Player Matchup

Neith
Neith
Creasmana
Neith
Level 24
God Stats
1W - 1L
1,334 SR
Queue Stats
48W - 47L
1,529 Elo+
Party 1
Merlin
Merlin
HotCoffeePot
Merlin
Level 29
God Stats
2W - 1L
1,793 SR
Queue Stats
107W - 90L
1,644 Elo+
Solo
Set
Set
KovyTheGod
Set
Level 28
God Stats
4W - 1L
1,446 SR
Queue Stats
72W - 44L
1,622 Elo+
Party 3
Guan Yu
Guan Yu
MajklTheMLGPro
Guan Yu
Level 26
God Stats
3W - 0L
1,477 SR
Queue Stats
42W - 20L
1,659 Elo+
Party 3
Ymir
Ymir
Spunbun
Ymir
Level 16
God Stats
6W - 4L
1,607 SR
Queue Stats
71W - 50L
1,417 Elo+
Party 1
Team Averages
Level 25
1,531 SR
1,574 Elo+

VS

Team Averages
Level 9
1,318 SR
1,243 Elo+
Neith
Neith
AlburMcFly
Neith
Level 9
God Stats
0W - 3L
1,277 SR
Queue Stats
14W - 20L
1,249 Elo+
Party 2
Olorun
Olorun
Argonianz26
Olorun
Level 10
God Stats
10W - 12L
1,413 SR
Queue Stats
12W - 21L
1,249 Elo+
Party 2
Nemesis
Nemesis
RaGO Mx
Nemesis
Level 9
God Stats
0W - 2L
1,266 SR
Queue Stats
11W - 21L
1,218 Elo+
Party 2
Aphrodite
Aphrodite
ZeusDiosDelRasho
Aphrodite
Level 9
God Stats
0W - 2L
1,266 SR
Queue Stats
12W - 22L
1,249 Elo+
Party 2
Ymir
Ymir
cemeteryx
Ymir
Level 9
God Stats
11W - 17L
1,366 SR
Queue Stats
12W - 22L
1,249 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Creasmana
Neith
16
9 / 2 / 12
11,680
556
17,371
12,216
5,022
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
20
19 / 0 / 5
14,957
712
26,353
13,708
6,614
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
12 / 1 / 8
13,544
645
17,071
16,802
9,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

18
7 / 2 / 6
12,368
589
8,917
16,798
17,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
Spunbun
Ymir
14
3 / 3 / 19
10,943
521
7,742
21,060
19,248
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
4 / 9 / 0
9,074
432
14,670
20,500
6,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Olorun
13
2 / 11 / 1
8,205
391
7,327
20,559
6,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
RaGO Mx
Nemesis
12
0 / 12 / 3
7,645
364
3,939
17,908
10,010
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Aphrodite
11
0 / 9 / 2
6,976
332
4,591
12,394
6,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ymir
12
2 / 9 / 1
7,733
368
9,840
21,385
18,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
15
50
Kills
8
8
Deaths
50
50
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
4
9
0
0.44
L
Olorun
2
11
1
0.23
W
Neith
Creasmana
Neith
9
2
12
7.5
W
Merlin
19
0
5
21.5
W
12
1
8
16
W
7
2
6
5
L
Nemesis
RaGO Mx
Nemesis
0
12
3
0.13
W
Ymir
Spunbun
Ymir
3
3
19
4.17
L
Aphrodite
0
9
2
0.11
L
Ymir
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,454
Damage
40,367
80,584
Taken
92,746
57,745
Mitigated
47,724
37,138
Healing
12,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
14,670
7,335
0
4,124
20,500
6,637
730
6,877
13,431
0
45,659
L
Olorun
7,327
3,055
564
3,601
20,559
6,559
0
9,774
10,444
35,838
0
W
Neith
Creasmana
Neith
17,371
10,158
0
5,395
12,216
5,022
5,128
2,389
9,777
0
74,954
W
Merlin
26,353
3,109
0
5,699
13,708
6,614
2,344
3,773
9,860
137,700
0
W
17,071
6,828
0
8,838
16,802
9,237
3,537
3,873
12,436
0
116,135
W
8,917
2,151
1,056
9,512
16,798
17,624
3,109
5,956
10,544
0
55,665
L
Nemesis
RaGO Mx
Nemesis
3,939
1,506
0
200
17,908
10,010
0
6,290
11,362
0
35,741
W
Ymir
Spunbun
Ymir
7,742
1,224
0
6,638
21,060
19,248
1,004
5,227
15,741
19,745
0
L
Aphrodite
4,591
844
1,219
2,764
12,394
6,238
0
3,946
8,358
23,357
0
L
Ymir
9,840
1,577
0
362
21,385
18,280
0
6,444
14,555
25,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,492
Gold Earned
39,633
646
Minions Killed
255
0
Camps Cleared
0
1,893,264
Distance Traveled
1,662,510
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,074
432
75
4
0
346,263
0
L
Olorun
8,205
391
57
3
0
337,670
1
W
Neith
11,680
556
97
5
0
328,500
2
W
Merlin
14,957
712
222
11
0
406,983
3
W
Set
13,544
645
176
8
0
428,195
5
W
Guan Yu
12,368
589
128
6
0
380,246
1
L
Nemesis
7,645
364
55
3
0
321,624
1
W
Ymir
10,943
521
23
1
0
349,340
2
L
Aphrodite
6,976
332
33
2
0
311,741
0
L
Ymir
7,733
368
35
2
0
345,212
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role