Player Matchup

Jormungandr
Jormungandr
IgualikoJr
Jormungandr
Level 101
God Stats
4W - 2L
1,500 SR
Queue Stats
637W - 532L
1,555 Elo+
Party 2
Achilles
Achilles
J0S3_KILLER_246
Achilles
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
286W - 203L
1,704 Elo+
Party 2
Chang'e
Chang'e
carlospro200315
Chang'e
Level 124
God Stats
4W - 11L
1,646 SR
Queue Stats
769W - 636L
1,546 Elo+
Party 2
Nemesis
Nemesis
davidyepesmarti
Nemesis
Level 47
God Stats
8W - 2L
1,667 SR
Queue Stats
99W - 71L
1,559 Elo+
Party 2
Horus
Horus
dracouzumaqui
Horus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 50L
1,500 Elo+
Party 2
Team Averages
Level 111
1,563 SR
1,573 Elo+

VS

Team Averages
Level 60
1,455 SR
1,504 Elo+
Tiamat
Tiamat
 
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
A Flappy Flange
Jing Wei
Level 46
God Stats
3W - 8L
1,392 SR
Queue Stats
385W - 446L
1,363 Elo+
Solo
Neith
Neith
Haleth7
Neith
Level 36
God Stats
92W - 143L
1,399 SR
Queue Stats
304W - 365L
1,411 Elo+
Solo
Bellona
Bellona
Hatsune_Mikolash
Bellona
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 26L
1,788 Elo+
Party 1
Anubis
Anubis
ronoazorro5
Anubis
Level 45
God Stats
25W - 29L
1,485 SR
Queue Stats
456W - 444L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
IgualikoJr
Jormungandr
13
3 / 3 / 6
8,231
549
7,873
12,058
10,106
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
16
13 / 2 / 9
9,682
645
16,772
15,151
6,239
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
6 / 1 / 11
9,871
658
8,657
10,085
3,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
11 / 2 / 4
9,611
641
9,992
10,161
4,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
7 / 0 / 20
9,079
605
8,002
12,360
6,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
2 / 7 / 3
7,853
524
8,518
10,929
7,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
10
1 / 9 / 1
6,870
458
8,475
13,744
4,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
Haleth7
Neith
11
2 / 8 / 4
7,343
490
4,278
10,223
3,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 6 / 5
8,399
560
12,088
17,360
13,684
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Anubis
10
0 / 10 / 3
6,276
418
5,303
12,254
5,965
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
23
40
Kills
7
8
Deaths
40
50
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
7
3
0.5
L
Jing Wei
1
9
1
0.17
L
Neith
Haleth7
Neith
2
8
4
0.5
L
2
6
5
0.75
W
Jormungandr
IgualikoJr
Jormungandr
3
3
6
2
W
Achilles
13
2
9
8.75
W
6
1
11
11.5
W
11
2
4
6.5
W
7
0
20
17
L
Anubis
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,296
Damage
38,662
59,815
Taken
64,510
31,734
Mitigated
34,309
21,725
Healing
8,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,518
768
0
2,152
10,929
7,499
604
4,157
6,756
44,174
0
L
Jing Wei
8,475
6,891
123
723
13,744
4,115
0
3,130
10,510
0
30,587
L
Neith
Haleth7
Neith
4,278
2,185
0
1,479
10,223
3,046
0
1,189
9,034
0
19,686
L
12,088
4,838
0
2,438
17,360
13,684
0
4,327
12,757
0
42,534
W
Jormungandr
IgualikoJr
Jormungandr
7,873
1,741
0
2,965
12,058
10,106
646
5,227
6,831
39,840
0
W
Achilles
16,772
6,640
0
3,727
15,151
6,239
1,792
2,526
12,625
0
58,533
W
8,657
1,126
1,537
4,837
10,085
3,829
1,206
899
9,186
60,831
0
W
9,992
4,584
0
2,174
10,161
4,906
70
1,938
8,223
0
54,214
W
8,002
4,448
1,129
5,356
12,360
6,654
168
3,231
9,129
0
17,834
L
Anubis
5,303
154
0
2,000
12,254
5,965
0
3,158
8,923
28,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,474
Gold Earned
36,741
396
Minions Killed
275
0
Camps Cleared
0
1,472,862
Distance Traveled
1,253,750
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,853
524
79
5
0
244,377
2
L
Jing Wei
6,870
458
47
3
0
259,760
0
L
Neith
7,343
490
29
2
0
238,525
0
L
Bellona
8,399
560
65
4
0
273,453
1
W
Jormungandr
8,231
549
89
6
0
242,605
0
W
Achilles
9,682
645
83
6
0
294,463
3
W
Chang'e
9,871
658
117
8
0
282,212
0
W
Nemesis
9,611
641
89
6
0
338,052
1
W
Horus
9,079
605
18
1
0
315,530
1
L
Anubis
6,276
418
55
4
0
237,635
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role