Player Matchup

Danzaburou
Danzaburou
FRoZeMonster
Danzaburou
Level 6
God Stats
1W - 3L
1,710 SR
Queue Stats
57W - 43L
1,530 Elo+
Solo
Ra
Ra
Laghima AF
Ra
Level 28
God Stats
24W - 15L
1,615 SR
Queue Stats
155W - 127L
1,722 Elo+
Solo
Fenrir
Fenrir
MrStickyNix
Fenrir
Level 29
God Stats
5W - 5L
1,371 SR
Queue Stats
104W - 107L
1,443 Elo+
Solo
Bellona
Bellona
RaGeSaChA
Bellona
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
cheval_intuitif
Bacchus
Level 27
God Stats
2W - 0L
1,786 SR
Queue Stats
95W - 79L
1,683 Elo+
Solo
Team Averages
Level 21
1,596 SR
1,576 Elo+

VS

Team Averages
Level 21
1,529 SR
1,500 Elo+
Nu Wa
Nu Wa
Alexandrum69
Nu Wa
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 38L
1,442 Elo+
Solo
Yemoja
Yemoja
Artur-elita
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,311 Elo+
Solo
Hou Yi
Hou Yi
Mental_Patient0
Hou Yi
Level 29
God Stats
27W - 30L
1,631 SR
Queue Stats
87W - 78L
1,682 Elo+
Solo
Thanatos
Thanatos
Oregon_duck262
Thanatos
Level 28
God Stats
9W - 10L
1,516 SR
Queue Stats
72W - 83L
1,429 Elo+
Solo
Loki
Loki
SicklySoup8979
Loki
Level 17
God Stats
6W - 8L
1,500 SR
Queue Stats
163W - 125L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FRoZeMonster
Danzaburou
12
3 / 3 / 0
7,577
541
4,806
8,470
2,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
14 / 0 / 2
10,349
739
12,518
7,658
3,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
13
2 / 2 / 2
7,388
528
2,512
10,174
5,339
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
RaGeSaChA
Bellona
12
2 / 4 / 0
7,002
500
3,462
8,365
6,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 4 / 7
7,318
523
3,833
9,111
8,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 3
7,253
518
4,231
5,381
1,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
9
0 / 9 / 0
5,706
408
1,228
11,721
4,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
5 / 3 / 2
7,910
565
7,709
10,151
3,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
11
3 / 6 / 1
6,757
483
5,561
9,293
4,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 4 / 1
6,931
495
3,103
7,917
2,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
23
Kills
12
13
Deaths
25
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
L
Yemoja
0
9
0
0
W
Danzaburou
FRoZeMonster
Danzaburou
3
3
0
1
W
14
0
2
15
L
5
3
2
2
W
Fenrir
2
2
2
1.5
L
Thanatos
3
6
1
0.58
W
Bellona
RaGeSaChA
Bellona
2
4
0
0.5
L
2
4
1
0.63
W
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,131
Damage
21,832
43,778
Taken
44,463
25,503
Mitigated
17,534
12,675
Healing
10,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,231
987
0
575
5,381
1,759
0
2,439
2,774
39,824
0
L
Yemoja
1,228
513
99
270
11,721
4,999
0
6,697
4,744
16,373
0
W
Danzaburou
FRoZeMonster
Danzaburou
4,806
2,182
0
3,044
8,470
2,584
150
1,578
6,756
0
41,376
W
12,518
1,324
462
4,473
7,658
3,005
1,628
1,712
5,834
84,792
0
L
7,709
4,892
0
3,872
10,151
3,632
774
1,140
8,836
0
43,994
W
Fenrir
2,512
1,470
0
3,455
10,174
5,339
936
274
9,729
0
36,939
L
Thanatos
5,561
2,270
0
3,738
9,293
4,586
345
2,201
6,901
0
27,228
W
Bellona
RaGeSaChA
Bellona
3,462
1,207
0
538
8,365
6,434
1,296
882
7,383
4,412
21,470
L
3,103
1,021
0
2,234
7,917
2,558
0
3,819
3,919
0
36,014
W
3,833
595
0
703
9,111
8,141
426
602
8,327
17,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,634
Gold Earned
34,557
380
Minions Killed
295
0
Camps Cleared
0
1,268,168
Distance Traveled
1,139,744
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,253
518
76
5
0
248,299
1
L
Yemoja
5,706
408
23
2
0
183,504
0
W
Danzaburou
7,577
541
69
5
0
225,618
2
W
Ra
10,349
739
160
11
0
294,725
4
L
Hou Yi
7,910
565
70
5
0
220,231
0
W
Fenrir
7,388
528
76
5
0
227,956
0
L
Thanatos
6,757
483
57
4
0
231,478
0
W
Bellona
7,002
500
51
4
0
272,375
1
L
Loki
6,931
495
69
5
0
256,232
1
W
Bacchus
7,318
523
24
2
0
247,494
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role