Player Matchup

Apollo
Apollo
Banella
Apollo
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,652 Elo+
Solo
Ullr
Ullr
IıSpawnıI
Ullr
Level 154
God Stats
6W - 8L
1,563 SR
Queue Stats
447W - 442L
1,600 Elo+
Solo
Sobek
Sobek
TheHuussi
Sobek
Level 116
God Stats
8W - 2L
1,498 SR
Queue Stats
499W - 536L
1,534 Elo+
Solo
Freya
Freya
WizeGoat
Freya
Level 147
God Stats
6W - 6L
1,715 SR
Queue Stats
719W - 747L
1,481 Elo+
Solo
Chaac
Chaac
alfatron3000
Chaac
Level 143
God Stats
7W - 1L
1,415 SR
Queue Stats
232W - 240L
1,554 Elo+
Solo
Team Averages
Level 121
1,538 SR
1,564 Elo+

VS

Team Averages
Level 127
1,544 SR
1,554 Elo+
Nu Wa
Nu Wa
Arkeari
Nu Wa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Melluzine
Ullr
Level 107
God Stats
0W - 4L
1,285 SR
Queue Stats
92W - 101L
1,515 Elo+
Party 1
Artio
Artio
Mythraenor
Artio
Level 121
God Stats
2W - 1L
1,715 SR
Queue Stats
85W - 82L
1,545 Elo+
Party 1
Chronos
Chronos
ThePupа
Chronos
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
446W - 469L
1,643 Elo+
Solo
Cthulhu
Cthulhu
Zeseby
Cthulhu
Level 105
God Stats
2W - 2L
1,720 SR
Queue Stats
68W - 63L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Banella
Apollo
16
5 / 4 / 10
10,787
771
15,428
14,451
6,516
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
5 / 2 / 10
10,549
754
15,904
11,103
4,354
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sobek
TheHuussi
Sobek
15
1 / 5 / 16
10,199
729
9,526
24,182
24,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Freya
WizeGoat
Freya
19
5 / 3 / 13
11,013
787
19,205
18,858
8,009
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
5 / 2 / 16
11,343
810
20,755
18,882
25,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Arkeari
Nu Wa
19
6 / 3 / 9
11,337
810
17,201
12,315
5,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
17
4 / 4 / 7
10,202
729
17,291
14,027
7,145
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
16
3 / 5 / 10
9,900
707
11,475
29,116
27,054
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
ThePupа
Chronos
16
2 / 5 / 6
9,875
705
12,565
16,790
8,609
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cthulhu
Zeseby
Cthulhu
15
0 / 4 / 12
9,847
703
11,330
19,429
16,609
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
59
21
Kills
15
16
Deaths
21
65
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Arkeari
Nu Wa
6
3
9
3.5
W
Apollo
Banella
Apollo
5
4
10
2.5
W
5
2
10
5
L
Ullr
4
4
7
1.88
L
Artio
3
5
10
1.6
W
Sobek
TheHuussi
Sobek
1
5
16
1.8
L
Chronos
ThePupа
Chronos
2
5
6
1
W
Freya
WizeGoat
Freya
5
3
13
3.83
L
Cthulhu
Zeseby
Cthulhu
0
4
12
1.5
W
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,818
Damage
69,862
87,476
Taken
91,677
68,543
Mitigated
65,303
45,578
Healing
34,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Arkeari
Nu Wa
17,201
3,229
2,388
2,252
12,315
5,886
1,293
3,803
8,362
36,463
0
W
Apollo
Banella
Apollo
15,428
8,789
3,603
4,412
14,451
6,516
2,353
10,545
3,778
0
41,543
W
15,904
5,751
1,226
1,364
11,103
4,354
1,873
8,088
2,845
0
35,449
L
Ullr
17,291
7,872
2,165
762
14,027
7,145
2,184
3,292
10,610
0
29,980
L
Artio
11,475
910
6,489
8,698
29,116
27,054
230
12,971
15,745
18,302
0
W
Sobek
TheHuussi
Sobek
9,526
536
4,058
9,684
24,182
24,617
414
10,727
13,303
23,381
0
L
Chronos
ThePupа
Chronos
12,565
2,033
1,639
1,415
16,790
8,609
1,418
4,872
11,743
21,022
0
W
Freya
WizeGoat
Freya
19,205
6,371
0
10,995
18,858
8,009
1,528
13,302
5,322
42,052
0
L
Cthulhu
Zeseby
Cthulhu
11,330
192
5,108
3,396
19,429
16,609
0
5,393
13,891
20,792
0
W
20,755
2,170
3,021
7,215
18,882
25,047
545
9,009
9,657
4,197
38,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,891
Gold Earned
51,161
190
Minions Killed
119
0
Camps Cleared
0
1,320,880
Distance Traveled
1,237,816
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,337
810
54
4
0
250,248
4
W
Apollo
10,787
771
52
4
0
235,823
0
W
Ullr
10,549
754
31
2
0
275,428
0
L
Ullr
10,202
729
27
2
0
217,823
0
L
Artio
9,900
707
11
1
0
257,462
0
W
Sobek
10,199
729
22
2
0
259,044
5
L
Chronos
9,875
705
16
1
0
231,104
3
W
Freya
11,013
787
50
4
0
266,556
0
L
Cthulhu
9,847
703
11
1
0
281,179
0
W
Chaac
11,343
810
35
3
0
284,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role