Player Matchup

Ra
Ra
Ali_Huss_N
Ra
Level 6
God Stats
7W - 15L
1,302 SR
Queue Stats
144W - 183L
1,116 Elo+
Party 2
Bellona
Bellona
XxSpiderxX1986
Bellona
Level 28
God Stats
41W - 39L
1,417 SR
Queue Stats
940W - 1,008L
1,277 Elo+
Solo
Cthulhu
Cthulhu
alik700
Cthulhu
Level 8
God Stats
0W - 2L
1,277 SR
Queue Stats
7W - 9L
1,264 Elo+
Solo
Set
Set
giga_chad2
Set
Level 7
God Stats
6W - 10L
1,326 SR
Queue Stats
77W - 91L
1,043 Elo+
Party 2
Chiron
Chiron
みーたんNBAだいすきーマッハ
Chiron
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 33L
1,289 Elo+
Solo
Team Averages
Level 15
1,364 SR
1,198 Elo+

VS

Team Averages
Level 12
1,425 SR
1,391 Elo+
Thor
Thor
Fazeash3999
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
Storm224488
Merlin
Level 23
God Stats
1W - 2L
1,211 SR
Queue Stats
23W - 47L
1,159 Elo+
Party 1
Pele
Pele
leon1-s-kennedy
Pele
Level 28
God Stats
12W - 16L
1,411 SR
Queue Stats
13W - 18L
1,296 Elo+
Solo
Izanami
Izanami
pocketsand8898
Izanami
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
resmensacmalik
Nemesis
Level 3
God Stats
2W - 4L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
4,900
213
0
0
0
17
5 / 4 / 4
11,198
487
10,371
18,421
15,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
alik700
Cthulhu
17
7 / 10 / 1
11,381
495
13,685
29,461
41,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
6 / 8 / 0
10,399
452
7,218
16,308
6,704
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 2 / 5
9,117
396
4,447
7,397
2,598

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 11 / 5
8,234
358
2,428
14,568
4,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
15
3 / 6 / 8
10,578
460
8,156
10,209
4,245
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
2 / 3 / 4
11,604
505
8,499
13,980
5,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
17 / 2 / 2
14,269
620
30,558
19,156
7,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
1 / 5 / 4
9,305
405
1,935
11,692
3,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
46
22
Kills
23
24
Deaths
27
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
0
11
5
0.23
W
Merlin
3
6
8
1.17
L
5
4
4
1.75
L
Cthulhu
alik700
Cthulhu
7
10
1
0.75
L
6
8
0
0.75
W
2
3
4
1.33
W
17
2
2
9
W
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,721
Damage
51,576
71,587
Taken
69,605
66,488
Mitigated
26,065
8,118
Healing
14,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
2,428
1,156
0
1,276
14,568
4,628
686
3,199
11,369
0
15,461
W
Merlin
8,156
1,423
0
403
10,209
4,245
942
1,649
8,560
40,297
0
L
10,371
4,046
0
211
18,421
15,633
1,237
1,726
16,695
5,001
58,749
L
Cthulhu
alik700
Cthulhu
13,685
1,457
310
3,297
29,461
41,553
455
4,297
25,164
56,265
0
L
7,218
3,394
0
2,410
16,308
6,704
4,101
1,012
15,296
0
55,833
W
8,499
1,688
0
3,501
13,980
5,937
3,563
1,773
12,207
0
86,070
W
30,558
19,328
152
8,116
19,156
7,639
1,730
5,202
13,954
0
136,832
W
1,935
708
0
1,140
11,692
3,616
981
3,353
8,339
0
25,503
L
4,447
383
0
1,890
7,397
2,598
0
1,121
6,255
0
19,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,995
Gold Earned
53,990
331
Minions Killed
442
0
Camps Cleared
0
1,486,045
Distance Traveled
1,925,342
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,900
213
0
0
0
0
0
W
Thor
8,234
358
21
1
0
343,166
8
W
Merlin
10,578
460
50
2
0
294,167
0
L
Bellona
11,198
487
112
5
0
433,773
0
L
Cthulhu
11,381
495
86
4
0
353,189
1
L
Set
10,399
452
103
4
0
333,334
0
W
Pele
11,604
505
150
7
0
414,400
0
W
Izanami
14,269
620
173
8
0
386,453
2
W
Nemesis
9,305
405
48
2
0
487,156
0
L
Chiron
9,117
396
30
1
0
365,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role