Player Matchup

Scylla
Scylla
Gold V
ElManupipe
Scylla
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Silver III
belfamont29
Chiron
Silver III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Gold III
jhon1104
Sobek
Gold III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,500 SR
1,500 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 133
1,608 SR
1,428 MMR
Kuzenbo
Kuzenbo
Bronze III
B00geyman77
Kuzenbo
Bronze III
Level 113
God Stats
12W - 3L
1,827 SR
Queue Stats
15W - 21L
1,395 MMR
Solo
Chang'e
Chang'e
Silver I
Upandi
Chang'e
Silver I
Level 147
God Stats
1W - 2L
1,496 SR
Queue Stats
28W - 49L
1,390 MMR
Solo
Neith
Neith
Silver I
tesaguasu
Neith
Silver I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ElManupipe
Scylla
11
3 / 3 / 2
7,585
690
5,084
5,027
1,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chiron
11
2 / 1 / 2
7,253
659
9,072
8,830
3,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sobek
jhon1104
Sobek
9
0 / 2 / 5
6,596
600
3,594
13,024
12,355
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AphroditeCthulhuThothPersephoneDanzaburou

VS

Bans
CupidMedusaSkadiIzanamiAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
B00geyman77
Kuzenbo
10
1 / 1 / 4
7,664
697
5,972
9,141
7,074
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Upandi
Chang'e
10
5 / 3 / 0
7,900
718
7,161
9,417
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
tesaguasu
Neith
11
0 / 1 / 6
7,210
655
6,238
6,010
2,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
5
Kills
6
6
Deaths
5
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
B00geyman77
Kuzenbo
1
1
4
3
W
Scylla
ElManupipe
Scylla
3
3
2
1.33
L
Chang'e
Upandi
Chang'e
5
3
0
1.67
W
Chiron
2
1
2
3
W
Sobek
jhon1104
Sobek
0
2
5
1.25
L
Neith
tesaguasu
Neith
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,750
Damage
19,371
26,881
Taken
24,568
17,049
Mitigated
12,197
7,844
Healing
11,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
B00geyman77
Kuzenbo
5,972
2,484
567
2,382
9,141
7,074
30
2,304
6,763
14,027
0
W
Scylla
ElManupipe
Scylla
5,084
718
0
500
5,027
1,626
343
3,100
1,757
27,726
0
L
Chang'e
Upandi
Chang'e
7,161
548
1,732
3,515
9,417
3,121
20
4,329
4,942
26,243
0
W
Chiron
9,072
4,394
738
4,437
8,830
3,068
1,189
4,041
4,637
0
37,609
W
Sobek
jhon1104
Sobek
3,594
420
0
2,169
13,024
12,355
14
5,440
7,250
9,634
0
L
Neith
tesaguasu
Neith
6,238
2,816
0
3,174
6,010
2,002
740
1,841
4,125
0
34,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,434
Gold Earned
22,774
131
Minions Killed
121
0
Camps Cleared
0
566,051
Distance Traveled
596,785
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,664
697
7
1
0
217,692
2
W
Scylla
7,585
690
56
5
0
174,648
3
L
Chang'e
7,900
718
43
4
0
207,116
3
W
Chiron
7,253
659
58
5
0
193,678
0
W
Sobek
6,596
600
17
2
0
197,725
2
L
Neith
7,210
655
71
6
0
171,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role