Player Matchup

Danzaburou
Danzaburou
Cuvaz
Danzaburou
Level 6
God Stats
6W - 2L
1,643 SR
Queue Stats
18W - 16L
1,723 Elo+
Party 2
Chaac
Chaac
Droyma
Chaac
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 73L
1,427 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Loathe
Kumbhakarna
Level 29
God Stats
5W - 5L
1,759 SR
Queue Stats
14W - 12L
1,677 Elo+
Party 2
Ra
Ra
Squirroon
Ra
Level 16
God Stats
5W - 4L
1,644 SR
Queue Stats
118W - 132L
1,515 Elo+
Solo
Sol
Sol
iTSnaZzyBro
Sol
Level 20
God Stats
1W - 1L
1,668 SR
Queue Stats
30W - 29L
1,479 Elo+
Solo
Team Averages
Level 35
1,643 SR
1,564 Elo+

VS

Team Averages
Level 21
1,598 SR
1,518 Elo+
Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AcousticTsunami
Neith
Level 13
God Stats
2W - 0L
1,780 SR
Queue Stats
15W - 8L
1,597 Elo+
Party 1
Mulan
Mulan
ChaoticFlop
Mulan
Level 16
God Stats
2W - 1L
1,616 SR
Queue Stats
19W - 18L
1,520 Elo+
Party 1
Tiamat
Tiamat
HeadScoped
Tiamat
Level 28
God Stats
3W - 1L
1,492 SR
Queue Stats
39W - 45L
1,483 Elo+
Solo
Ymir
Ymir
gravitytitan614
Ymir
Level 18
God Stats
4W - 4L
1,604 SR
Queue Stats
4W - 4L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cuvaz
Danzaburou
7
0 / 3 / 1
4,810
437
2,663
5,112
1,359
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chaac
Droyma
Chaac
10
4 / 2 / 0
5,934
539
6,903
7,773
4,014
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kumbhakarna
Loathe
Kumbhakarna
6
0 / 7 / 0
4,211
383
408
10,655
4,976
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 0 / 0
4,853
441
1,221
3,263
936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 1 / 0
5,765
524
2,540
6,400
1,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 2 / 2
6,272
570
2,468
7,191
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

11
10 / 2 / 2
6,838
622
9,449
4,717
1,407
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
0 / 2 / 1
5,989
544
2,270
5,746
2,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
HeadScoped
Tiamat
9
1 / 2 / 0
5,287
481
1,409
5,014
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
1 / 0 / 9
6,510
592
3,412
4,227
1,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
7
Kills
13
13
Deaths
8
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
2
2
1
W
10
2
2
5.5
W
0
2
1
0.25
L
Danzaburou
Cuvaz
Danzaburou
0
3
1
0.17
L
Chaac
Droyma
Chaac
4
2
0
2
W
Tiamat
HeadScoped
Tiamat
1
2
0
0.5
L
Kumbhakarna
Loathe
Kumbhakarna
0
7
0
0
L
0
0
0
0
W
1
0
9
5.5
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,735
Damage
19,008
33,203
Taken
26,895
12,921
Mitigated
10,011
7,981
Healing
7,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,468
1,530
201
2,675
7,191
2,000
1,043
709
6,482
0
36,445
W
9,449
5,609
0
1,234
4,717
1,407
683
1,043
3,674
0
28,422
W
2,270
533
0
1,442
5,746
2,813
814
487
5,259
0
26,107
L
Danzaburou
Cuvaz
Danzaburou
2,663
1,398
0
236
5,112
1,359
0
401
4,632
0
18,370
L
Chaac
Droyma
Chaac
6,903
902
0
2,760
7,773
4,014
0
835
6,775
0
32,043
W
Tiamat
HeadScoped
Tiamat
1,409
56
0
1,312
5,014
1,830
136
574
4,440
25,179
0
L
Kumbhakarna
Loathe
Kumbhakarna
408
59
0
621
10,655
4,976
106
1,692
8,963
8,455
0
L
1,221
102
0
672
3,263
936
25
1,007
2,024
23,233
0
W
3,412
1,154
0
876
4,227
1,961
0
1,356
2,871
10,432
0
L
2,540
208
0
3,692
6,400
1,636
54
625
5,775
36,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,573
Gold Earned
30,896
196
Minions Killed
257
0
Camps Cleared
0
963,487
Distance Traveled
954,541
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,272
570
84
8
0
185,046
3
W
Neith
6,838
622
46
4
0
168,633
1
W
Mulan
5,989
544
69
6
0
212,534
1
L
Danzaburou
4,810
437
30
3
0
190,366
0
L
Chaac
5,934
539
49
4
0
220,672
1
W
Tiamat
5,287
481
43
4
0
193,115
3
L
Kumbhakarna
4,211
383
14
1
0
183,773
0
L
Ra
4,853
441
41
4
0
195,129
0
W
Ymir
6,510
592
15
1
0
195,213
0
L
Sol
5,765
524
62
6
0
173,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role