Player Matchup

Nu Wa
Nu Wa
Gold IV
 
Nu Wa
Gold IV
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Gold V
KnucklesKentucky
Izanami
Gold V
Level 139
God Stats
9W - 14L
1,491 SR
Queue Stats
67W - 96L
1,483 MMR
Solo
Chaac
Chaac
Gold III
SaVe Murks
Chaac
Gold III
Level 92
God Stats
63W - 63L
1,931 SR
Queue Stats
281W - 267L
1,478 MMR
Solo
Geb
Geb
Gold I
Spirit_RG
Geb
Gold I
Level 102
God Stats
26W - 16L
1,710 SR
Queue Stats
344W - 330L
1,478 MMR
Solo
Fenrir
Fenrir
Gold IV
ltsNotThatHard
Fenrir
Gold IV
Level 139
God Stats
2W - 0L
1,728 SR
Queue Stats
61W - 61L
1,478 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 114
1,672 SR
1,484 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,576 SR
1,460 MMR
Scylla
Scylla
Gold V
 
Scylla
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Silver V
BazookaRoy
Thor
Silver V
Level 106
God Stats
0W - 1L
1,709 SR
Queue Stats
3W - 4L
1,368 MMR
Party 1
Aphrodite
Aphrodite
Bronze III
CountOnBuck
Aphrodite
Bronze III
Level 69
God Stats
9W - 16L
1,667 SR
Queue Stats
56W - 65L
1,467 MMR
Party 3
Medusa
Medusa
Gold IV
PawnageLettuce
Medusa
Gold IV
Level 144
God Stats
14W - 20L
1,506 SR
Queue Stats
186W - 182L
1,481 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
Weivve
Erlang Shen
Bronze III
Level 65
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 6L
1,482 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 1 / 0
6,783
565
5,215
3,543
1,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 0 / 1
6,178
515
1,541
3,885
1,244
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
13
4 / 0 / 5
7,653
638
10,015
10,209
8,571
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 0 / 5
6,721
560
4,722
6,963
3,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 0 / 4
7,169
597
4,940
10,533
4,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
TsukuyomiCthulhuCu ChulainnPersephoneSet

VS

Bans
DanzaburouMercuryAresNemesisApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
1 / 1 / 0
6,468
539
5,025
7,532
2,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 3 / 0
5,568
464
2,643
8,923
2,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Aphrodite
CountOnBuck
Aphrodite
9
0 / 3 / 0
5,050
421
1,717
5,959
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 0
5,770
481
3,403
6,098
1,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
Weivve
Erlang Shen
9
0 / 5 / 0
5,221
435
2,668
13,232
4,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
1
13
Kills
1
1
Deaths
13
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
0
3
L
Scylla
 
Scylla
1
1
0
1
L
0
3
0
0
L
Aphrodite
CountOnBuck
Aphrodite
0
3
0
0
W
1
0
1
1.5
L
0
1
0
0
W
Chaac
4
0
5
6.5
W
1
0
5
3.5
L
Erlang Shen
Weivve
Erlang Shen
0
5
0
0
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,433
Damage
15,456
35,133
Taken
41,744
19,001
Mitigated
12,599
11,818
Healing
18,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,215
1,701
0
912
3,543
1,200
681
1,854
1,689
37,860
0
L
Scylla
 
Scylla
5,025
327
0
2,419
7,532
2,047
96
3,110
4,242
49,819
0
L
2,643
519
0
3,066
8,923
2,175
0
2,233
6,600
0
30,895
L
Aphrodite
CountOnBuck
Aphrodite
1,717
459
2,700
2,564
5,959
2,109
0
2,138
3,763
20,328
0
W
1,541
974
0
820
3,885
1,244
219
45
3,840
0
34,153
L
3,403
1,491
0
1,806
6,098
1,603
0
1,827
4,261
0
36,842
W
Chaac
10,015
1,777
0
4,380
10,209
8,571
179
495
9,714
0
47,524
W
4,722
246
0
2,821
6,963
3,623
161
2,164
4,799
20,482
0
L
Erlang Shen
Weivve
Erlang Shen
2,668
1,370
0
5,902
13,232
4,665
0
281
12,941
0
23,082
W
4,940
1,353
0
2,885
10,533
4,363
90
2,184
8,349
0
45,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,504
Gold Earned
28,077
384
Minions Killed
322
0
Camps Cleared
0
1,213,758
Distance Traveled
1,036,546
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,783
565
87
7
0
234,158
5
L
Scylla
6,468
539
92
8
0
203,661
4
L
Thor
5,568
464
63
5
0
198,146
3
L
Aphrodite
5,050
421
48
4
0
224,783
7
W
Izanami
6,178
515
85
7
0
223,504
2
L
Medusa
5,770
481
66
6
0
210,643
1
W
Chaac
7,653
638
91
8
0
236,819
3
W
Geb
6,721
560
30
3
0
250,238
5
L
Erlang Shen
5,221
435
53
4
0
199,313
1
W
Fenrir
7,169
597
91
8
0
269,039
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role