Player Matchup

Sun Wukong
Sun Wukong
GelidusPanda
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,479 Elo+
Party 2
Hera
Hera
NOVAIIMakoto
Hera
Level 68
God Stats
19W - 22L
1,545 SR
Queue Stats
109W - 130L
1,315 Elo+
Party 2
Arachne
Arachne
Wallstreet
Arachne
Level 121
God Stats
1W - 1L
1,708 SR
Queue Stats
261W - 170L
1,575 Elo+
Party 2
Team Averages
Level 69
1,584 SR
1,456 Elo+

VS

Team Averages
Level 60
1,595 SR
1,475 Elo+
Sobek
Sobek
Brandini7
Sobek
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 83L
1,461 Elo+
Party 1
Hera
Hera
Ms_CalQLated
Hera
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
65W - 81L
1,461 Elo+
Party 1
Pele
Pele
retrac02
Pele
Level 25
God Stats
3W - 1L
1,784 SR
Queue Stats
31W - 41L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GelidusPanda
Sun Wukong
15
2 / 4 / 8
11,312
628
12,752
18,782
15,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
0 / 7 / 6
9,946
553
10,574
10,348
3,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Wallstreet
Arachne
14
12 / 9 / 1
13,225
735
14,204
20,384
9,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Brandini7
Sobek
15
4 / 4 / 14
11,839
658
13,005
19,301
20,995
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 7 / 10
11,196
622
8,411
11,811
3,299
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
17
13 / 3 / 4
13,361
742
17,186
17,707
9,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
47
14
Kills
19
20
Deaths
14
15
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sobek
Brandini7
Sobek
4
4
14
2.75
L
Sun Wukong
GelidusPanda
Sun Wukong
2
4
8
1.5
W
2
7
10
1
L
0
7
6
0.43
L
Arachne
Wallstreet
Arachne
12
9
1
1.39
W
Pele
13
3
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,530
Damage
38,602
49,514
Taken
48,819
28,390
Mitigated
34,245
8,055
Healing
7,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Brandini7
Sobek
13,005
526
0
4,174
19,301
20,995
105
3,708
14,632
30,298
0
L
Sun Wukong
GelidusPanda
Sun Wukong
12,752
2,238
0
1,140
18,782
15,759
720
8,158
10,624
0
45,163
W
8,411
2,588
1,065
840
11,811
3,299
428
2,893
8,545
37,081
0
L
10,574
2,449
1,144
1,333
10,348
3,506
0
5,423
4,925
42,041
0
L
Arachne
Wallstreet
Arachne
14,204
10,274
0
4,438
20,384
9,125
0
8,023
12,361
0
27,842
W
Pele
17,186
3,852
0
1,636
17,707
9,951
1,720
3,450
13,705
0
67,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,483
Gold Earned
36,396
145
Minions Killed
197
0
Camps Cleared
0
1,002,158
Distance Traveled
992,769
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,839
658
44
2
0
354,021
0
L
Sun Wukong
11,312
628
47
3
0
353,863
0
W
Hera
11,196
622
59
3
0
287,278
0
L
Hera
9,946
553
71
4
0
328,952
2
L
Arachne
13,225
735
27
2
0
319,343
1
W
Pele
13,361
742
94
5
0
351,470
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role