Player Matchup

Fenrir
Fenrir
Gold V
Crawond
Fenrir
Gold V
Level 145
God Stats
4W - 5L
1,784 SR
Queue Stats
81W - 81L
1,642 MMR
Party 1
Jing Wei
Jing Wei
Gold II
JotaJ
Jing Wei
Gold II
Level 160
God Stats
3W - 2L
1,659 SR
Queue Stats
162W - 158L
1,618 MMR
Solo
Cerberus
Cerberus
Gold II
KAIMINSH
Cerberus
Gold II
Level 121
God Stats
0W - 2L
1,525 SR
Queue Stats
43W - 41L
1,622 MMR
Solo
Guan Yu
Guan Yu
Gold V
Merses
Guan Yu
Gold V
Level 149
God Stats
4W - 1L
1,711 SR
Queue Stats
38W - 34L
1,680 MMR
Party 1
Scylla
Scylla
Platinum V
SeñorPatato
Scylla
Platinum V
Level 108
God Stats
19W - 17L
1,495 SR
Queue Stats
781W - 795L
1,633 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,635 SR
1,639 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,574 SR
1,632 MMR
Anhur
Anhur
Gold II
Alexov10
Anhur
Gold II
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,696 MMR
Solo
Aphrodite
Aphrodite
Platinum III
XxGokuS4xX
Aphrodite
Platinum III
Level 89
God Stats
6W - 4L
1,585 SR
Queue Stats
272W - 261L
1,613 MMR
Solo
Ymir
Ymir
Platinum V
geri14
Ymir
Platinum V
Level 139
God Stats
16W - 10L
1,684 SR
Queue Stats
185W - 174L
1,648 MMR
Party 2
Mercury
Mercury
Gold IV
xavipv
Mercury
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bellona
Bellona
Gold I
狂人异族
Bellona
Gold I
Level 160
God Stats
92W - 88L
1,602 SR
Queue Stats
436W - 452L
1,706 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Crawond
Fenrir
18
4 / 5 / 6
11,525
480
9,056
23,652
12,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
JotaJ
Jing Wei
20
3 / 6 / 2
12,878
537
9,289
23,493
8,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
KAIMINSH
Cerberus
15
0 / 9 / 11
10,250
427
9,836
24,222
22,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
Merses
Guan Yu
19
3 / 2 / 4
11,925
497
11,461
21,844
25,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
20
4 / 5 / 3
13,238
552
17,087
15,336
7,592
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
PersephoneSetNemesisDanzaburouTsukuyomi

VS

Bans
ApolloCupidJanusKhepriArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Alexov10
Anhur
20
6 / 1 / 6
13,866
578
17,702
16,262
8,259
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
XxGokuS4xX
Aphrodite
18
3 / 5 / 16
12,637
527
13,237
17,157
7,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
geri14
Ymir
17
6 / 1 / 17
13,153
548
14,255
20,231
22,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mercury
xavipv
Mercury
20
9 / 4 / 12
13,569
565
19,919
21,040
7,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
狂人异族
Bellona
20
3 / 3 / 8
13,655
569
16,966
21,335
20,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
86
14
Kills
27
27
Deaths
14
26
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Anhur
Alexov10
Anhur
6
1
6
9
L
Fenrir
Crawond
Fenrir
4
5
6
1.4
L
Jing Wei
JotaJ
Jing Wei
3
6
2
0.67
L
Cerberus
KAIMINSH
Cerberus
0
9
11
0.61
L
Guan Yu
Merses
Guan Yu
3
2
4
2.5
L
Scylla
4
5
3
1.1
W
Aphrodite
XxGokuS4xX
Aphrodite
3
5
16
2.2
W
Ymir
geri14
Ymir
6
1
17
14.5
W
Mercury
xavipv
Mercury
9
4
12
3.75
W
Bellona
狂人异族
Bellona
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,729
Damage
82,079
108,547
Taken
96,025
77,174
Mitigated
65,272
40,189
Healing
44,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Alexov10
Anhur
17,702
7,141
0
8,222
16,262
8,259
6,549
2,875
13,362
0
121,494
L
Fenrir
Crawond
Fenrir
9,056
3,523
0
9,021
23,652
12,443
0
7,219
16,433
0
75,903
L
Jing Wei
JotaJ
Jing Wei
9,289
7,434
0
8,920
23,493
8,670
6,130
2,624
20,869
0
97,432
L
Cerberus
KAIMINSH
Cerberus
9,836
466
0
4,421
24,222
22,838
0
9,632
14,590
39,515
0
L
Guan Yu
Merses
Guan Yu
11,461
2,048
3,198
9,056
21,844
25,631
0
2,716
19,128
619
66,333
L
Scylla
17,087
321
0
5,573
15,336
7,592
0
5,841
9,495
110,322
0
W
Aphrodite
XxGokuS4xX
Aphrodite
13,237
982
7,325
9,398
17,157
7,070
964
6,345
10,712
83,856
0
W
Ymir
geri14
Ymir
14,255
2,470
0
4,886
20,231
22,290
44
9,205
10,884
47,369
0
W
Mercury
xavipv
Mercury
19,919
10,943
0
6,928
21,040
7,619
1,233
5,192
15,848
0
96,218
W
Bellona
狂人异族
Bellona
16,966
6,764
0
8,154
21,335
20,034
1,870
4,058
16,806
540
101,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,816
Gold Earned
66,880
642
Minions Killed
676
0
Camps Cleared
0
2,242,278
Distance Traveled
2,318,494
39
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,866
578
160
7
0
444,516
3
L
Fenrir
11,525
480
104
4
0
469,702
6
L
Jing Wei
12,878
537
158
7
0
398,747
9
L
Cerberus
10,250
427
67
3
0
452,910
14
L
Guan Yu
11,925
497
124
5
0
475,990
4
L
Scylla
13,238
552
189
8
0
444,929
6
W
Aphrodite
12,637
527
158
7
0
437,571
9
W
Ymir
13,153
548
45
2
0
457,361
6
W
Mercury
13,569
565
130
5
0
542,703
6
W
Bellona
13,655
569
183
8
0
436,343
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role