Player Matchup

Chaac
Chaac
DAGGERNOUT
Chaac
Level 129
God Stats
4W - 1L
1,845 SR
Queue Stats
265W - 165L
1,695 Elo+
Party 1
Baron Samedi
Baron Samedi
IDisaster97
Baron Samedi
Level 64
God Stats
2W - 4L
1,370 SR
Queue Stats
55W - 29L
1,524 Elo+
Party 1
Kuzenbo
Kuzenbo
IFuzeMain
Kuzenbo
Level 31
God Stats
11W - 8L
1,954 SR
Queue Stats
166W - 58L
1,856 Elo+
Party 1
Ravana
Ravana
Josh J
Ravana
Level 127
God Stats
8W - 2L
1,781 SR
Queue Stats
724W - 697L
1,483 Elo+
Solo
Hou Yi
Hou Yi
Urrzok
Hou Yi
Level 108
God Stats
3W - 2L
1,186 SR
Queue Stats
253W - 165L
1,693 Elo+
Party 1
Team Averages
Level 92
1,627 SR
1,650 Elo+

VS

Team Averages
Level 106
1,601 SR
1,556 Elo+
Tiamat
Tiamat
ALLPROBR00
Tiamat
Level 148
God Stats
16W - 13L
1,635 SR
Queue Stats
120W - 140L
1,512 Elo+
Party 3
Thanatos
Thanatos
Bitouu
Thanatos
Level 154
God Stats
2W - 3L
1,500 SR
Queue Stats
183W - 178L
1,563 Elo+
Party 3
Skadi
Skadi
EL_HP69
Skadi
Level 137
God Stats
2W - 3L
1,663 SR
Queue Stats
109W - 107L
1,652 Elo+
Party 3
Danzaburou
Danzaburou
NBN Toxic
Danzaburou
Level 81
God Stats
6W - 6L
1,625 SR
Queue Stats
15W - 14L
1,526 Elo+
Party 2
Ares
Ares
Nbn Buckets
Ares
Level 12
God Stats
3W - 3L
1,584 SR
Queue Stats
10W - 12L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
14 / 3 / 7
16,291
679
29,457
32,619
45,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Baron Samedi
IDisaster97
Baron Samedi
20
9 / 2 / 7
14,338
597
10,699
10,977
5,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kuzenbo
IFuzeMain
Kuzenbo
16
1 / 3 / 17
12,391
516
6,115
13,772
18,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ravana
Josh J
Ravana
19
3 / 5 / 16
13,242
552
12,617
14,103
9,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hou Yi
Urrzok
Hou Yi
20
12 / 1 / 5
14,768
615
20,570
18,493
9,510
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ALLPROBR00
Tiamat
16
4 / 9 / 2
10,711
446
13,162
21,911
12,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Bitouu
Thanatos
18
5 / 11 / 2
12,184
508
10,078
22,174
8,850
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Skadi
EL_HP69
Skadi
18
2 / 5 / 3
10,786
449
10,597
15,343
5,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
NBN Toxic
Danzaburou
18
2 / 11 / 3
11,336
472
7,479
24,341
10,057
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
0 / 3 / 2
9,172
382
2,678
16,857
19,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
25
39
Kills
13
14
Deaths
39
52
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ALLPROBR00
Tiamat
4
9
2
0.56
L
Thanatos
Bitouu
Thanatos
5
11
2
0.55
W
Chaac
14
3
7
5.83
L
Skadi
EL_HP69
Skadi
2
5
3
0.7
W
Baron Samedi
IDisaster97
Baron Samedi
9
2
7
6.25
W
Kuzenbo
IFuzeMain
Kuzenbo
1
3
17
3.17
W
Ravana
Josh J
Ravana
3
5
16
2.2
L
Danzaburou
NBN Toxic
Danzaburou
2
11
3
0.32
L
0
3
2
0.33
W
Hou Yi
Urrzok
Hou Yi
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,458
Damage
43,994
89,964
Taken
100,626
88,395
Mitigated
56,065
41,059
Healing
24,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ALLPROBR00
Tiamat
13,162
1,520
140
5,919
21,911
12,685
0
4,713
16,955
55,633
0
L
Thanatos
Bitouu
Thanatos
10,078
1,660
0
10,632
22,174
8,850
0
3,625
18,241
0
71,004
W
Chaac
29,457
5,945
0
18,689
32,619
45,103
3,263
2,144
30,328
0
128,600
L
Skadi
EL_HP69
Skadi
10,597
3,569
0
1,695
15,343
5,434
1,468
3,247
11,898
0
84,525
W
Baron Samedi
IDisaster97
Baron Samedi
10,699
275
1,940
3,579
10,977
5,602
3,449
2,581
8,262
85,890
0
W
Kuzenbo
IFuzeMain
Kuzenbo
6,115
2,302
0
1,482
13,772
18,916
1,701
3,929
9,555
31,560
0
W
Ravana
Josh J
Ravana
12,617
3,224
0
2,868
14,103
9,264
546
2,290
11,642
0
83,389
L
Danzaburou
NBN Toxic
Danzaburou
7,479
2,993
0
4,996
24,341
10,057
742
943
22,748
0
55,884
L
2,678
33
0
749
16,857
19,039
0
3,634
13,020
22,991
0
W
Hou Yi
Urrzok
Hou Yi
20,570
12,185
0
12,501
18,493
9,510
6,031
3,970
14,337
0
123,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,030
Gold Earned
54,189
727
Minions Killed
500
0
Camps Cleared
0
2,295,757
Distance Traveled
1,886,228
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,711
446
105
4
0
386,891
5
L
Thanatos
12,184
508
114
5
0
413,747
3
W
Chaac
16,291
679
216
9
0
467,951
7
L
Skadi
10,786
449
149
6
0
389,016
5
W
Baron Samedi
14,338
597
185
8
0
463,628
9
W
Kuzenbo
12,391
516
27
1
0
490,187
1
W
Ravana
13,242
552
128
5
0
456,848
2
L
Danzaburou
11,336
472
95
4
0
310,095
0
L
Ares
9,172
382
37
2
0
386,479
2
W
Hou Yi
14,768
615
171
7
0
417,143
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role