Player Matchup

Achilles
Achilles
KingSlave01_
Achilles
Level 64
God Stats
7W - 7L
1,583 SR
Queue Stats
395W - 415L
1,450 Elo+
Party 1
Medusa
Medusa
NerfScyllaDotEXE
Medusa
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Nicphantom
Tiamat
Level 23
God Stats
6W - 12L
1,296 SR
Queue Stats
254W - 267L
1,632 Elo+
Party 2
Erlang Shen
Erlang Shen
PYAGunzblazing
Erlang Shen
Level 99
God Stats
13W - 13L
1,610 SR
Queue Stats
628W - 561L
1,526 Elo+
Party 2
Cthulhu
Cthulhu
spooky13saint
Cthulhu
Level 46
God Stats
7W - 11L
1,373 SR
Queue Stats
718W - 747L
1,388 Elo+
Party 1
Team Averages
Level 64
1,473 SR
1,499 Elo+

VS

Team Averages
Level 58
1,565 SR
1,534 Elo+
Chang'e
Chang'e
Aem99
Chang'e
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,642 Elo+
Party 4
King Arthur
King Arthur
Gizmo_Affinity
King Arthur
Level 17
God Stats
2W - 0L
1,781 SR
Queue Stats
31W - 35L
1,422 Elo+
Party 3
Awilix
Awilix
Perfectly Minty
Awilix
Level 85
God Stats
16W - 16L
1,480 SR
Queue Stats
521W - 485L
1,494 Elo+
Party 3
Sylvanus
Sylvanus
SubarcticZeus
Sylvanus
Level 87
God Stats
3W - 5L
1,500 SR
Queue Stats
425W - 390L
1,504 Elo+
Party 3
Artemis
Artemis
x JG Carmyne x
Artemis
Level 65
God Stats
13W - 11L
1,563 SR
Queue Stats
173W - 179L
1,608 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KingSlave01_
Achilles
12
1 / 2 / 0
6,967
464
4,860
8,597
5,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 4 / 0
7,291
486
4,619
9,025
2,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
Nicphantom
Tiamat
11
0 / 5 / 1
6,150
410
3,029
7,603
3,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Erlang Shen
PYAGunzblazing
Erlang Shen
13
1 / 4 / 1
7,601
507
3,514
12,715
4,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
9
0 / 1 / 1
5,973
398
3,984
7,835
4,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aem99
Chang'e
17
7 / 1 / 4
9,825
655
9,258
10,306
3,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Gizmo_Affinity
King Arthur
11
0 / 1 / 2
6,599
440
2,591
6,282
4,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

15
7 / 0 / 3
8,959
597
8,387
9,359
3,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
SubarcticZeus
Sylvanus
11
0 / 1 / 7
7,162
477
4,691
7,545
7,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 0 / 2
7,548
503
3,622
6,717
2,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
16
16
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Aem99
Chang'e
7
1
4
9
W
King Arthur
Gizmo_Affinity
King Arthur
0
1
2
1
L
Achilles
KingSlave01_
Achilles
1
2
0
0.5
L
1
4
0
0.25
L
Tiamat
Nicphantom
Tiamat
0
5
1
0.1
L
Erlang Shen
PYAGunzblazing
Erlang Shen
1
4
1
0.38
W
7
0
3
8.5
W
Sylvanus
SubarcticZeus
Sylvanus
0
1
7
3.5
L
Cthulhu
0
1
1
0.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,006
Damage
28,549
45,775
Taken
40,209
21,344
Mitigated
22,317
12,339
Healing
20,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Aem99
Chang'e
9,258
792
1,021
5,167
10,306
3,886
821
2,880
7,064
74,376
0
W
King Arthur
Gizmo_Affinity
King Arthur
2,591
466
0
1,660
6,282
4,657
130
74
5,934
0
27,270
L
Achilles
KingSlave01_
Achilles
4,860
1,017
0
2,246
8,597
5,966
190
1,023
7,313
0
26,278
L
4,619
1,676
0
2,895
9,025
2,791
0
2,831
6,098
0
56,076
L
Tiamat
Nicphantom
Tiamat
3,029
567
0
1,629
7,603
3,064
0
2,845
4,678
23,627
0
L
Erlang Shen
PYAGunzblazing
Erlang Shen
3,514
1,843
0
3,044
12,715
4,988
0
3,213
9,390
0
57,269
W
8,387
3,606
0
3,651
9,359
3,649
0
876
8,259
0
57,501
W
Sylvanus
SubarcticZeus
Sylvanus
4,691
892
2,077
4,051
7,545
7,184
229
2,025
5,487
19,216
0
L
Cthulhu
3,984
325
811
1,714
7,835
4,535
0
3,627
4,122
13,275
0
W
3,622
1,329
0
3,188
6,717
2,941
0
714
6,003
0
45,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,982
Gold Earned
40,093
333
Minions Killed
434
0
Camps Cleared
0
1,285,482
Distance Traveled
1,410,869
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,825
655
152
10
0
299,887
3
W
King Arthur
6,599
440
55
4
0
268,572
3
L
Achilles
6,967
464
55
4
0
233,308
5
L
Medusa
7,291
486
103
7
0
274,628
5
L
Tiamat
6,150
410
46
3
0
239,313
4
L
Erlang Shen
7,601
507
102
7
0
254,840
1
W
Awilix
8,959
597
105
7
0
329,210
5
W
Sylvanus
7,162
477
30
2
0
262,933
3
L
Cthulhu
5,973
398
27
2
0
283,393
2
W
Artemis
7,548
503
92
6
0
250,267
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role