Player Matchup

Scylla
Scylla
DEMONMANZAC
Scylla
Level 22
God Stats
2W - 2L
1,947 SR
Queue Stats
68W - 36L
1,765 Elo+
Solo
Serqet
Serqet
Squaaaadup
Serqet
Level 29
God Stats
2W - 1L
1,869 SR
Queue Stats
131W - 130L
1,640 Elo+
Solo
Athena
Athena
gregghefley411
Athena
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 27L
1,788 Elo+
Solo
Medusa
Medusa
jakepittman11
Medusa
Level 29
God Stats
6W - 1L
1,877 SR
Queue Stats
730W - 677L
1,700 Elo+
Solo
Arachne
Arachne
xX3V1LMONARCHXx
Arachne
Level 14
God Stats
4W - 1L
1,697 SR
Queue Stats
15W - 7L
1,728 Elo+
Solo
Team Averages
Level 19
1,778 SR
1,724 Elo+

VS

Team Averages
Level 17
1,535 SR
1,632 Elo+
Chronos
Chronos
BloodGetsPegged
Chronos
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,603 Elo+
Solo
Guan Yu
Guan Yu
Dinkleberg2011
Guan Yu
Level 8
God Stats
3W - 4L
1,477 SR
Queue Stats
53W - 61L
1,598 Elo+
Solo
Artemis
Artemis
Gamer-Zeus-1983
Artemis
Level 8
God Stats
66W - 119L
1,350 SR
Queue Stats
85W - 157L
1,505 Elo+
Solo
Ra
Ra
KappaLivesMatter
Ra
Level 27
God Stats
3W - 1L
1,705 SR
Queue Stats
48W - 28L
1,752 Elo+
Solo
Arachne
Arachne
guccinecht
Arachne
Level 24
God Stats
8W - 3L
1,643 SR
Queue Stats
116W - 96L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
7 / 3 / 2
12,002
600
13,765
12,848
3,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Squaaaadup
Serqet
12
1 / 6 / 4
8,456
423
4,093
13,571
10,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 6 / 2
7,544
377
1,963
10,785
5,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 2 / 3
8,590
430
12,514
9,079
3,458
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 7 / 2
7,995
400
5,432
12,323
5,821
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 6
9,969
498
4,794
16,130
5,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
3 / 2 / 10
10,093
505
6,889
16,510
11,241
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

6
0 / 8 / 0
7,112
356
319
6,496
1,418
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

20
9 / 2 / 5
12,998
650
13,186
12,053
5,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Arachne
guccinecht
Arachne
20
12 / 1 / 5
13,444
672
14,009
14,359
11,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
50
13
Kills
24
24
Deaths
16
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
0
3
6
1
L
Scylla
7
3
2
2.67
W
3
2
10
4
W
0
8
0
0
W
9
2
5
5.75
L
Serqet
Squaaaadup
Serqet
1
6
4
0.5
L
0
6
2
0.17
W
Arachne
guccinecht
Arachne
12
1
5
14.5
L
3
2
3
2.25
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,767
Damage
39,197
58,606
Taken
65,548
29,258
Mitigated
34,679
11,287
Healing
29,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,794
1,847
0
6,038
16,130
5,399
2,602
3,536
12,227
56,935
0
L
Scylla
13,765
1,285
0
2,942
12,848
3,922
0
4,279
8,382
87,333
0
W
6,889
518
1,996
7,670
16,510
11,241
986
6,231
9,664
0
36,800
W
319
205
0
0
6,496
1,418
189
1,384
5,088
0
6,126
W
13,186
977
2,054
6,702
12,053
5,587
1,320
3,491
8,030
106,647
0
L
Serqet
Squaaaadup
Serqet
4,093
790
342
1,954
13,571
10,305
338
6,236
7,169
0
19,103
L
1,963
628
0
875
10,785
5,752
714
2,381
8,318
31,003
0
W
Arachne
guccinecht
Arachne
14,009
10,475
0
5,203
14,359
11,034
1,964
3,151
11,189
0
108,131
L
12,514
6,299
0
2,680
9,079
3,458
352
1,936
7,072
0
57,133
L
5,432
4,034
0
2,494
12,323
5,821
0
2,536
9,635
0
50,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,587
Gold Earned
53,616
425
Minions Killed
478
0
Camps Cleared
0
1,694,755
Distance Traveled
1,811,020
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,969
498
84
4
0
363,236
1
L
Scylla
12,002
600
166
8
0
350,036
1
W
Guan Yu
10,093
505
46
2
0
411,169
1
W
Artemis
7,112
356
2
0
0
209,486
1
W
Ra
12,998
650
183
9
0
396,944
1
L
Serqet
8,456
423
18
1
0
395,289
3
L
Athena
7,544
377
62
3
0
267,753
0
W
Arachne
13,444
672
163
8
0
430,185
3
L
Medusa
8,590
430
109
5
0
355,058
0
L
Arachne
7,995
400
70
4
0
326,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role