Player Matchup

Ymir
Ymir
DaddyPryme
Ymir
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 13L
1,500 Elo+
Party 1
Sol
Sol
DivineWidth
Sol
Level 22
God Stats
7W - 9L
1,500 SR
Queue Stats
31W - 30L
1,500 Elo+
Party 1
Mercury
Mercury
HashtagStu
Mercury
Level 28
God Stats
8W - 4L
1,500 SR
Queue Stats
75W - 81L
1,500 Elo+
Party 1
Osiris
Osiris
ManofSheel
Osiris
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 12L
1,500 Elo+
Party 1
Odin
Odin
hategamealready
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,500 Elo+
Party 1
Team Averages
Level 21
1,500 SR
1,500 Elo+

VS

Team Averages
Level 9
1,462 SR
1,406 Elo+
Bacchus
Bacchus
AirCurb
Bacchus
Level 5
God Stats
8W - 4L
1,500 SR
Queue Stats
175W - 175L
1,509 Elo+
Solo
Loki
Loki
GODNEWWORLD
Loki
Level 13
God Stats
3W - 5L
1,404 SR
Queue Stats
3W - 5L
1,442 Elo+
Solo
Hou Yi
Hou Yi
Gokulcool
Hou Yi
Level 11
God Stats
24W - 19L
1,687 SR
Queue Stats
79W - 77L
1,589 Elo+
Solo
Cerberus
Cerberus
Wolfryte
Cerberus
Level 5
God Stats
1W - 0L
1,314 SR
Queue Stats
1W - 3L
1,215 Elo+
Solo
Bakasura
Bakasura
cruzz089
Bakasura
Level 10
God Stats
28W - 39L
1,405 SR
Queue Stats
33W - 49L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
5,927
370
1,731
11,531
4,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 3 / 0
7,691
481
7,324
8,746
3,498
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mercury
HashtagStu
Mercury
13
1 / 4 / 3
7,683
480
3,851
11,088
3,614
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
ManofSheel
Osiris
11
2 / 6 / 1
7,201
450
5,132
10,520
6,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
0 / 9 / 0
5,598
350
2,790
10,165
5,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AirCurb
Bacchus
13
6 / 0 / 10
8,628
539
12,110
8,984
7,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
6 / 0 / 3
8,878
555
5,566
8,216
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hou Yi
Gokulcool
Hou Yi
16
12 / 0 / 4
10,131
633
13,863
8,409
4,187
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Wolfryte
Cerberus
12
2 / 3 / 1
7,674
480
2,153
10,265
8,498
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
cruzz089
Bakasura
11
1 / 4 / 1
7,436
465
721
7,625
2,316
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
6
Kills
27
28
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AirCurb
Bacchus
6
0
10
11
L
0
6
0
0
L
3
3
0
1
W
6
0
3
7.5
W
Hou Yi
Gokulcool
Hou Yi
12
0
4
14
L
Mercury
HashtagStu
Mercury
1
4
3
0.63
L
Osiris
ManofSheel
Osiris
2
6
1
0.42
W
Cerberus
Wolfryte
Cerberus
2
3
1
0.83
W
Bakasura
cruzz089
Bakasura
1
4
1
0.38
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,828
Damage
34,413
52,050
Taken
43,499
23,556
Mitigated
25,062
6,663
Healing
11,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AirCurb
Bacchus
12,110
1,627
0
1,904
8,984
7,146
64
1,355
7,468
27,201
0
L
1,731
265
0
398
11,531
4,198
0
1,820
9,579
8,332
0
L
7,324
1,741
0
2,236
8,746
3,498
1,116
3,998
4,568
41,787
0
W
5,566
1,104
0
4,249
8,216
2,915
311
143
7,998
0
49,452
W
Hou Yi
Gokulcool
Hou Yi
13,863
7,553
0
3,029
8,409
4,187
1,833
1,083
7,176
0
63,374
L
Mercury
HashtagStu
Mercury
3,851
1,540
517
3,056
11,088
3,614
0
1,836
9,174
0
50,296
L
Osiris
ManofSheel
Osiris
5,132
2,355
0
222
10,520
6,528
746
4,286
5,893
0
26,227
W
Cerberus
Wolfryte
Cerberus
2,153
346
0
1,109
10,265
8,498
628
6,325
3,915
27,481
0
W
Bakasura
cruzz089
Bakasura
721
472
0
1,068
7,625
2,316
1,518
149
7,351
0
23,547
L
2,790
1,617
0
234
10,165
5,718
0
1,440
8,487
0
16,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,100
Gold Earned
42,747
233
Minions Killed
360
0
Camps Cleared
0
1,428,241
Distance Traveled
1,395,277
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,628
539
39
2
0
308,590
4
L
Ymir
5,927
370
11
1
0
268,557
2
L
Sol
7,691
481
65
4
0
292,349
1
W
Loki
8,878
555
92
6
0
286,400
0
W
Hou Yi
10,131
633
110
7
0
293,586
5
L
Mercury
7,683
480
83
5
0
311,988
5
L
Osiris
7,201
450
55
3
0
276,231
0
W
Cerberus
7,674
480
54
3
0
272,635
0
W
Bakasura
7,436
465
65
4
0
234,066
0
L
Odin
5,598
350
19
1
0
279,116
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role