Player Matchup

Mercury
Mercury
Gold I
FMM I Ranger
Mercury
Gold I
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 38L
1,790 MMR
Party 1
Anhur
Anhur
Platinum I
Jahking
Anhur
Platinum I
Level 127
God Stats
5W - 3L
1,500 SR
Queue Stats
118W - 109L
1,786 MMR
Party 1
Scylla
Scylla
Platinum I
KilaueasFury
Scylla
Platinum I
Level 154
God Stats
20W - 20L
1,781 SR
Queue Stats
214W - 193L
1,840 MMR
Party 2
Vamana
Vamana
Platinum IV
PapiJugo_
Vamana
Platinum IV
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 140L
1,749 MMR
Party 2
Cerberus
Cerberus
Gold II
hiimboxxy
Cerberus
Gold II
Level 68
God Stats
16W - 4L
1,952 SR
Queue Stats
45W - 31L
1,801 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,647 SR
1,793 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 155
1,596 SR
1,675 MMR
Sylvanus
Sylvanus
Platinum III
 
Sylvanus
Platinum III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold II
 
Chang'e
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum II
RiceFieldMF
Hun Batz
Platinum II
Level 154
God Stats
3W - 5L
1,428 SR
Queue Stats
271W - 238L
1,781 MMR
Solo
Apollo
Apollo
Platinum IV
SynisturSlayer
Apollo
Platinum IV
Level 146
God Stats
40W - 34L
1,828 SR
Queue Stats
243W - 237L
1,809 MMR
Solo
Anubis
Anubis
Platinum III
vFenris
Anubis
Platinum III
Level 159
God Stats
0W - 1L
1,723 SR
Queue Stats
195W - 199L
1,786 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FMM I Ranger
Mercury
14
1 / 0 / 4
7,741
553
2,911
9,879
3,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
Jahking
Anhur
13
2 / 4 / 4
7,748
553
6,524
10,000
2,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
13
3 / 0 / 1
7,591
542
4,451
3,294
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
PapiJugo_
Vamana
14
6 / 2 / 0
8,331
595
6,785
9,152
5,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
hiimboxxy
Cerberus
12
4 / 2 / 3
7,410
529
5,981
10,492
4,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
NemesisSetNu WaCthulhuCu Chulainn

VS

Bans
DanzaburouTsukuyomiSobekGuan YuYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 4 / 2
6,746
482
4,287
7,045
3,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
 
Chang'e
12
0 / 1 / 0
6,738
481
1,970
5,789
1,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
RiceFieldMF
Hun Batz
13
3 / 2 / 1
7,493
535
2,169
7,324
2,266
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 3 / 3
7,355
525
7,956
11,237
2,771
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
vFenris
Anubis
10
2 / 6 / 0
6,402
457
5,870
9,804
4,023
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
16
Kills
8
8
Deaths
16
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
4
2
0.5
L
Chang'e
 
Chang'e
0
1
0
0
W
Mercury
FMM I Ranger
Mercury
1
0
4
3
W
Anhur
Jahking
Anhur
2
4
4
1
W
Scylla
3
0
1
3.5
W
Vamana
PapiJugo_
Vamana
6
2
0
3
L
Hun Batz
RiceFieldMF
Hun Batz
3
2
1
1.75
L
2
3
3
1.17
W
Cerberus
hiimboxxy
Cerberus
4
2
3
2.75
L
Anubis
vFenris
Anubis
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,652
Damage
22,252
42,817
Taken
41,199
17,704
Mitigated
13,632
19,279
Healing
17,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,287
1,376
1,023
1,536
7,045
3,100
0
3,142
3,837
24,993
0
L
Chang'e
 
Chang'e
1,970
124
554
3,047
5,789
1,472
0
2,305
3,436
54,108
0
W
Mercury
FMM I Ranger
Mercury
2,911
825
0
6,106
9,879
3,145
0
1,910
7,969
0
64,823
W
Anhur
Jahking
Anhur
6,524
3,005
0
4,087
10,000
2,966
544
875
9,125
0
48,393
W
Scylla
4,451
449
0
932
3,294
1,149
0
1,100
2,194
44,233
0
W
Vamana
PapiJugo_
Vamana
6,785
2,704
0
3,846
9,152
5,679
386
5,729
3,423
0
45,255
L
Hun Batz
RiceFieldMF
Hun Batz
2,169
345
0
2,766
7,324
2,266
0
3,175
4,025
0
41,618
L
7,956
4,933
0
4,840
11,237
2,771
0
1,572
9,665
0
47,695
W
Cerberus
hiimboxxy
Cerberus
5,981
433
0
4,308
10,492
4,765
0
2,513
7,979
22,215
0
L
Anubis
vFenris
Anubis
5,870
356
0
3,354
9,804
4,023
554
0
9,404
31,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,821
Gold Earned
34,734
431
Minions Killed
410
0
Camps Cleared
0
1,382,715
Distance Traveled
1,206,590
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,746
482
50
4
0
247,208
4
L
Chang'e
6,738
481
107
8
0
247,972
4
W
Mercury
7,741
553
117
8
0
319,152
2
W
Anhur
7,748
553
91
7
0
229,323
6
W
Scylla
7,591
542
100
7
0
278,693
5
W
Vamana
8,331
595
81
6
0
268,350
2
L
Hun Batz
7,493
535
101
7
0
292,491
1
L
Apollo
7,355
525
87
6
0
238,738
2
W
Cerberus
7,410
529
42
3
0
287,197
5
L
Anubis
6,402
457
65
5
0
180,181
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role