Player Matchup

Apollo
Apollo
BolasDeMadera93
Apollo
Level 107
God Stats
3W - 2L
1,369 SR
Queue Stats
15W - 16L
1,569 Elo+
Party 3
Cthulhu
Cthulhu
Stone19298
Cthulhu
Level 128
God Stats
25W - 18L
1,546 SR
Queue Stats
116W - 120L
1,510 Elo+
Party 2
Artio
Artio
Swim_panda_
Artio
Level 124
God Stats
4W - 5L
1,500 SR
Queue Stats
155W - 137L
1,644 Elo+
Party 3
Da Ji
Da Ji
pasteldaydream
Da Ji
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 144L
1,559 Elo+
Party 2
Tiamat
Tiamat
shadow_black1909
Tiamat
Level 122
God Stats
4W - 4L
1,616 SR
Queue Stats
26W - 35L
1,594 Elo+
Solo
Team Averages
Level 120
1,506 SR
1,575 Elo+

VS

Team Averages
Level 103
1,579 SR
1,542 Elo+
Nike
Nike
AntonioV14
Nike
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
201W - 226L
1,558 Elo+
Party 1
Ymir
Ymir
PEDROZA200
Ymir
Level 79
God Stats
6W - 4L
1,690 SR
Queue Stats
136W - 163L
1,487 Elo+
Party 1
Ratatoskr
Ratatoskr
extr3m3kill3r74
Ratatoskr
Level 87
God Stats
4W - 4L
1,464 SR
Queue Stats
226W - 227L
1,548 Elo+
Party 1
Jing Wei
Jing Wei
joseA38
Jing Wei
Level 154
God Stats
4W - 5L
1,741 SR
Queue Stats
456W - 459L
1,562 Elo+
Party 1
Agni
Agni
rnisinov
Agni
Level 108
God Stats
1W - 4L
1,500 SR
Queue Stats
251W - 255L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 0
8,188
482
6,308
10,960
3,595
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Stone19298
Cthulhu
12
0 / 2 / 1
7,226
425
5,886
10,942
6,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
2 / 2 / 2
9,235
543
9,928
19,707
19,230
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 1 / 2
6,852
403
1,929
11,091
3,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 3 / 0
7,982
470
5,192
12,294
6,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 1
9,348
550
8,749
11,922
7,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 2 / 4
8,102
477
3,429
10,353
7,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ratatoskr
extr3m3kill3r74
Ratatoskr
15
3 / 1 / 4
8,664
510
7,734
9,287
6,692
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jing Wei
joseA38
Jing Wei
15
2 / 2 / 7
8,786
517
10,488
12,684
4,392
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Agni
16
3 / 0 / 2
9,344
550
13,089
7,687
2,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
7
Kills
12
12
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
2
1
1.25
L
4
4
0
1
W
2
2
4
2
L
Cthulhu
Stone19298
Cthulhu
0
2
1
0.25
L
2
2
2
1.5
W
Ratatoskr
extr3m3kill3r74
Ratatoskr
3
1
4
5
W
Jing Wei
joseA38
Jing Wei
2
2
7
2.75
L
0
1
2
1
W
Agni
3
0
2
4
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,243
Damage
43,489
64,994
Taken
51,933
40,343
Mitigated
29,908
24,447
Healing
18,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,749
2,215
0
3,925
11,922
7,894
297
7,159
4,763
0
53,020
L
6,308
4,336
0
2,625
10,960
3,595
1,096
1,791
9,123
0
51,244
W
3,429
492
0
1,624
10,353
7,980
308
4,114
6,239
15,365
0
L
Cthulhu
Stone19298
Cthulhu
5,886
247
170
1,171
10,942
6,729
0
4,410
6,272
31,032
0
L
9,928
1,628
328
10,937
19,707
19,230
246
577
18,355
59,590
0
W
Ratatoskr
extr3m3kill3r74
Ratatoskr
7,734
1,659
0
3,139
9,287
6,692
0
2,202
7,085
0
57,838
W
Jing Wei
joseA38
Jing Wei
10,488
8,650
0
6,502
12,684
4,392
924
3,330
9,354
0
70,828
L
1,929
130
0
4,638
11,091
3,890
0
2,135
8,818
0
41,090
W
Agni
13,089
500
0
3,608
7,687
2,950
0
4,201
3,486
70,249
0
L
5,192
1,194
148
4,430
12,294
6,899
0
6,671
5,133
53,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,483
Gold Earned
44,244
463
Minions Killed
537
0
Camps Cleared
0
1,610,569
Distance Traveled
1,643,546
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,348
550
118
7
0
301,360
1
L
Apollo
8,188
482
94
6
0
288,758
7
W
Ymir
8,102
477
25
1
0
336,722
4
L
Cthulhu
7,226
425
41
2
0
362,770
6
L
Artio
9,235
543
143
8
0
308,208
2
W
Ratatoskr
8,664
510
108
6
0
380,011
1
W
Jing Wei
8,786
517
127
7
0
309,288
4
L
Da Ji
6,852
403
70
4
0
340,437
8
W
Agni
9,344
550
159
9
0
316,165
1
L
Tiamat
7,982
470
115
7
0
310,396
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role