1
214,418
1
W
Thor
9,522
794
9
1
0
135,116
0
L
Tiamat
11,043
920
132
11
1
241,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role