Player Matchup

Bellona
Bellona
Bronze III
BunionJuice
Bellona
Bronze III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,421 MMR
Solo
Chronos
Chronos
Gold II
Coman2
Chronos
Gold II
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 111L
1,424 MMR
Party 1
Scylla
Scylla
Gold III
Luigil8l
Scylla
Gold III
Level 148
God Stats
19W - 12L
1,562 SR
Queue Stats
373W - 359L
1,528 MMR
Party 3
Mercury
Mercury
Gold III
Meatymyth
Mercury
Gold III
Level 158
God Stats
3W - 2L
1,304 SR
Queue Stats
377W - 363L
1,383 MMR
Party 3
Ymir
Ymir
Gold V
TroyLee1993
Ymir
Gold V
Level 124
God Stats
5W - 2L
1,829 SR
Queue Stats
1,154W - 1,187L
1,434 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,539 SR
1,438 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,567 SR
1,452 MMR
Artemis
Artemis
Silver I
Heropath1
Artemis
Silver I
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Bronze III
JOKERSVENOM
Loki
Bronze III
Level 152
God Stats
47W - 38L
1,633 SR
Queue Stats
92W - 83L
1,466 MMR
Solo
Sobek
Sobek
Gold IV
LizzyIX
Sobek
Gold IV
Level 160
God Stats
3W - 2L
1,285 SR
Queue Stats
73W - 79L
1,454 MMR
Party 2
Merlin
Merlin
Gold V
Wyckliffe
Merlin
Gold V
Level 112
God Stats
3W - 4L
1,731 SR
Queue Stats
122W - 115L
1,388 MMR
Party 2
Guan Yu
Guan Yu
Gold IV
matiascornejo
Guan Yu
Gold IV
Level 104
God Stats
4W - 5L
1,684 SR
Queue Stats
132W - 135L
1,449 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BunionJuice
Bellona
14
0 / 3 / 1
7,899
527
6,394
12,818
10,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
Coman2
Chronos
13
1 / 5 / 1
8,011
534
5,662
10,417
3,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
Luigil8l
Scylla
17
14 / 1 / 1
10,636
709
10,370
6,586
2,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
Meatymyth
Mercury
13
2 / 3 / 4
8,262
551
6,508
9,500
3,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 10
7,949
530
5,073
13,758
6,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
ApolloSetDanzaburouNu WaCu Chulainn

VS

Bans
GaneshaHun BatzThe MorriganThanatosPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Heropath1
Artemis
10
2 / 1 / 1
6,617
441
4,338
4,966
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

15
10 / 5 / 3
9,304
620
8,570
10,135
3,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
LizzyIX
Sobek
10
0 / 4 / 6
6,360
424
3,848
11,949
6,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Wyckliffe
Merlin
11
0 / 6 / 1
6,371
425
4,442
8,225
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
14
2 / 2 / 2
8,151
543
6,649
11,587
11,929
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
27
18
Kills
14
15
Deaths
18
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bellona
BunionJuice
Bellona
0
3
1
0.17
W
Chronos
Coman2
Chronos
1
5
1
0.3
L
Artemis
Heropath1
Artemis
2
1
1
2.5
L
10
5
3
2.3
L
Sobek
LizzyIX
Sobek
0
4
6
0.75
W
Scylla
Luigil8l
Scylla
14
1
1
14.5
W
Mercury
Meatymyth
Mercury
2
3
4
1.33
W
1
3
10
2
L
Merlin
Wyckliffe
Merlin
0
6
1
0.08
L
Guan Yu
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,007
Damage
27,847
53,079
Taken
46,862
26,511
Mitigated
27,443
18,547
Healing
14,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BunionJuice
Bellona
6,394
1,536
0
5,261
12,818
10,944
0
708
12,070
2,813
49,841
W
Chronos
Coman2
Chronos
5,662
2,011
0
3,888
10,417
3,332
3,892
1,048
9,331
48,593
0
L
Artemis
Heropath1
Artemis
4,338
1,556
0
1,716
4,966
2,355
0
2,682
2,284
0
36,986
L
8,570
2,969
0
2,802
10,135
3,743
0
3,659
6,397
0
45,037
L
Sobek
LizzyIX
Sobek
3,848
308
0
3,273
11,949
6,804
0
8,040
3,739
14,386
0
W
Scylla
Luigil8l
Scylla
10,370
1,372
0
2,279
6,586
2,453
984
2,139
4,236
71,962
0
W
Mercury
Meatymyth
Mercury
6,508
3,230
0
870
9,500
3,090
0
419
9,019
0
55,009
W
5,073
1,064
0
6,249
13,758
6,692
35
3,495
10,133
20,405
0
L
Merlin
Wyckliffe
Merlin
4,442
192
0
562
8,225
2,612
0
5,670
2,345
34,802
0
L
Guan Yu
6,649
729
278
5,622
11,587
11,929
0
1,108
9,934
0
49,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,757
Gold Earned
36,803
460
Minions Killed
347
0
Camps Cleared
0
1,448,020
Distance Traveled
1,268,953
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,899
527
91
6
0
234,241
0
W
Chronos
8,011
534
100
7
0
280,619
5
L
Artemis
6,617
441
70
5
0
183,651
1
L
Loki
9,304
620
70
5
0
283,914
2
L
Sobek
6,360
424
15
1
0
276,438
8
W
Scylla
10,636
709
140
9
0
300,182
4
W
Mercury
8,262
551
99
7
0
348,437
3
W
Ymir
7,949
530
30
2
0
284,541
5
L
Merlin
6,371
425
82
5
0
195,325
0
L
Guan Yu
8,151
543
110
7
0
329,625
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role