Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
Hatsune_Mikolash
Eset
Level 12
God Stats
4W - 0L
1,788 SR
Queue Stats
130W - 26L
1,814 Elo+
Party 1
Nemesis
Nemesis
LILNAKI
Nemesis
Level 29
God Stats
4W - 5L
1,489 SR
Queue Stats
402W - 464L
1,389 Elo+
Party 2
Bellona
Bellona
leonardo_ruben1
Bellona
Level 36
God Stats
41W - 32L
1,500 SR
Queue Stats
292W - 344L
1,347 Elo+
Party 2
Team Averages
Level 53
1,555 SR
1,510 Elo+

VS

Team Averages
Level 21
1,546 SR
1,572 Elo+
Bakasura
Bakasura
El Locochon3000
Bakasura
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 134L
1,448 Elo+
Solo
Eset
Eset
Gremori XI
Eset
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,568 Elo+
Solo
Danzaburou
Danzaburou
Smitetimenow
Danzaburou
Level 24
God Stats
6W - 6L
1,500 SR
Queue Stats
406W - 414L
1,602 Elo+
Solo
Cu Chulainn
Cu Chulainn
hysteria8
Cu Chulainn
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
57W - 40L
1,674 Elo+
Solo
Horus
Horus
vanitas333
Horus
Level 24
God Stats
2W - 2L
1,730 SR
Queue Stats
54W - 49L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
5 / 4 / 3
8,874
555
10,494
8,709
4,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
 
Danzaburou
13
5 / 2 / 3
8,737
546
6,309
8,448
2,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
8 / 2 / 1
9,911
619
11,467
9,889
3,838
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
LILNAKI
Nemesis
11
0 / 1 / 6
7,224
452
4,606
8,450
2,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
4 / 0 / 5
9,192
575
8,990
7,553
5,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
1 / 8 / 2
7,562
473
5,680
15,705
5,769
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 4 / 2
7,165
448
3,076
8,681
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Smitetimenow
Danzaburou
14
4 / 5 / 3
8,386
524
6,438
14,906
5,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cu Chulainn
hysteria8
Cu Chulainn
13
4 / 3 / 1
7,420
464
8,882
13,718
10,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
13
0 / 2 / 0
7,120
445
1,372
8,565
4,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
22
Kills
9
9
Deaths
22
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
4
3
1.63
W
Danzaburou
 
Danzaburou
5
2
3
3.25
L
Bakasura
1
8
2
0.25
L
0
4
2
0.25
W
8
2
1
4.25
W
Nemesis
LILNAKI
Nemesis
0
1
6
3
L
Danzaburou
Smitetimenow
Danzaburou
4
5
3
1.1
L
Cu Chulainn
hysteria8
Cu Chulainn
4
3
1
1.5
W
4
0
5
6.5
L
Horus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,866
Damage
25,448
43,049
Taken
61,575
17,924
Mitigated
29,847
11,986
Healing
17,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,494
788
0
2,042
8,709
4,178
690
115
8,299
45,073
0
W
Danzaburou
 
Danzaburou
6,309
3,151
0
2,260
8,448
2,575
712
254
8,019
0
32,620
L
Bakasura
5,680
4,529
0
5,326
15,705
5,769
0
2,783
12,922
0
45,219
L
3,076
171
0
963
8,681
2,957
0
6,439
2,242
38,205
0
W
11,467
1,495
233
1,638
9,889
3,838
0
2,326
7,271
79,333
0
W
Nemesis
LILNAKI
Nemesis
4,606
2,069
0
2,421
8,450
2,311
0
754
7,331
0
31,777
L
Danzaburou
Smitetimenow
Danzaburou
6,438
925
0
5,596
14,906
5,591
866
5,637
9,269
0
51,234
L
Cu Chulainn
hysteria8
Cu Chulainn
8,882
1,737
0
3,286
13,718
10,648
66
7,102
6,616
381
38,756
W
8,990
2,828
0
3,392
7,553
5,022
672
0
7,188
0
56,271
L
Horus
1,372
423
99
2,081
8,565
4,882
0
0
8,565
0
31,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,938
Gold Earned
37,653
443
Minions Killed
415
0
Camps Cleared
0
1,561,399
Distance Traveled
1,315,559
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,874
555
88
6
0
313,828
2
W
Danzaburou
8,737
546
61
4
0
265,245
0
L
Bakasura
7,562
473
107
7
0
271,266
0
L
Eset
7,165
448
81
5
0
255,301
2
W
Eset
9,911
619
125
8
0
301,653
2
W
Nemesis
7,224
452
65
4
0
336,277
0
L
Danzaburou
8,386
524
91
6
0
250,552
0
L
Cu Chulainn
7,420
464
54
3
0
280,160
5
W
Bellona
9,192
575
104
7
0
344,396
0
L
Horus
7,120
445
82
5
0
258,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role