Player Matchup

Sobek
Sobek
Diamond II
 
Sobek
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Diamond V
 
Chaac
Diamond V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond III
 
Chang'e
Diamond III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,500 SR
1,500 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 112
1,951 SR
2,581 MMR
Hou Yi
Hou Yi
Grandmaster
Kοrpz
Hou Yi
Grandmaster
Level 145
God Stats
31W - 3L
2,076 SR
Queue Stats
197W - 45L
2,706 MMR
Party 1
He Bo
He Bo
Masters
Tαco
He Bo
Masters
Level 139
God Stats
10W - 0L
2,134 SR
Queue Stats
184W - 18L
3,074 MMR
Party 1
Ares
Ares
Diamond V
itz_Mutation
Ares
Diamond V
Level 53
God Stats
13W - 10L
1,644 SR
Queue Stats
82W - 82L
1,965 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
1 / 1 / 0
6,341
634
1,233
6,529
4,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
 
Chaac
9
1 / 3 / 1
6,303
630
4,670
10,181
8,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
 
Chang'e
9
0 / 4 / 1
6,014
601
3,366
8,379
2,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
AphroditePersephoneScyllaThothSet

VS

Bans
CabrakanCu ChulainnGuan YuAthenaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Kοrpz
Hou Yi
11
4 / 1 / 2
7,329
733
9,727
5,066
2,077
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

He Bo
Tαco
He Bo
11
3 / 1 / 5
7,548
755
7,671
4,787
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 0 / 5
7,343
734
3,067
4,931
3,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
8
8
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
1
0
1
L
Chaac
 
Chaac
1
3
1
0.5
L
Chang'e
 
Chang'e
0
4
1
0.13
W
Hou Yi
Kοrpz
Hou Yi
4
1
2
5
W
He Bo
Tαco
He Bo
3
1
5
5.5
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,269
Damage
20,465
25,089
Taken
14,784
15,250
Mitigated
6,759
10,110
Healing
5,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,233
94
0
2,110
6,529
4,128
0
1,893
4,488
6,781
0
L
Chaac
 
Chaac
4,670
655
0
3,147
10,181
8,337
0
5,586
4,375
0
15,268
L
Chang'e
 
Chang'e
3,366
36
1,593
3,260
8,379
2,785
0
2,857
5,426
25,170
0
W
Hou Yi
Kοrpz
Hou Yi
9,727
5,854
0
1,984
5,066
2,077
1,336
2,108
2,783
0
28,655
W
He Bo
Tαco
He Bo
7,671
178
0
1,544
4,787
1,644
454
1,736
2,876
31,432
0
W
3,067
137
0
2,322
4,931
3,038
298
770
4,061
14,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,658
Gold Earned
22,220
83
Minions Killed
121
0
Camps Cleared
0
466,383
Distance Traveled
540,333
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,341
634
7
1
0
117,318
2
L
Chaac
6,303
630
25
3
0
184,763
1
L
Chang'e
6,014
601
51
5
0
164,302
4
W
Hou Yi
7,329
733
42
4
0
172,666
0
W
He Bo
7,548
755
56
6
0
175,293
2
W
Ares
7,343
734
23
2
0
192,374
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role