Player Matchup

Raijin
Raijin
Masters
Shootable
Raijin
Masters
Level 156
God Stats
11W - 13L
1,500 SR
Queue Stats
637W - 599L
2,394 MMR
Solo
Fenrir
Fenrir
Diamond III
ThaRealBRUh
Fenrir
Diamond III
Level 160
God Stats
5W - 14L
1,439 SR
Queue Stats
628W - 592L
2,351 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
YesImToxic
Tsukuyomi
Diamond II
Level 160
God Stats
7W - 10L
1,272 SR
Queue Stats
824W - 790L
2,417 MMR
Solo
Chronos
Chronos
Masters
Zachsyy
Chronos
Masters
Level 160
God Stats
44W - 24L
1,749 SR
Queue Stats
274W - 250L
2,719 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond III
hotbow
Kumbhakarna
Diamond III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 166L
2,376 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 159
1,492 SR
2,451 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 117
1,701 SR
2,229 MMR
He Bo
He Bo
Diamond II
Heisеnberg
He Bo
Diamond II
Level 160
God Stats
6W - 5L
1,797 SR
Queue Stats
541W - 492L
2,322 MMR
Solo
Tyr
Tyr
Masters
Ronngyu
Tyr
Masters
Level 160
God Stats
8W - 12L
1,429 SR
Queue Stats
136W - 114L
2,665 MMR
Party 1
Cu Chulainn
Cu Chulainn
Masters
Ryuuador
Cu Chulainn
Masters
Level 160
God Stats
2W - 1L
1,915 SR
Queue Stats
337W - 234L
2,601 MMR
Solo
Merlin
Merlin
Platinum III
Stage4Aphro
Merlin
Platinum III
Level 44
God Stats
39W - 23L
1,864 SR
Queue Stats
147W - 115L
2,055 MMR
Solo
Heimdallr
Heimdallr
Diamond II
Uygnnor
Heimdallr
Diamond II
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Shootable
Raijin
19
5 / 5 / 3
12,050
502
9,030
14,103
6,256
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
20
3 / 6 / 5
12,635
526
6,496
19,937
11,948
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tsukuyomi
YesImToxic
Tsukuyomi
18
1 / 10 / 2
11,556
482
20,155
24,676
20,079
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chronos
Zachsyy
Chronos
18
0 / 6 / 1
11,603
483
3,983
19,447
7,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kumbhakarna
hotbow
Kumbhakarna
16
3 / 6 / 5
10,970
457
3,334
22,550
18,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
SetDanzaburouScyllaApolloPersephone

VS

Bans
Guan YuArtioYmirSobekYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 5 / 4
15,035
626
12,944
13,904
5,885
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyr
19
4 / 2 / 15
13,687
570
12,259
16,050
14,172
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cu Chulainn
Ryuuador
Cu Chulainn
20
8 / 3 / 6
14,940
623
17,461
20,771
22,017
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
20
3 / 2 / 8
14,963
623
8,122
8,517
3,451
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Uygnnor
Heimdallr
20
10 / 0 / 13
16,424
684
27,203
18,859
9,296
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
79
12
Kills
33
33
Deaths
12
16
Assists
46
Player
Kills
Deaths
Assists
KDA
W
8
5
4
2
W
Tyr
4
2
15
5.75
W
Cu Chulainn
Ryuuador
Cu Chulainn
8
3
6
3.67
L
Raijin
Shootable
Raijin
5
5
3
1.3
W
Merlin
3
2
8
3.5
L
Fenrir
3
6
5
0.92
W
Heimdallr
Uygnnor
Heimdallr
10
0
13
16.5
L
Tsukuyomi
YesImToxic
Tsukuyomi
1
10
2
0.2
L
Chronos
Zachsyy
Chronos
0
6
1
0.08
L
Kumbhakarna
hotbow
Kumbhakarna
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,998
Damage
77,989
100,713
Taken
78,101
64,454
Mitigated
54,821
15,711
Healing
38,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,944
584
0
6,580
13,904
5,885
0
1,785
12,119
117,368
0
W
Tyr
12,259
1,798
0
7,708
16,050
14,172
814
4,624
11,155
857
43,338
W
Cu Chulainn
Ryuuador
Cu Chulainn
17,461
3,734
0
5,951
20,771
22,017
898
2,821
17,950
0
89,956
L
Raijin
Shootable
Raijin
9,030
540
0
2,387
14,103
6,256
0
5,090
8,877
91,886
0
W
Merlin
8,122
402
227
3,148
8,517
3,451
1,083
3,031
5,183
129,657
0
L
Fenrir
6,496
1,962
0
2,321
19,937
11,948
0
5,992
13,655
0
87,617
W
Heimdallr
Uygnnor
Heimdallr
27,203
18,049
0
14,450
18,859
9,296
4,992
4,760
13,789
0
171,743
L
Tsukuyomi
YesImToxic
Tsukuyomi
20,155
4,633
0
5,288
24,676
20,079
113
5,779
18,591
0
89,020
L
Chronos
Zachsyy
Chronos
3,983
1,974
0
4,109
19,447
7,478
3,056
1,200
18,060
77,243
0
L
Kumbhakarna
hotbow
Kumbhakarna
3,334
309
0
1,606
22,550
18,693
0
2,964
19,530
23,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,814
Gold Earned
75,049
682
Minions Killed
824
0
Camps Cleared
0
2,427,239
Distance Traveled
2,446,236
27
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
15,035
626
195
8
0
481,911
4
W
Tyr
13,687
570
49
2
0
554,299
5
W
Cu Chulainn
14,940
623
160
7
0
470,854
0
L
Raijin
12,050
502
192
8
0
410,760
13
W
Merlin
14,963
623
210
9
0
465,859
6
L
Fenrir
12,635
526
144
6
0
582,816
3
W
Heimdallr
16,424
684
210
9
0
473,313
6
L
Tsukuyomi
11,556
482
141
6
0
442,114
1
L
Chronos
11,603
483
172
7
0
425,900
6
L
Kumbhakarna
10,970
457
33
1
0
565,649
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role