Player Matchup

Janus
Janus
Dioptriccape3
Janus
Level 17
God Stats
0W - 1L
1,254 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
LordofChaoss101
Neith
Level 89
God Stats
1W - 1L
1,912 SR
Queue Stats
3W - 2L
1,722 Elo+
Party 2
Chaac
Chaac
Sphinx1203
Chaac
Level 71
God Stats
3W - 4L
1,543 SR
Queue Stats
38W - 35L
1,493 Elo+
Party 2
Team Averages
Level 59
1,570 SR
1,572 Elo+

VS

Team Averages
Level 64
1,639 SR
1,508 Elo+
Fenrir
Fenrir
Voxien
Fenrir
Level 129
God Stats
8W - 3L
1,674 SR
Queue Stats
121W - 62L
1,630 Elo+
Party 1
Sol
Sol
ojerfun
Sol
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,275 Elo+
Party 1
Anhur
Anhur
zRapTurev
Anhur
Level 22
God Stats
3W - 3L
1,742 SR
Queue Stats
43W - 21L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 3
7,912
565
4,075
10,233
2,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 8 / 4
8,827
631
8,809
13,196
4,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Chaac
13
4 / 3 / 1
9,632
688
8,810
15,403
15,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Voxien
Fenrir
14
10 / 3 / 7
11,395
814
17,385
18,090
18,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
13
5 / 2 / 9
10,122
723
12,500
10,213
3,266
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
zRapTurev
Anhur
13
4 / 1 / 7
9,786
699
5,439
7,868
3,088
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
5
Kills
19
19
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
8
3
0.19
L
1
8
4
0.38
L
Chaac
4
3
1
1.5
W
Fenrir
Voxien
Fenrir
10
3
7
4.5
W
Sol
5
2
9
4.75
W
Anhur
zRapTurev
Anhur
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,694
Damage
35,324
38,832
Taken
36,171
23,330
Mitigated
24,564
9,379
Healing
10,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,075
520
0
1,813
10,233
2,847
0
3,468
6,765
16,593
0
L
8,809
2,629
0
1,152
13,196
4,793
0
4,199
8,997
0
27,126
L
Chaac
8,810
704
773
5,641
15,403
15,690
0
4,902
10,501
0
31,692
W
Fenrir
Voxien
Fenrir
17,385
5,834
0
4,126
18,090
18,210
0
1,773
15,628
0
40,298
W
Sol
12,500
3,164
0
4,407
10,213
3,266
1,157
1,505
8,485
50,103
0
W
Anhur
zRapTurev
Anhur
5,439
2,496
0
1,973
7,868
3,088
1,613
325
7,311
0
31,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,371
Gold Earned
31,303
109
Minions Killed
165
0
Camps Cleared
0
678,116
Distance Traveled
715,308
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,912
565
26
2
0
192,457
6
L
Neith
8,827
631
42
3
0
227,694
4
L
Chaac
9,632
688
41
3
0
257,965
3
W
Fenrir
11,395
814
35
3
0
271,178
0
W
Sol
10,122
723
73
5
0
195,054
0
W
Anhur
9,786
699
57
4
0
249,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role