Player Matchup

Fenrir
Fenrir
BaldQuackHead-_-
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 51L
1,418 Elo+
Party 3
Heimdallr
Heimdallr
Zabieruu
Heimdallr
Level 28
God Stats
5W - 6L
1,510 SR
Queue Stats
40W - 44L
1,433 Elo+
Party 1
Bellona
Bellona
grizzlyjew
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 37L
1,512 Elo+
Party 3
Hades
Hades
wicholo3312
Hades
Level 29
God Stats
29W - 19L
1,612 SR
Queue Stats
90W - 105L
1,436 Elo+
Party 1
Ymir
Ymir
xXStray-VenusXx
Ymir
Level 12
God Stats
5W - 6L
1,217 SR
Queue Stats
48W - 51L
1,413 Elo+
Party 1
Team Averages
Level 21
1,468 SR
1,442 Elo+

VS

Team Averages
Level 25
1,432 SR
1,427 Elo+
Cernunnos
Cernunnos
ItsBrian2664
Cernunnos
Level 22
God Stats
2W - 7L
1,331 SR
Queue Stats
56W - 71L
1,402 Elo+
Party 2
Set
Set
ItsKayden4906
Set
Level 29
God Stats
4W - 8L
1,305 SR
Queue Stats
65W - 63L
1,441 Elo+
Party 2
Sobek
Sobek
JimmyFerda
Sobek
Level 18
God Stats
22W - 21L
1,485 SR
Queue Stats
38W - 43L
1,455 Elo+
Party 2
Nu Wa
Nu Wa
Zvspartan541
Nu Wa
Level 26
God Stats
42W - 35L
1,528 SR
Queue Stats
198W - 217L
1,441 Elo+
Solo
Fenrir
Fenrir
ltsBrad
Fenrir
Level 28
God Stats
16W - 13L
1,513 SR
Queue Stats
95W - 118L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 2
9,467
451
8,835
18,686
6,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Zabieruu
Heimdallr
16
6 / 8 / 2
10,469
499
18,600
21,547
7,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
grizzlyjew
Bellona
17
3 / 2 / 2
10,352
493
8,014
16,141
11,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
1 / 5 / 0
6,454
307
1,337
6,024
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
1 / 7 / 5
7,881
375
7,855
19,452
15,732
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ItsBrian2664
Cernunnos
14
1 / 5 / 9
9,282
442
11,738
11,203
3,659
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 2 / 3
12,038
573
10,641
15,127
10,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Bow

Short Bow

+15%
Attack Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
15
3 / 1 / 9
10,620
506
6,384
18,913
14,771
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
12 / 2 / 7
13,070
622
23,127
9,571
4,070
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Fenrir
ltsBrad
Fenrir
17
10 / 3 / 8
12,178
580
9,386
13,109
6,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
65
13
Kills
29
29
Deaths
13
11
Assists
36
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
W
Cernunnos
ItsBrian2664
Cernunnos
1
5
9
1.1
W
3
2
3
2.25
W
Sobek
3
1
9
7.5
L
Heimdallr
Zabieruu
Heimdallr
6
8
2
0.88
W
12
2
7
7.75
L
Bellona
grizzlyjew
Bellona
3
2
2
2
W
Fenrir
ltsBrad
Fenrir
10
3
8
4.67
L
1
5
0
0.2
L
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,641
Damage
61,276
81,850
Taken
67,923
43,196
Mitigated
39,021
22,315
Healing
30,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,835
2,938
0
4,117
18,686
6,334
0
7,239
11,422
0
57,067
W
Cernunnos
ItsBrian2664
Cernunnos
11,738
3,550
1,137
1,526
11,203
3,659
1,742
2,063
9,140
0
43,735
W
10,641
4,814
0
9,414
15,127
10,073
3,388
1,330
13,797
0
73,684
W
Sobek
6,384
351
985
7,694
18,913
14,771
755
4,411
14,502
24,527
0
L
Heimdallr
Zabieruu
Heimdallr
18,600
9,571
330
6,967
21,547
7,580
60
9,055
12,492
0
68,493
W
23,127
7,301
897
2,805
9,571
4,070
10,383
1,307
8,264
88,705
0
L
Bellona
grizzlyjew
Bellona
8,014
2,269
0
8,108
16,141
11,781
0
2,010
13,479
8,853
57,478
W
Fenrir
ltsBrad
Fenrir
9,386
1,324
402
5,618
13,109
6,448
722
1,476
11,633
0
65,592
L
1,337
267
0
585
6,024
1,769
0
4,461
1,563
12,948
0
L
7,855
1,494
586
1,622
19,452
15,732
0
6,746
12,681
34,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,623
Gold Earned
57,188
417
Minions Killed
480
0
Camps Cleared
0
1,358,446
Distance Traveled
2,149,004
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,467
451
82
4
0
338,590
1
W
Cernunnos
9,282
442
68
3
0
405,981
0
W
Set
12,038
573
133
6
0
375,387
1
W
Sobek
10,620
506
35
2
0
558,995
4
L
Heimdallr
10,469
499
106
5
0
303,489
0
W
Nu Wa
13,070
622
138
7
0
362,834
7
L
Bellona
10,352
493
140
7
0
299,170
2
W
Fenrir
12,178
580
106
5
0
445,807
0
L
Hades
6,454
307
37
2
0
101,816
0
L
Ymir
7,881
375
52
2
0
315,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role