Player Matchup

Neith
Neith
BrothersGrimm33
Neith
Level 64
God Stats
5W - 3L
1,975 SR
Queue Stats
76W - 59L
1,516 Elo+
Party 1
Geb
Geb
ClassicNegev
Geb
Level 29
God Stats
9W - 9L
1,580 SR
Queue Stats
27W - 28L
1,506 Elo+
Party 1
Mercury
Mercury
CurvyCommunist
Mercury
Level 29
God Stats
14W - 8L
1,720 SR
Queue Stats
19W - 16L
1,524 Elo+
Party 1
The Morrigan
The Morrigan
ImmortalToeMan
The Morrigan
Level 68
God Stats
2W - 3L
1,602 SR
Queue Stats
152W - 114L
1,542 Elo+
Party 1
Fenrir
Fenrir
divorce56
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,585 Elo+
Party 1
Team Averages
Level 44
1,675 SR
1,535 Elo+

VS

Team Averages
Level 77
1,526 SR
1,477 Elo+
Sylvanus
Sylvanus
FlashCamBam33
Sylvanus
Level 87
God Stats
5W - 5L
1,500 SR
Queue Stats
171W - 185L
1,492 Elo+
Party 2
Danzaburou
Danzaburou
MisaMeow
Danzaburou
Level 158
God Stats
2W - 2L
1,632 SR
Queue Stats
659W - 653L
1,502 Elo+
Party 3
Bastet
Bastet
Nasty Klarity
Bastet
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 200L
1,396 Elo+
Party 2
Thor
Thor
Pls_Gank_Jg_dif
Thor
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 20L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Sox_Dud
Baron Samedi
Level 108
God Stats
5W - 1L
1,500 SR
Queue Stats
583W - 538L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 3
8,445
402
7,037
12,625
4,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 8 / 4
7,370
351
3,681
15,518
5,993
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 6 / 5
8,310
396
5,969
15,926
5,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

The Morrigan
ImmortalToeMan
The Morrigan
14
2 / 6 / 1
8,471
403
5,135
10,667
3,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
divorce56
Fenrir
12
3 / 8 / 1
8,154
388
4,634
14,283
10,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FlashCamBam33
Sylvanus
13
3 / 2 / 15
9,857
469
8,022
14,200
15,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
MisaMeow
Danzaburou
19
14 / 0 / 8
12,577
599
13,533
11,043
6,150
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 3 / 6
9,127
435
4,250
11,197
3,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
9 / 0 / 10
11,030
525
7,325
9,498
8,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Sox_Dud
Baron Samedi
16
7 / 3 / 11
10,637
507
19,560
12,524
6,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
85
8
Kills
35
35
Deaths
8
14
Assists
50
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
L
1
8
4
0.38
L
1
6
5
0.58
W
Sylvanus
FlashCamBam33
Sylvanus
3
2
15
5.25
L
The Morrigan
ImmortalToeMan
The Morrigan
2
6
1
0.42
W
Danzaburou
MisaMeow
Danzaburou
14
0
8
18
W
2
3
6
1.67
W
9
0
10
14
W
Baron Samedi
Sox_Dud
Baron Samedi
7
3
11
4.17
L
Fenrir
divorce56
Fenrir
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,456
Damage
52,690
69,019
Taken
58,462
29,617
Mitigated
40,578
9,858
Healing
32,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,037
1,546
0
2,383
12,625
4,050
0
3,420
9,180
0
46,824
L
3,681
389
0
854
15,518
5,993
0
8,742
5,529
9,470
0
L
5,969
2,850
0
3,467
15,926
5,713
0
3,777
12,024
0
50,573
W
Sylvanus
FlashCamBam33
Sylvanus
8,022
1,326
3,408
5,973
14,200
15,734
692
2,322
11,618
30,437
0
L
The Morrigan
ImmortalToeMan
The Morrigan
5,135
805
0
500
10,667
3,717
0
5,715
4,815
48,317
1,015
W
Danzaburou
MisaMeow
Danzaburou
13,533
7,389
0
8,259
11,043
6,150
1,133
594
10,424
0
93,881
W
4,250
661
0
3,218
11,197
3,872
563
846
10,291
0
44,994
W
7,325
249
0
4,444
9,498
8,170
298
866
8,290
0
51,108
W
Baron Samedi
Sox_Dud
Baron Samedi
19,560
800
2,810
4,050
12,524
6,652
368
2,850
9,297
66,180
0
L
Fenrir
divorce56
Fenrir
4,634
578
0
2,654
14,283
10,144
0
5,866
8,033
0
23,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,750
Gold Earned
53,228
343
Minions Killed
466
0
Camps Cleared
0
1,879,933
Distance Traveled
1,997,915
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,445
402
85
4
0
330,278
5
L
Geb
7,370
351
15
1
0
416,572
0
L
Mercury
8,310
396
85
4
0
431,970
0
W
Sylvanus
9,857
469
27
1
0
384,560
7
L
The Morrigan
8,471
403
111
5
0
349,622
6
W
Danzaburou
12,577
599
144
7
0
395,651
0
W
Bastet
9,127
435
81
4
0
459,038
3
W
Thor
11,030
525
113
5
0
378,631
7
W
Baron Samedi
10,637
507
101
5
0
380,035
2
L
Fenrir
8,154
388
47
2
0
351,491
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role