Player Matchup

Chaac
Chaac
ACAMERCY
Chaac
Level 24
God Stats
4W - 1L
1,788 SR
Queue Stats
97W - 96L
1,575 Elo+
Solo
Hades
Hades
AbyssIIIICrow
Hades
Level 12
God Stats
52W - 41L
1,642 SR
Queue Stats
57W - 43L
1,612 Elo+
Solo
Pele
Pele
PainBeyondBelief
Pele
Level 14
God Stats
9W - 4L
1,662 SR
Queue Stats
172W - 103L
1,630 Elo+
Solo
Medusa
Medusa
PdUdE618
Medusa
Level 26
God Stats
2W - 0L
1,780 SR
Queue Stats
109W - 78L
1,751 Elo+
Solo
Khepri
Khepri
redned23
Khepri
Level 28
God Stats
9W - 6L
1,662 SR
Queue Stats
33W - 32L
1,638 Elo+
Solo
Team Averages
Level 21
1,707 SR
1,641 Elo+

VS

Team Averages
Level 15
1,559 SR
1,706 Elo+
Yemoja
Yemoja
ActorThatIsPaid
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,761 Elo+
Party 1
Thor
Thor
ClairDeLaLune
Thor
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 5L
1,627 Elo+
Party 1
Neith
Neith
Nairien
Neith
Level 35
God Stats
0W - 1L
1,272 SR
Queue Stats
14W - 8L
1,700 Elo+
Party 1
Tiamat
Tiamat
TyphoonPotato
Tiamat
Level 15
God Stats
2W - 3L
1,644 SR
Queue Stats
14W - 6L
1,783 Elo+
Solo
Jing Wei
Jing Wei
Ziyech
Jing Wei
Level 17
God Stats
3W - 2L
1,878 SR
Queue Stats
68W - 49L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ACAMERCY
Chaac
9
0 / 2 / 1
5,350
535
4,853
5,964
4,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
1 / 0 / 1
5,641
564
2,236
4,431
1,483
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
4 / 0 / 1
6,412
641
4,057
5,606
1,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
PdUdE618
Medusa
11
9 / 0 / 3
6,864
686
10,839
5,086
1,766
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
redned23
Khepri
9
2 / 0 / 9
6,155
616
2,373
4,387
2,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,501
450
1,875
7,247
2,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 4 / 0
4,855
486
1,657
7,546
1,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Nairien
Neith
7
0 / 6 / 0
4,311
431
3,533
7,033
1,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 0
5,688
569
2,536
4,305
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jing Wei
Ziyech
Jing Wei
11
2 / 1 / 0
6,352
635
3,615
7,764
2,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
16
Kills
2
2
Deaths
16
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
ACAMERCY
Chaac
0
2
1
0.25
W
1
0
1
1.5
L
0
3
0
0
L
0
4
0
0
L
Neith
Nairien
Neith
0
6
0
0
W
4
0
1
4.5
W
Medusa
PdUdE618
Medusa
9
0
3
10.5
L
0
2
0
0
L
Jing Wei
Ziyech
Jing Wei
2
1
0
2
W
Khepri
redned23
Khepri
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,358
Damage
13,216
25,474
Taken
33,895
11,074
Mitigated
10,192
12,864
Healing
11,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
ACAMERCY
Chaac
4,853
1,345
0
3,008
5,964
4,000
0
0
5,964
0
29,775
W
2,236
404
30
2,523
4,431
1,483
160
1,890
2,436
27,805
0
L
1,875
902
409
2,356
7,247
2,388
0
1,017
6,230
8,341
0
L
1,657
186
0
2,087
7,546
1,834
0
545
7,001
0
19,443
L
Neith
Nairien
Neith
3,533
1,440
0
1,414
7,033
1,411
0
991
6,042
0
19,815
W
4,057
907
0
3,795
5,606
1,668
0
560
5,006
0
36,740
W
Medusa
PdUdE618
Medusa
10,839
5,396
0
2,512
5,086
1,766
163
700
4,386
0
50,787
L
2,536
346
0
1,394
4,305
2,357
0
2,056
2,249
30,677
0
L
Jing Wei
Ziyech
Jing Wei
3,615
2,817
0
3,464
7,764
2,202
615
0
7,764
0
35,270
W
Khepri
redned23
Khepri
2,373
166
0
996
4,387
2,157
17
1,116
3,271
6,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,422
Gold Earned
25,707
309
Minions Killed
259
0
Camps Cleared
0
982,217
Distance Traveled
962,128
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,350
535
58
6
0
179,371
0
W
Hades
5,641
564
73
7
0
195,077
3
L
Yemoja
4,501
450
8
1
0
198,887
2
L
Thor
4,855
486
49
5
0
195,485
0
L
Neith
4,311
431
38
4
0
186,638
0
W
Pele
6,412
641
76
8
0
209,827
1
W
Medusa
6,864
686
91
9
0
183,663
1
L
Tiamat
5,688
569
75
8
0
197,383
3
L
Jing Wei
6,352
635
89
9
0
183,735
1
W
Khepri
6,155
616
11
1
0
214,279
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role