Player Matchup

Amaterasu
Amaterasu
BABA69DUGDUG
Amaterasu
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 75L
1,483 Elo+
Solo
Fenrir
Fenrir
FatJockCosh
Fenrir
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Joaqoo12
Hera
Level 22
God Stats
2W - 2L
1,494 SR
Queue Stats
171W - 165L
1,600 Elo+
Solo
Cupid
Cupid
PeachIemonade
Cupid
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 15L
1,473 Elo+
Party 2
Cthulhu
Cthulhu
killmaster346
Cthulhu
Level 18
God Stats
4W - 2L
1,644 SR
Queue Stats
9W - 9L
1,482 Elo+
Party 2
Team Averages
Level 19
1,528 SR
1,508 Elo+

VS

Team Averages
Level 14
1,449 SR
1,347 Elo+
Bakasura
Bakasura
Dawidson13
Bakasura
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,210 Elo+
Solo
Cthulhu
Cthulhu
KillerKold
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 103L
1,389 Elo+
Party 1
Sobek
Sobek
SleepyHouse
Sobek
Level 17
God Stats
7W - 7L
1,289 SR
Queue Stats
105W - 97L
1,389 Elo+
Party 1
Neith
Neith
Welikethestock
Neith
Level 22
God Stats
31W - 28L
1,455 SR
Queue Stats
187W - 171L
1,415 Elo+
Party 1
Ra
Ra
Wolfryte
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BABA69DUGDUG
Amaterasu
12
1 / 4 / 3
7,730
455
2,623
10,434
6,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
14
3 / 1 / 4
8,894
523
4,161
10,396
3,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
16
7 / 1 / 5
10,199
600
10,078
6,671
2,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
9 / 2 / 4
10,236
602
10,833
11,531
4,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
13
4 / 2 / 7
9,204
541
8,792
12,784
10,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dawidson13
Bakasura
4
0 / 5 / 1
5,207
306
171
3,944
905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
KillerKold
Cthulhu
14
3 / 3 / 0
8,676
510
6,006
12,491
9,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
2 / 3 / 4
6,931
408
2,015
13,613
7,995
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 5 / 2
7,429
437
8,714
11,497
3,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 10 / 0
7,020
413
3,814
10,264
3,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
24
Kills
8
10
Deaths
26
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
BABA69DUGDUG
Amaterasu
1
4
3
0.63
L
Bakasura
Dawidson13
Bakasura
0
5
1
0.1
W
Fenrir
3
1
4
5
W
Hera
7
1
5
9.5
L
Cthulhu
KillerKold
Cthulhu
3
3
0
1
W
9
2
4
5.5
L
2
3
4
1.33
L
3
5
2
0.8
L
0
10
0
0
W
Cthulhu
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,487
Damage
20,720
51,816
Taken
51,809
27,420
Mitigated
25,421
15,789
Healing
14,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
BABA69DUGDUG
Amaterasu
2,623
1,304
0
2,189
10,434
6,843
1,410
2,003
8,235
0
29,463
L
Bakasura
Dawidson13
Bakasura
171
86
0
264
3,944
905
61
329
3,615
0
2,609
W
Fenrir
4,161
1,411
0
6,133
10,396
3,618
190
2,693
7,503
0
46,594
W
Hera
10,078
3,480
0
580
6,671
2,476
2,453
2,276
4,320
68,585
0
L
Cthulhu
KillerKold
Cthulhu
6,006
1,227
0
3,662
12,491
9,826
37
3,947
8,544
36,927
0
W
10,833
7,226
166
5,189
11,531
4,035
4,249
2,256
9,250
0
62,977
L
2,015
464
0
5,127
13,613
7,995
210
4,614
8,999
13,619
0
L
8,714
4,319
0
4,417
11,497
3,293
780
5,028
6,469
0
43,986
L
3,814
1,100
197
751
10,264
3,402
254
4,952
5,312
36,984
0
W
Cthulhu
8,792
1,470
306
1,226
12,784
10,448
0
2,086
10,657
40,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,263
Gold Earned
35,263
420
Minions Killed
232
0
Camps Cleared
0
1,582,085
Distance Traveled
1,247,179
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,730
455
57
3
0
292,779
0
L
Bakasura
5,207
306
17
1
0
86,056
1
W
Fenrir
8,894
523
76
4
0
368,259
5
W
Hera
10,199
600
116
7
0
271,081
5
L
Cthulhu
8,676
510
75
4
0
270,987
0
W
Cupid
10,236
602
101
6
0
296,416
0
L
Sobek
6,931
408
23
1
0
323,631
0
L
Neith
7,429
437
67
4
0
317,414
0
L
Ra
7,020
413
50
3
0
249,091
0
W
Cthulhu
9,204
541
70
4
0
353,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role