Player Matchup

Chernobog
Chernobog
CHAIENVN
Chernobog
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,454 Elo+
Party 1
Bellona
Bellona
DK1321017
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,454 Elo+
Party 1
Ares
Ares
IDrinkLiteBeer
Ares
Level 27
God Stats
0W - 2L
1,237 SR
Queue Stats
135W - 139L
1,548 Elo+
Solo
Scylla
Scylla
abcdliuliu
Scylla
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,643 Elo+
Party 2
Mercury
Mercury
loyaltam
Mercury
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,643 Elo+
Party 2
Team Averages
Level 9
1,447 SR
1,548 Elo+

VS

Team Averages
Level 48
1,605 SR
1,575 Elo+
Bellona
Bellona
Brenadryll
Bellona
Level 106
God Stats
11W - 5L
1,890 SR
Queue Stats
322W - 286L
1,528 Elo+
Party 3
Thoth
Thoth
PhilTaurus
Thoth
Level 103
God Stats
3W - 3L
1,634 SR
Queue Stats
40W - 54L
1,487 Elo+
Party 3
Cerberus
Cerberus
Pockings
Cerberus
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 6L
1,858 Elo+
Party 3
Nemesis
Nemesis
Ranned
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 3
Izanami
Izanami
Uwfa
Izanami
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CHAIENVN
Chernobog
10
2 / 6 / 2
6,273
448
5,186
9,881
2,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
DK1321017
Bellona
13
1 / 3 / 2
7,197
514
3,567
10,301
8,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 7 / 2
6,035
431
5,036
13,780
5,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Scylla
abcdliuliu
Scylla
10
0 / 8 / 1
5,861
419
4,192
8,392
2,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
loyaltam
Mercury
9
1 / 5 / 3
6,517
466
1,670
9,546
2,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Brenadryll
Bellona
15
7 / 1 / 5
8,853
632
7,543
8,594
5,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thoth
13
8 / 1 / 6
8,502
607
9,377
4,879
1,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Pockings
Cerberus
13
3 / 1 / 14
8,409
601
7,554
12,663
10,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Ranned
Nemesis
12
2 / 2 / 6
7,159
511
2,649
5,906
2,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Uwfa
Izanami
14
9 / 0 / 4
8,390
599
9,559
7,185
2,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
64
4
Kills
29
29
Deaths
5
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Bellona
Brenadryll
Bellona
7
1
5
9.5
L
Chernobog
CHAIENVN
Chernobog
2
6
2
0.5
L
Bellona
DK1321017
Bellona
1
3
2
0.67
L
0
7
2
0.14
W
Thoth
8
1
6
11
W
Cerberus
Pockings
Cerberus
3
1
14
10
W
Nemesis
Ranned
Nemesis
2
2
6
2.5
W
Izanami
Uwfa
Izanami
9
0
4
11
L
Scylla
abcdliuliu
Scylla
0
8
1
0.06
L
Mercury
loyaltam
Mercury
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,651
Damage
36,682
51,900
Taken
39,227
20,910
Mitigated
22,392
6,780
Healing
14,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Brenadryll
Bellona
7,543
3,140
0
4,280
8,594
5,809
520
1,187
7,132
0
48,850
L
Chernobog
CHAIENVN
Chernobog
5,186
2,859
0
1,772
9,881
2,637
230
3,131
6,657
0
25,008
L
Bellona
DK1321017
Bellona
3,567
732
0
743
10,301
8,548
0
1,543
8,704
4,293
29,756
L
5,036
380
0
2,009
13,780
5,509
0
4,933
8,761
20,191
0
W
Thoth
9,377
382
0
351
4,879
1,646
1,494
739
4,140
44,065
0
W
Cerberus
Pockings
Cerberus
7,554
669
0
3,913
12,663
10,721
1,060
4,491
8,122
40,954
0
W
Nemesis
Ranned
Nemesis
2,649
956
0
1,821
5,906
2,011
0
1,512
4,394
0
25,008
W
Izanami
Uwfa
Izanami
9,559
7,085
0
4,512
7,185
2,205
515
1,798
5,387
0
53,397
L
Scylla
abcdliuliu
Scylla
4,192
314
0
235
8,392
2,012
0
4,785
3,287
27,320
0
L
Mercury
loyaltam
Mercury
1,670
899
0
2,021
9,546
2,204
0
1,882
7,560
0
21,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,883
Gold Earned
41,313
252
Minions Killed
421
0
Camps Cleared
0
1,221,691
Distance Traveled
1,382,162
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,853
632
103
7
0
275,550
2
L
Chernobog
6,273
448
48
3
0
246,412
0
L
Bellona
7,197
514
72
5
0
259,671
3
L
Ares
6,035
431
32
2
0
239,298
0
W
Thoth
8,502
607
84
6
0
240,092
0
W
Cerberus
8,409
601
85
6
0
283,360
2
W
Nemesis
7,159
511
54
4
0
326,186
1
W
Izanami
8,390
599
95
7
0
256,974
2
L
Scylla
5,861
419
56
4
0
232,990
0
L
Mercury
6,517
466
44
3
0
243,320
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role