Player Matchup

Kali
Kali
Silver I
DivineSway
Kali
Silver I
Level 125
God Stats
2W - 1L
1,435 SR
Queue Stats
38W - 43L
1,629 MMR
Party 1
Raijin
Raijin
Platinum V
Mitcherizer
Raijin
Platinum V
Level 133
God Stats
9W - 5L
1,755 SR
Queue Stats
62W - 62L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
Odiesel
King Arthur
Bronze III
Level 157
God Stats
14W - 12L
1,674 SR
Queue Stats
479W - 471L
1,400 MMR
Party 1
Sobek
Sobek
Bronze III
SpaghettiPancake
Sobek
Bronze III
Level 144
God Stats
3W - 3L
1,594 SR
Queue Stats
86W - 81L
1,493 MMR
Solo
Apollo
Apollo
Gold V
wydstepbrother
Apollo
Gold V
Level 64
God Stats
3W - 3L
1,887 SR
Queue Stats
38W - 40L
1,519 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,669 SR
1,508 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,778 SR
1,511 MMR
Athena
Athena
Gold II
K1ngL1gma
Athena
Gold II
Level 107
God Stats
15W - 5L
1,759 SR
Queue Stats
59W - 59L
1,486 MMR
Solo
Cupid
Cupid
Gold V
MushInGames
Cupid
Gold V
Level 83
God Stats
23W - 18L
1,874 SR
Queue Stats
171W - 168L
1,303 MMR
Party 3
Aphrodite
Aphrodite
Silver I
SirClag
Aphrodite
Silver I
Level 38
God Stats
18W - 10L
1,871 SR
Queue Stats
24W - 23L
1,542 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold II
YanoStark
Cu Chulainn
Gold II
Level 160
God Stats
31W - 28L
1,633 SR
Queue Stats
126W - 111L
1,707 MMR
Party 3
Awilix
Awilix
Silver II
Zaphraptor
Awilix
Silver II
Level 127
God Stats
11W - 5L
1,753 SR
Queue Stats
27W - 24L
1,517 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 4
9,398
448
3,541
16,721
6,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Raijin
18
6 / 4 / 3
12,007
572
16,634
11,760
5,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Odiesel
King Arthur
17
0 / 6 / 2
9,862
470
8,953
25,095
17,169
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 5 / 5
7,715
367
4,524
14,025
11,823
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
2 / 3 / 1
10,977
523
3,922
15,119
8,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
NemesisPersephoneNu WaCthulhuDanzaburou

VS

Bans
SetScyllaThanatosCerberusKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
K1ngL1gma
Athena
16
3 / 2 / 8
11,499
548
4,045
16,881
16,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
3 / 2 / 5
12,452
593
10,735
15,734
6,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
SirClag
Aphrodite
18
2 / 2 / 10
12,279
585
7,168
10,799
4,824
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
YanoStark
Cu Chulainn
20
6 / 3 / 3
13,979
666
26,150
19,353
21,409
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
Zaphraptor
Awilix
20
9 / 1 / 7
14,096
671
12,740
15,934
9,692
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
10
Kills
23
23
Deaths
10
15
Assists
33
Player
Kills
Deaths
Assists
KDA
L
2
5
4
0.8
W
Athena
K1ngL1gma
Athena
3
2
8
3.5
L
Raijin
6
4
3
1.88
W
3
2
5
2.75
L
King Arthur
Odiesel
King Arthur
0
6
2
0.17
W
Aphrodite
SirClag
Aphrodite
2
2
10
3.5
L
0
5
5
0.5
W
Cu Chulainn
YanoStark
Cu Chulainn
6
3
3
2.5
W
Awilix
Zaphraptor
Awilix
9
1
7
12.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,574
Damage
60,838
82,720
Taken
78,701
48,679
Mitigated
58,995
25,032
Healing
35,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,541
1,831
0
5,726
16,721
6,651
0
3,808
12,765
0
38,327
W
Athena
K1ngL1gma
Athena
4,045
1,718
0
2,464
16,881
16,252
451
3,925
12,470
42,724
0
L
Raijin
16,634
1,653
152
2,705
11,760
5,012
0
2,125
9,521
70,356
0
W
10,735
6,480
1,515
7,500
15,734
6,818
3,500
3,736
11,886
0
107,335
L
King Arthur
Odiesel
King Arthur
8,953
1,157
0
6,996
25,095
17,169
0
4,179
20,743
0
68,498
W
Aphrodite
SirClag
Aphrodite
7,168
866
5,214
6,961
10,799
4,824
1,848
6,104
4,339
64,340
0
L
4,524
194
0
1,999
14,025
11,823
0
3,448
10,447
16,196
0
W
Cu Chulainn
YanoStark
Cu Chulainn
26,150
3,653
0
5,711
19,353
21,409
2,124
3,794
15,392
13,197
95,915
W
Awilix
Zaphraptor
Awilix
12,740
5,438
0
5,811
15,934
9,692
4,143
4,540
11,231
0
131,752
L
3,922
2,581
0
7,454
15,119
8,024
2,476
1,518
13,575
0
91,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,959
Gold Earned
64,305
558
Minions Killed
688
0
Camps Cleared
0
2,055,891
Distance Traveled
2,189,493
29
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,398
448
86
4
0
448,994
9
W
Athena
11,499
548
55
3
0
505,774
6
L
Raijin
12,007
572
142
7
0
389,628
2
W
Cupid
12,452
593
148
7
0
364,971
2
L
King Arthur
9,862
470
134
6
0
383,597
5
W
Aphrodite
12,279
585
129
6
0
432,123
6
L
Sobek
7,715
367
27
1
0
450,046
7
W
Cu Chulainn
13,979
666
166
8
0
385,972
4
W
Awilix
14,096
671
190
9
0
500,653
5
L
Apollo
10,977
523
169
8
0
383,626
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role