Player Matchup

Merlin
Merlin
Bichisikl546
Merlin
Level 123
God Stats
17W - 7L
1,523 SR
Queue Stats
328W - 295L
1,507 Elo+
Solo
Heimdallr
Heimdallr
GODxOFxWARx8184
Heimdallr
Level 66
God Stats
11W - 10L
1,793 SR
Queue Stats
259W - 265L
1,564 Elo+
Party 1
Fenrir
Fenrir
KINGxOFxNATIONZ
Fenrir
Level 88
God Stats
26W - 32L
1,317 SR
Queue Stats
304W - 358L
1,461 Elo+
Party 1
Loki
Loki
vPastoShakey
Loki
Level 41
God Stats
8W - 14L
1,437 SR
Queue Stats
137W - 143L
1,505 Elo+
Solo
Tiamat
Tiamat
xAzraelx1
Tiamat
Level 103
God Stats
8W - 13L
1,511 SR
Queue Stats
341W - 320L
1,575 Elo+
Party 1
Team Averages
Level 84
1,516 SR
1,522 Elo+

VS

Team Averages
Level 68
1,501 SR
1,465 Elo+
Tiamat
Tiamat
BluePheasant11
Tiamat
Level 142
God Stats
34W - 29L
1,586 SR
Queue Stats
606W - 578L
1,460 Elo+
Party 2
Sylvanus
Sylvanus
Flakito504
Sylvanus
Level 47
God Stats
1W - 3L
1,637 SR
Queue Stats
46W - 37L
1,607 Elo+
Solo
Skadi
Skadi
SavageSwizz420
Skadi
Level 41
God Stats
12W - 10L
1,221 SR
Queue Stats
140W - 138L
1,289 Elo+
Solo
Arachne
Arachne
Spacelyy IV
Arachne
Level 63
God Stats
67W - 70L
1,450 SR
Queue Stats
279W - 301L
1,432 Elo+
Party 2
Nu Wa
Nu Wa
ratchetsswerve
Nu Wa
Level 49
God Stats
10W - 8L
1,613 SR
Queue Stats
62W - 64L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
2 / 1 / 6
11,331
567
9,111
11,896
4,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
GODxOFxWARx8184
Heimdallr
18
9 / 2 / 7
11,292
565
19,237
15,048
6,024
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 4 / 6
9,232
462
7,992
11,905
6,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 1 / 8
10,348
517
6,972
13,625
4,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
xAzraelx1
Tiamat
18
5 / 2 / 1
11,230
562
14,089
15,426
17,085
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 0
10,431
522
6,938
13,228
20,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Flakito504
Sylvanus
14
1 / 5 / 5
8,856
443
8,478
17,060
15,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
4 / 7 / 2
8,839
442
10,428
17,952
6,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Spacelyy IV
Arachne
16
1 / 7 / 3
9,520
476
4,377
14,126
8,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 3 / 1
10,272
514
10,938
10,783
4,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
24
Kills
10
10
Deaths
24
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
1
6
5
L
3
2
0
1.5
L
Sylvanus
Flakito504
Sylvanus
1
5
5
0.7
W
Heimdallr
GODxOFxWARx8184
Heimdallr
9
2
7
6.25
W
3
4
6
1.5
L
4
7
2
0.71
L
Arachne
Spacelyy IV
Arachne
1
7
3
0.36
L
1
3
1
0.5
W
5
1
8
9
W
Tiamat
xAzraelx1
Tiamat
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,401
Damage
41,159
67,900
Taken
73,149
38,385
Mitigated
53,913
24,112
Healing
18,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
9,111
396
0
4,244
11,896
4,202
426
6,122
5,332
95,470
0
L
6,938
671
0
5,154
13,228
20,648
556
9,131
4,064
61,408
0
L
Sylvanus
Flakito504
Sylvanus
8,478
2,928
1,755
4,785
17,060
15,113
367
2,853
14,089
34,070
0
W
Heimdallr
GODxOFxWARx8184
Heimdallr
19,237
8,681
0
3,780
15,048
6,024
498
5,443
9,481
0
82,114
W
7,992
1,269
0
2,983
11,905
6,364
266
3,443
8,322
0
34,355
L
10,428
4,928
0
2,160
17,952
6,032
825
1,226
16,686
0
52,608
L
Arachne
Spacelyy IV
Arachne
4,377
3,476
0
1,142
14,126
8,119
0
3,441
10,639
0
76,932
L
10,938
2,281
0
3,119
10,783
4,001
110
6,054
4,471
68,287
0
W
6,972
2,272
465
2,334
13,625
4,710
438
3,034
10,433
0
71,874
W
Tiamat
xAzraelx1
Tiamat
14,089
2,137
136
10,170
15,426
17,085
368
6,705
7,978
82,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,433
Gold Earned
47,918
674
Minions Killed
568
0
Camps Cleared
0
1,893,761
Distance Traveled
1,966,414
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,331
567
198
10
0
394,491
9
L
Tiamat
10,431
522
140
7
0
350,456
3
L
Sylvanus
8,856
443
61
3
0
385,047
3
W
Heimdallr
11,292
565
132
7
0
343,608
0
W
Fenrir
9,232
462
56
3
0
375,911
5
L
Skadi
8,839
442
84
4
0
444,259
4
L
Arachne
9,520
476
132
7
0
445,943
0
L
Nu Wa
10,272
514
151
8
0
340,709
6
W
Loki
10,348
517
112
6
0
435,465
1
W
Tiamat
11,230
562
176
9
0
344,286
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role