Player Matchup

Tiamat
Tiamat
Chachan1501
Tiamat
Level 26
God Stats
0W - 5L
1,326 SR
Queue Stats
209W - 258L
1,390 Elo+
Solo
Bellona
Bellona
Ditotrix3
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,053 Elo+
Party 4
Hel
Hel
Irie707
Hel
Level 21
God Stats
4W - 5L
1,166 SR
Queue Stats
6W - 9L
1,163 Elo+
Party 2
Bakasura
Bakasura
Mothicc
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,053 Elo+
Party 4
Cernunnos
Cernunnos
Stonedraptor92
Cernunnos
Level 3
God Stats
3W - 4L
1,500 SR
Queue Stats
26W - 35L
1,163 Elo+
Party 2
Team Averages
Level 12
1,399 SR
1,164 Elo+

VS

Team Averages
Level 21
1,599 SR
1,367 Elo+
King Arthur
King Arthur
DZcarry
King Arthur
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 96L
1,273 Elo+
Solo
Hun Batz
Hun Batz
Faithful01
Hun Batz
Level 26
God Stats
8W - 5L
1,425 SR
Queue Stats
32W - 24L
1,389 Elo+
Party 3
Medusa
Medusa
Hai098
Medusa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 30L
1,360 Elo+
Party 3
Nu Wa
Nu Wa
Rykattu
Nu Wa
Level 25
God Stats
5W - 5L
1,551 SR
Queue Stats
15W - 18L
1,455 Elo+
Party 1
Ymir
Ymir
WOLVEREY
Ymir
Level 23
God Stats
1W - 0L
2,017 SR
Queue Stats
9W - 14L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
2 / 4 / 1
6,401
533
3,035
6,343
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
Ditotrix3
Bellona
7
1 / 7 / 1
5,035
420
3,359
8,291
4,919
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hel
8
0 / 3 / 2
5,125
427
3,135
4,930
1,172
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
Mothicc
Bakasura
9
2 / 6 / 1
5,591
466
1,956
9,124
2,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cernunnos
Stonedraptor92
Cernunnos
9
2 / 2 / 0
5,754
480
5,614
6,628
2,033
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DZcarry
King Arthur
11
0 / 1 / 4
6,224
519
2,504
6,824
3,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
Faithful01
Hun Batz
13
8 / 2 / 4
7,966
664
8,404
7,945
2,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Hai098
Medusa
11
10 / 1 / 3
7,221
602
6,029
7,155
2,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
Rykattu
Nu Wa
12
2 / 1 / 4
6,835
570
5,784
3,885
1,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
11
2 / 2 / 7
7,027
586
2,895
6,209
4,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
7
Kills
22
22
Deaths
7
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
4
1
0.63
W
King Arthur
DZcarry
King Arthur
0
1
4
2
L
Bellona
Ditotrix3
Bellona
1
7
1
0.21
W
Hun Batz
Faithful01
Hun Batz
8
2
4
5
W
Medusa
Hai098
Medusa
10
1
3
11.5
L
Hel
0
3
2
0.33
L
Bakasura
Mothicc
Bakasura
2
6
1
0.42
W
Nu Wa
Rykattu
Nu Wa
2
1
4
4
L
Cernunnos
Stonedraptor92
Cernunnos
2
2
0
1
W
Ymir
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,099
Damage
25,616
35,316
Taken
32,018
14,758
Mitigated
13,606
5,689
Healing
8,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
3,035
261
0
1,192
6,343
3,859
0
1,708
4,625
23,582
0
W
King Arthur
DZcarry
King Arthur
2,504
321
0
1,272
6,824
3,530
175
1,813
5,007
0
15,490
L
Bellona
Ditotrix3
Bellona
3,359
912
0
562
8,291
4,919
0
2,818
5,473
0
9,247
W
Hun Batz
Faithful01
Hun Batz
8,404
2,864
0
2,523
7,945
2,617
995
1,257
6,573
0
46,650
W
Medusa
Hai098
Medusa
6,029
3,034
0
3,454
7,155
2,193
1,385
810
6,164
0
23,597
L
Hel
3,135
650
425
1,350
4,930
1,172
229
395
4,460
12,892
0
L
Bakasura
Mothicc
Bakasura
1,956
1,591
0
1,015
9,124
2,775
0
2,897
6,227
0
19,361
W
Nu Wa
Rykattu
Nu Wa
5,784
1,634
0
750
3,885
1,108
460
1,107
2,365
34,840
0
L
Cernunnos
Stonedraptor92
Cernunnos
5,614
2,981
147
998
6,628
2,033
697
861
5,642
0
25,753
W
Ymir
2,895
711
0
504
6,209
4,158
977
787
5,271
22,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,906
Gold Earned
35,273
178
Minions Killed
248
0
Camps Cleared
0
1,016,208
Distance Traveled
1,095,759
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,401
533
49
4
0
194,261
0
W
King Arthur
6,224
519
31
3
0
240,332
0
L
Bellona
5,035
420
13
1
0
177,519
0
W
Hun Batz
7,966
664
85
7
0
241,350
2
W
Medusa
7,221
602
35
3
0
205,460
0
L
Hel
5,125
427
25
2
0
200,399
0
L
Bakasura
5,591
466
48
4
0
259,632
1
W
Nu Wa
6,835
570
61
5
0
212,113
0
L
Cernunnos
5,754
480
43
4
0
184,397
1
W
Ymir
7,027
586
36
3
0
196,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role