Player Matchup

Anhur
Anhur
Kamilopruzeny
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,534 Elo+
Solo
Fenrir
Fenrir
OwO Chelsey
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,779 Elo+
Party 1
Da Ji
Da Ji
UwU Adam
Da Ji
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,779 Elo+
Party 1
Pele
Pele
UwU Sean3923
Pele
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,779 Elo+
Party 1
Kali
Kali
UwU Tavian
Kali
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,779 Elo+
Party 1
Team Averages
Level 3
1,500 SR
1,730 Elo+

VS

Team Averages
Level 24
1,508 SR
1,576 Elo+
Zeus
Zeus
Asbd
Zeus
Level 27
God Stats
3W - 2L
1,257 SR
Queue Stats
259W - 197L
1,648 Elo+
Party 2
Medusa
Medusa
DirtyDangler714
Medusa
Level 24
God Stats
37W - 31L
1,539 SR
Queue Stats
49W - 35L
1,521 Elo+
Party 3
Khepri
Khepri
InkTongue
Khepri
Level 29
God Stats
16W - 9L
1,743 SR
Queue Stats
270W - 211L
1,623 Elo+
Party 2
Fenrir
Fenrir
Kirby1ggA95
Fenrir
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
48W - 65L
1,500 Elo+
Solo
Guan Yu
Guan Yu
grizzlydark21
Guan Yu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 20L
1,590 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 0
7,651
850
965
13,337
3,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
13
1 / 7 / 0
8,041
893
3,068
14,779
4,104
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Da Ji
UwU Adam
Da Ji
12
0 / 7 / 0
7,678
853
2,090
13,576
3,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 8 / 0
7,530
837
2,000
12,060
2,641
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
0 / 6 / 0
7,652
850
939
13,496
4,698
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

0

VS

Team 2 Tickets

457

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Asbd
Zeus
17
8 / 0 / 13
10,753
1,195
14,889
2,107
798
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
12 / 0 / 12
11,248
1,250
14,712
2,781
1,008
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Khepri
InkTongue
Khepri
16
1 / 0 / 18
10,119
1,124
4,700
5,117
3,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
14
3 / 1 / 7
8,970
997
5,934
5,222
2,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
16
6 / 0 / 9
10,127
1,125
12,173
3,739
3,160
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
89
1
Kills
30
35
Deaths
1
0
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Zeus
Asbd
Zeus
8
0
13
14.5
W
12
0
12
18
W
Khepri
InkTongue
Khepri
1
0
18
10
L
0
7
0
0
W
Fenrir
3
1
7
6.5
L
Fenrir
1
7
0
0.14
L
Da Ji
UwU Adam
Da Ji
0
7
0
0
L
0
8
0
0
L
0
6
0
0
W
Guan Yu
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,062
Damage
52,408
67,248
Taken
18,966
19,058
Mitigated
11,149
3,641
Healing
7,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Asbd
Zeus
14,889
3,105
0
413
2,107
798
0
0
2,107
33,890
0
W
14,712
9,507
0
1,068
2,781
1,008
0
0
2,781
0
24,112
W
Khepri
InkTongue
Khepri
4,700
671
318
894
5,117
3,484
0
0
3,759
12,879
0
L
965
434
0
161
13,337
3,684
0
3,922
9,265
0
2,308
W
Fenrir
5,934
1,927
0
905
5,222
2,699
0
0
5,222
0
9,095
L
Fenrir
3,068
746
395
590
14,779
4,104
0
6,588
6,161
0
6,701
L
Da Ji
UwU Adam
Da Ji
2,090
577
0
1,031
13,576
3,931
0
5,021
7,078
0
8,733
L
2,000
243
147
419
12,060
2,641
0
1,479
9,068
0
3,511
L
939
237
0
898
13,496
4,698
0
2,579
9,407
0
2,683
W
Guan Yu
12,173
3,030
1,750
1,869
3,739
3,160
0
0
3,739
0
36,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,552
Gold Earned
51,217
32
Minions Killed
150
3
Camps Cleared
7
730,959
Distance Traveled
1,008,749
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,753
1,195
51
6
2
176,160
0
W
Medusa
11,248
1,250
15
2
3
209,566
1
W
Khepri
10,119
1,124
15
2
1
203,164
0
L
Anhur
7,651
850
4
0
0
142,600
0
W
Fenrir
8,970
997
5
1
1
192,511
0
L
Fenrir
8,041
893
7
1
2
164,851
0
L
Da Ji
7,678
853
11
1
0
144,226
0
L
Pele
7,530
837
3
0
0
137,283
0
L
Kali
7,652
850
7
1
1
141,999
0
W
Guan Yu
10,127
1,125
64
7
0
227,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role