Player Matchup

Erlang Shen
Erlang Shen
Balgitt
Erlang Shen
Level 26
God Stats
1W - 2L
1,686 SR
Queue Stats
19W - 16L
1,568 Elo+
Party 1
Chiron
Chiron
Herascesar
Chiron
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 88L
1,497 Elo+
Party 1
Merlin
Merlin
MiMadreElBicho
Merlin
Level 29
God Stats
3W - 2L
1,770 SR
Queue Stats
100W - 105L
1,479 Elo+
Party 1
Nemesis
Nemesis
ToejamLunacy
Nemesis
Level 25
God Stats
37W - 31L
1,596 SR
Queue Stats
49W - 47L
1,566 Elo+
Solo
Ymir
Ymir
Yozhimar7
Ymir
Level 13
God Stats
12W - 13L
1,955 SR
Queue Stats
37W - 35L
1,569 Elo+
Party 1
Team Averages
Level 44
1,701 SR
1,536 Elo+

VS

Team Averages
Level 32
1,487 SR
1,627 Elo+
Kali
Kali
Anguis Rex
Kali
Level 49
God Stats
27W - 15L
1,660 SR
Queue Stats
235W - 190L
1,581 Elo+
Party 3
Sol
Sol
DapperShatter
Sol
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 35L
1,785 Elo+
Party 3
Chaac
Chaac
IJetpackI
Chaac
Level 65
God Stats
26W - 17L
1,278 SR
Queue Stats
159W - 122L
1,509 Elo+
Party 2
Khepri
Khepri
MasterSkyrus
Khepri
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 29L
1,329 Elo+
Party 3
Danzaburou
Danzaburou
bandidodeculo
Danzaburou
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 1L
1,932 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Balgitt
Erlang Shen
16
0 / 6 / 1
9,632
419
8,177
23,255
10,696
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
Herascesar
Chiron
18
7 / 7 / 5
11,343
493
19,330
23,784
8,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 6 / 0
11,017
479
9,717
15,041
6,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
ToejamLunacy
Nemesis
16
2 / 2 / 2
9,825
427
7,582
11,751
4,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
13
3 / 10 / 4
8,978
390
6,485
21,152
17,584
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 0 / 10
13,456
585
16,397
17,076
12,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
5 / 4 / 5
12,222
531
8,935
12,885
4,456
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
IJetpackI
Chaac
18
1 / 0 / 4
11,820
514
10,451
16,949
21,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
16
2 / 10 / 8
10,331
449
5,346
14,235
8,770
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
bandidodeculo
Danzaburou
20
14 / 1 / 9
15,251
663
30,938
25,521
10,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
67
15
Kills
31
31
Deaths
15
12
Assists
36
Player
Kills
Deaths
Assists
KDA
W
9
0
10
14
L
Erlang Shen
Balgitt
Erlang Shen
0
6
1
0.08
W
5
4
5
1.88
L
Chiron
Herascesar
Chiron
7
7
5
1.36
W
Chaac
IJetpackI
Chaac
1
0
4
3
W
Khepri
2
10
8
0.6
L
3
6
0
0.5
L
Nemesis
ToejamLunacy
Nemesis
2
2
2
1.5
L
Ymir
3
10
4
0.5
W
Danzaburou
bandidodeculo
Danzaburou
14
1
9
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,291
Damage
72,067
94,983
Taken
86,666
47,867
Mitigated
58,018
23,229
Healing
40,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,397
9,223
0
7,115
17,076
12,128
2,646
1,274
15,652
0
102,939
L
Erlang Shen
Balgitt
Erlang Shen
8,177
4,090
0
7,458
23,255
10,696
126
1,727
20,860
0
46,967
W
8,935
3,308
0
5,309
12,885
4,456
1,208
3,733
8,636
59,403
0
L
Chiron
Herascesar
Chiron
19,330
8,470
849
11,137
23,784
8,892
1,008
1,947
21,837
0
80,262
W
Chaac
IJetpackI
Chaac
10,451
2,588
99
7,132
16,949
21,681
1,055
0
16,949
0
69,604
W
Khepri
5,346
919
0
0
14,235
8,770
180
5,313
8,844
20,797
0
L
9,717
527
0
2,078
15,041
6,170
406
4,799
10,242
73,588
0
L
Nemesis
ToejamLunacy
Nemesis
7,582
3,449
0
1,707
11,751
4,525
0
267
11,434
0
65,668
L
Ymir
6,485
1,238
0
0
21,152
17,584
0
5,541
15,611
22,011
0
W
Danzaburou
bandidodeculo
Danzaburou
30,938
14,780
0
21,273
25,521
10,983
3,769
5,068
20,383
0
134,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,795
Gold Earned
63,080
484
Minions Killed
552
0
Camps Cleared
0
2,029,487
Distance Traveled
2,198,009
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
13,456
585
129
6
0
507,654
4
L
Erlang Shen
9,632
419
99
4
0
444,612
2
W
Sol
12,222
531
106
5
0
428,832
3
L
Chiron
11,343
493
130
6
0
366,013
0
W
Chaac
11,820
514
113
5
0
454,095
3
W
Khepri
10,331
449
27
1
0
421,231
1
L
Merlin
11,017
479
126
5
0
363,554
3
L
Nemesis
9,825
427
102
4
0
478,587
9
L
Ymir
8,978
390
27
1
0
376,721
1
W
Danzaburou
15,251
663
177
8
0
386,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role