Player Matchup

Hun Batz
Hun Batz
Silver II
FHER1116
Hun Batz
Silver II
Level 129
God Stats
3W - 8L
1,721 SR
Queue Stats
145W - 154L
1,269 MMR
Solo
Bellona
Bellona
Gold V
Kizzl
Bellona
Gold V
Level 138
God Stats
1W - 3L
1,152 SR
Queue Stats
57W - 58L
1,230 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Niksch85
Kuzenbo
Gold V
Level 160
God Stats
37W - 38L
1,534 SR
Queue Stats
655W - 668L
1,278 MMR
Solo
Janus
Janus
Gold V
WhyYouMadDoeee
Janus
Gold V
Level 111
God Stats
38W - 40L
1,601 SR
Queue Stats
142W - 148L
1,348 MMR
Solo
Danzaburou
Danzaburou
Silver I
uh_jai
Danzaburou
Silver I
Level 57
God Stats
2W - 2L
1,354 SR
Queue Stats
29W - 44L
1,289 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,472 SR
1,283 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,531 SR
1,283 MMR
Chaac
Chaac
Silver I
LutherJR12
Chaac
Silver I
Level 124
God Stats
1W - 4L
1,565 SR
Queue Stats
178W - 205L
1,261 MMR
Solo
Sobek
Sobek
Bronze III
OneRabidCupCake
Sobek
Bronze III
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 18L
1,385 MMR
Party 1
Aphrodite
Aphrodite
Silver II
SkarletAbyss
Aphrodite
Silver II
Level 83
God Stats
5W - 4L
1,569 SR
Queue Stats
55W - 54L
1,242 MMR
Solo
Izanami
Izanami
Bronze III
TTVSuperbwolves
Izanami
Bronze III
Level 126
God Stats
1W - 2L
1,546 SR
Queue Stats
13W - 18L
1,319 MMR
Party 1
Erlang Shen
Erlang Shen
Silver I
iMaSharkFeind
Erlang Shen
Silver I
Level 94
God Stats
2W - 2L
1,475 SR
Queue Stats
60W - 70L
1,207 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FHER1116
Hun Batz
15
6 / 0 / 3
9,159
539
6,764
8,268
2,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Kizzl
Bellona
16
2 / 1 / 2
9,928
584
11,274
12,538
9,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Kuzenbo
Niksch85
Kuzenbo
14
0 / 2 / 9
8,520
501
6,154
12,652
16,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
6 / 0 / 4
10,845
638
10,814
8,786
3,388
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
uh_jai
Danzaburou
14
5 / 0 / 5
8,597
506
11,344
9,114
2,850
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
CthulhuSetNu WaGuan YuApollo

VS

Bans
ScyllaKumbhakarnaAwilixGaneshaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
0 / 2 / 0
6,726
396
2,968
11,404
6,691
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

9
0 / 5 / 2
6,865
404
3,831
17,898
12,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
SkarletAbyss
Aphrodite
14
1 / 5 / 0
8,087
476
5,112
11,425
4,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 4 / 1
7,228
425
5,558
11,666
2,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
iMaSharkFeind
Erlang Shen
14
1 / 3 / 1
8,384
493
8,041
15,965
9,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
19
Kills
3
3
Deaths
19
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
FHER1116
Hun Batz
6
0
3
7.5
W
Bellona
Kizzl
Bellona
2
1
2
3
L
Chaac
0
2
0
0
W
Kuzenbo
Niksch85
Kuzenbo
0
2
9
2.25
L
0
5
2
0.2
L
Aphrodite
SkarletAbyss
Aphrodite
1
5
0
0.2
L
1
4
1
0.38
W
6
0
4
8
L
Erlang Shen
iMaSharkFeind
Erlang Shen
1
3
1
0.5
W
Danzaburou
uh_jai
Danzaburou
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,350
Damage
25,510
51,358
Taken
68,358
35,072
Mitigated
35,856
25,321
Healing
24,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
FHER1116
Hun Batz
6,764
1,438
0
4,337
8,268
2,978
26
1,312
6,956
0
51,076
W
Bellona
Kizzl
Bellona
11,274
4,766
0
7,818
12,538
9,731
1,016
515
12,023
0
67,794
L
Chaac
2,968
319
0
3,241
11,404
6,691
0
2,676
8,728
0
31,527
W
Kuzenbo
Niksch85
Kuzenbo
6,154
2,038
1,260
4,444
12,652
16,125
862
2,225
10,427
40,188
0
L
3,831
518
0
4,030
17,898
12,813
0
6,472
11,426
16,741
0
L
Aphrodite
SkarletAbyss
Aphrodite
5,112
851
2,061
5,659
11,425
4,150
304
4,888
6,537
57,049
0
L
5,558
3,967
0
3,398
11,666
2,980
1,254
2,109
9,557
0
45,483
W
10,814
1,139
0
2,830
8,786
3,388
506
3,377
5,409
88,282
0
L
Erlang Shen
iMaSharkFeind
Erlang Shen
8,041
4,307
0
6,455
15,965
9,222
610
823
15,142
0
46,527
W
Danzaburou
uh_jai
Danzaburou
11,344
5,179
0
4,632
9,114
2,850
2,204
1,514
7,600
0
46,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,049
Gold Earned
37,290
527
Minions Killed
397
0
Camps Cleared
0
1,659,846
Distance Traveled
1,495,476
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,159
539
81
5
0
385,166
8
W
Bellona
9,928
584
153
9
0
312,910
3
L
Chaac
6,726
396
59
3
0
306,919
0
W
Kuzenbo
8,520
501
57
3
0
294,001
0
L
Sobek
6,865
404
30
2
0
272,764
5
L
Aphrodite
8,087
476
116
7
0
286,772
7
L
Izanami
7,228
425
101
6
0
276,154
1
W
Janus
10,845
638
169
10
0
364,505
2
L
Erlang Shen
8,384
493
91
5
0
352,867
2
W
Danzaburou
8,597
506
67
4
0
303,264
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role