Player Matchup

Fenrir
Fenrir
MDxRees
Fenrir
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
37W - 34L
1,546 Elo+
Solo
Set
Set
ThepggamerHD-_-P
Set
Level 45
God Stats
5W - 5L
1,420 SR
Queue Stats
99W - 117L
1,330 Elo+
Party 1
Persephone
Persephone
azrs
Persephone
Level 21
God Stats
40W - 35L
1,154 SR
Queue Stats
205W - 224L
1,289 Elo+
Solo
Neith
Neith
electric_OA9
Neith
Level 7
God Stats
2W - 8L
1,212 SR
Queue Stats
30W - 33L
1,274 Elo+
Party 1
Cthulhu
Cthulhu
ptwmad
Cthulhu
Level 15
God Stats
2W - 2L
1,708 SR
Queue Stats
20W - 20L
1,423 Elo+
Party 1
Team Averages
Level 23
1,399 SR
1,373 Elo+

VS

Team Averages
Level 16
1,554 SR
1,370 Elo+
Ra
Ra
DasTi3rInMir
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DeadNinja_Games
Danzaburou
Level 16
God Stats
11W - 10L
1,570 SR
Queue Stats
110W - 103L
1,424 Elo+
Solo
Merlin
Merlin
DeathSmxsher
Merlin
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 45L
1,544 Elo+
Solo
Thoth
Thoth
Gioxo__BZH
Thoth
Level 25
God Stats
0W - 1L
1,754 SR
Queue Stats
0W - 3L
1,331 Elo+
Solo
Mercury
Mercury
John20142D
Mercury
Level 13
God Stats
0W - 2L
1,447 SR
Queue Stats
1W - 4L
1,051 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MDxRees
Fenrir
14
7 / 2 / 3
9,123
570
4,795
8,034
3,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
14 / 0 / 3
10,635
665
6,379
8,055
4,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
azrs
Persephone
14
7 / 0 / 8
9,355
585
11,107
5,326
1,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
6 / 1 / 8
8,874
555
7,030
9,535
3,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
ptwmad
Cthulhu
9
1 / 1 / 2
6,656
416
1,714
7,919
5,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 9 / 1
6,440
403
2,647
9,748
3,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
DeadNinja_Games
Danzaburou
14
1 / 3 / 1
8,003
500
1,542
8,958
2,900
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
9
0 / 11 / 2
6,237
390
5,031
10,406
2,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thoth
7
0 / 7 / 1
5,180
324
1,303
5,511
874
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
John20142D
Mercury
8
1 / 8 / 0
6,046
378
2,458
9,856
2,351
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
9
35
Kills
4
4
Deaths
38
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
9
1
0.28
L
Danzaburou
DeadNinja_Games
Danzaburou
1
3
1
0.5
L
Merlin
0
11
2
0.09
L
Thoth
0
7
1
0.07
L
Mercury
John20142D
Mercury
1
8
0
0.13
W
Fenrir
MDxRees
Fenrir
7
2
3
4.25
W
14
0
3
15.5
W
Persephone
azrs
Persephone
7
0
8
11
W
6
1
8
10
W
Cthulhu
ptwmad
Cthulhu
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,025
Damage
12,981
38,869
Taken
44,479
18,693
Mitigated
11,491
10,902
Healing
3,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,647
957
113
411
9,748
3,149
23
3,191
6,319
18,033
0
L
Danzaburou
DeadNinja_Games
Danzaburou
1,542
814
0
2,796
8,958
2,900
0
1,460
7,273
0
53,460
L
Merlin
5,031
368
0
234
10,406
2,217
360
3,034
7,038
26,712
0
L
Thoth
1,303
600
0
211
5,511
874
0
1,643
3,654
3,699
0
L
Mercury
John20142D
Mercury
2,458
1,339
0
0
9,856
2,351
0
2,344
7,374
0
18,406
W
Fenrir
MDxRees
Fenrir
4,795
1,215
0
1,417
8,034
3,848
498
2,399
5,635
0
40,342
W
6,379
3,651
0
1,920
8,055
4,052
378
1,506
6,549
0
73,616
W
Persephone
azrs
Persephone
11,107
645
0
1,982
5,326
1,842
673
2,639
2,687
40,311
0
W
7,030
3,653
0
3,492
9,535
3,277
2,131
1,707
7,828
0
31,466
W
Cthulhu
ptwmad
Cthulhu
1,714
221
0
2,091
7,919
5,674
301
730
7,189
18,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,643
Gold Earned
31,906
372
Minions Killed
210
0
Camps Cleared
0
1,439,910
Distance Traveled
1,222,625
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,440
403
28
2
0
188,885
1
L
Danzaburou
8,003
500
97
6
0
310,974
1
L
Merlin
6,237
390
48
3
0
261,651
0
L
Thoth
5,180
324
8
1
0
232,452
1
L
Mercury
6,046
378
29
2
0
228,663
0
W
Fenrir
9,123
570
77
5
0
287,436
2
W
Set
10,635
665
138
9
0
356,733
0
W
Persephone
9,355
585
63
4
0
258,104
0
W
Neith
8,874
555
69
4
0
283,825
0
W
Cthulhu
6,656
416
25
2
0
253,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role