Player Matchup

Izanami
Izanami
Beandoo
Izanami
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
225W - 194L
1,545 Elo+
Party 2
Yemoja
Yemoja
OgMufffin
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 152L
1,500 Elo+
Party 2
Bellona
Bellona
SketchxYz
Bellona
Level 114
God Stats
15W - 3L
1,751 SR
Queue Stats
132W - 111L
1,555 Elo+
Party 2
Ra
Ra
sickclutch
Ra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 114L
1,516 Elo+
Party 2
Mercury
Mercury
viewtifulbeau
Mercury
Level 109
God Stats
2W - 1L
1,705 SR
Queue Stats
259W - 211L
1,544 Elo+
Party 2
Team Averages
Level 74
1,591 SR
1,532 Elo+

VS

Team Averages
Level 45
1,529 SR
1,494 Elo+
Set
Set
FuriousGobblin
Set
Level 69
God Stats
5W - 0L
1,784 SR
Queue Stats
75W - 67L
1,522 Elo+
Party 1
Bellona
Bellona
Jyyu
Bellona
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
LordRagnarokk
Sobek
Level 25
God Stats
14W - 5L
1,620 SR
Queue Stats
46W - 29L
1,548 Elo+
Party 1
Janus
Janus
Remikdream1804
Janus
Level 93
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 16L
1,426 Elo+
Party 1
Neith
Neith
Zven190
Neith
Level 35
God Stats
1W - 1L
1,239 SR
Queue Stats
27W - 21L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Beandoo
Izanami
9
3 / 4 / 0
5,459
546
6,208
8,074
1,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
OgMufffin
Yemoja
6
0 / 6 / 0
4,227
423
514
5,963
2,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bellona
SketchxYz
Bellona
9
0 / 5 / 2
5,215
522
3,128
7,210
5,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 7 / 0
4,159
416
1,102
5,711
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
11
3 / 1 / 1
6,196
620
2,503
5,786
1,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 4
6,235
624
3,014
4,690
1,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
Jyyu
Bellona
12
6 / 1 / 0
6,809
681
6,725
8,495
5,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 2 / 8
6,242
624
2,794
6,726
3,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
7 / 0 / 1
7,055
706
4,693
3,567
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
Zven190
Neith
10
2 / 2 / 9
5,800
580
5,396
4,948
1,199
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
6
Kills
22
23
Deaths
6
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Izanami
Beandoo
Izanami
3
4
0
0.75
W
4
1
4
6
W
Bellona
Jyyu
Bellona
6
1
0
6
W
3
2
8
3.5
L
Yemoja
OgMufffin
Yemoja
0
6
0
0
W
7
0
1
7.5
L
Bellona
SketchxYz
Bellona
0
5
2
0.2
W
Neith
Zven190
Neith
2
2
9
3.25
L
0
7
0
0
L
Mercury
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,455
Damage
22,622
32,744
Taken
28,426
13,029
Mitigated
13,107
5,252
Healing
12,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Beandoo
Izanami
6,208
3,772
0
1,958
8,074
1,854
0
1,855
6,215
0
28,415
W
3,014
948
0
2,057
4,690
1,896
0
72
4,593
0
31,497
W
Bellona
Jyyu
Bellona
6,725
2,214
0
4,812
8,495
5,568
202
38
8,157
0
35,436
W
2,794
525
0
2,993
6,726
3,396
270
639
6,047
7,213
0
L
Yemoja
OgMufffin
Yemoja
514
439
212
351
5,963
2,028
0
3,123
2,782
2,849
0
W
4,693
781
0
490
3,567
1,048
384
404
3,137
34,567
0
L
Bellona
SketchxYz
Bellona
3,128
1,213
0
1,458
7,210
5,859
0
0
7,210
0
19,884
W
Neith
Zven190
Neith
5,396
2,681
0
2,266
4,948
1,199
635
391
4,551
0
30,116
L
1,102
423
0
630
5,711
1,557
0
1,925
3,658
12,690
0
L
Mercury
2,503
935
0
643
5,786
1,731
0
364
5,392
0
31,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,256
Gold Earned
32,141
195
Minions Killed
296
0
Camps Cleared
0
878,353
Distance Traveled
997,945
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,459
546
55
6
0
176,833
3
W
Set
6,235
624
67
7
0
227,684
0
W
Bellona
6,809
681
81
8
0
203,362
0
W
Sobek
6,242
624
10
1
0
202,133
2
L
Yemoja
4,227
423
6
1
0
150,587
1
W
Janus
7,055
706
75
8
0
197,839
0
L
Bellona
5,215
522
43
4
0
174,494
3
W
Neith
5,800
580
63
6
0
166,927
3
L
Ra
4,159
416
25
3
0
153,429
1
L
Mercury
6,196
620
66
7
0
223,010
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role