Player Matchup

Neith
Neith
Aliki1
Neith
Level 13
God Stats
4W - 4L
1,451 SR
Queue Stats
24W - 21L
1,522 Elo+
Party 1
Sol
Sol
Brooper
Sol
Level 14
God Stats
7W - 3L
1,764 SR
Queue Stats
24W - 22L
1,514 Elo+
Party 1
Ares
Ares
Naitbain
Ares
Level 8
God Stats
13W - 11L
1,552 SR
Queue Stats
565W - 580L
1,359 Elo+
Solo
Thor
Thor
RemoteyRemote
Thor
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
Wrechy
Bellona
Level 6
God Stats
1W - 1L
1,306 SR
Queue Stats
12W - 11L
1,515 Elo+
Party 1
Team Averages
Level 8
1,514 SR
1,482 Elo+

VS

Team Averages
Level 13
1,494 SR
1,436 Elo+
Anubis
Anubis
GoshoPechkata
Anubis
Level 18
God Stats
4W - 2L
1,643 SR
Queue Stats
33W - 39L
1,465 Elo+
Solo
Hun Batz
Hun Batz
OHMYBOXYT
Hun Batz
Level 7
God Stats
16W - 18L
1,460 SR
Queue Stats
154W - 160L
1,430 Elo+
Solo
Set
Set
Wequair
Set
Level 16
God Stats
2W - 6L
1,369 SR
Queue Stats
21W - 36L
1,370 Elo+
Solo
Ares
Ares
jungler123123123
Ares
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,412 Elo+
Solo
Loki
Loki
非法入侵
Loki
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aliki1
Neith
12
4 / 1 / 3
7,653
638
4,706
5,572
1,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sol
13
8 / 3 / 4
8,673
723
10,014
10,047
2,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ares
9
1 / 0 / 3
6,598
550
1,954
3,777
1,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
3 / 6 / 4
6,751
563
3,523
9,752
2,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Wrechy
Bellona
12
4 / 3 / 1
7,269
606
4,604
7,988
6,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 7 / 4
5,229
436
4,943
8,160
4,112
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
OHMYBOXYT
Hun Batz
9
5 / 6 / 6
6,548
546
8,626
10,271
4,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Set
5
2 / 1 / 4
4,975
415
1,378
3,550
1,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
1 / 2 / 2
4,847
404
1,618
3,342
1,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
3 / 4 / 4
5,941
495
3,302
7,092
3,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
32
20
Kills
12
13
Deaths
20
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
Aliki1
Neith
4
1
3
5.5
W
Sol
8
3
4
3.33
L
1
7
4
0.43
W
Ares
1
0
3
2.5
L
Hun Batz
OHMYBOXYT
Hun Batz
5
6
6
1.33
W
3
6
4
0.83
L
Set
2
1
4
4
W
Bellona
Wrechy
Bellona
4
3
1
1.5
L
1
2
2
1
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,801
Damage
19,867
37,136
Taken
32,415
16,381
Mitigated
14,608
11,483
Healing
5,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Aliki1
Neith
4,706
2,142
0
3,350
5,572
1,815
4,126
902
4,670
0
41,662
W
Sol
10,014
4,229
0
4,983
10,047
2,726
5,104
2,618
7,354
41,256
0
L
4,943
325
0
1,760
8,160
4,112
168
4,580
3,568
18,229
0
W
Ares
1,954
223
0
530
3,777
1,924
174
1,088
2,664
10,768
0
L
Hun Batz
OHMYBOXYT
Hun Batz
8,626
2,925
0
0
10,271
4,731
116
4,935
5,315
0
22,781
W
3,523
1,148
0
2,080
9,752
2,937
26
1,923
7,829
0
28,887
L
Set
1,378
819
0
1,760
3,550
1,017
0
872
2,653
0
9,049
W
Bellona
Wrechy
Bellona
4,604
785
0
540
7,988
6,979
679
30
7,508
2,724
25,830
L
1,618
261
0
606
3,342
1,542
0
608
2,734
4,819
0
L
3,302
227
0
1,065
7,092
3,206
0
1,362
5,415
0
20,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,944
Gold Earned
27,540
310
Minions Killed
116
0
Camps Cleared
0
1,100,475
Distance Traveled
904,395
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,653
638
91
8
0
199,917
0
W
Sol
8,673
723
81
7
0
216,051
0
L
Anubis
5,229
436
30
3
0
169,600
0
W
Ares
6,598
550
29
2
0
238,576
1
L
Hun Batz
6,548
546
39
3
0
209,686
0
W
Thor
6,751
563
46
4
0
230,725
1
L
Set
4,975
415
13
1
0
114,664
1
W
Bellona
7,269
606
63
5
0
215,206
0
L
Ares
4,847
404
6
1
0
179,910
1
L
Loki
5,941
495
28
2
0
230,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role