Player Matchup

Tiamat
Tiamat
Senturex
Tiamat
Level 56
God Stats
4W - 8L
1,170 SR
Queue Stats
28W - 35L
930 Elo+
Party 1
Chernobog
Chernobog
SquirelFeed
Chernobog
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 112L
895 Elo+
Party 1
Guan Yu
Guan Yu
slenderbeto19
Guan Yu
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 85
1,390 SR
1,108 Elo+

VS

Team Averages
Level 70
1,593 SR
1,514 Elo+
Sun Wukong
Sun Wukong
Drok1608
Sun Wukong
Level 98
God Stats
2W - 1L
1,771 SR
Queue Stats
325W - 485L
1,374 Elo+
Solo
Sol
Sol
IzzyV03
Sol
Level 59
God Stats
6W - 2L
1,508 SR
Queue Stats
7W - 5L
1,601 Elo+
Party 2
Ne Zha
Ne Zha
Protoman512
Ne Zha
Level 52
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 5L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Senturex
Tiamat
15
2 / 3 / 7
11,749
587
13,886
16,898
19,669
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
SquirelFeed
Chernobog
15
1 / 4 / 8
11,372
569
6,683
19,146
7,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
15
6 / 3 / 3
12,450
623
16,688
22,007
29,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Drok1608
Sun Wukong
18
3 / 1 / 6
13,061
653
14,121
21,080
18,168
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sol
17
3 / 2 / 6
13,024
651
25,963
12,378
3,594
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
15
4 / 6 / 5
12,576
629
8,914
15,665
5,499
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
27
9
Kills
10
10
Deaths
9
18
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Drok1608
Sun Wukong
3
1
6
6
W
Sol
3
2
6
3
W
Ne Zha
4
6
5
1.08
L
Tiamat
Senturex
Tiamat
2
3
7
1.83
L
Chernobog
SquirelFeed
Chernobog
1
4
8
1.25
L
Guan Yu
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,257
Damage
48,998
58,051
Taken
49,123
56,676
Mitigated
27,261
22,620
Healing
15,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Drok1608
Sun Wukong
14,121
3,768
0
5,130
21,080
18,168
689
6,611
14,289
0
78,185
W
Sol
25,963
8,069
0
6,927
12,378
3,594
2,324
4,407
7,796
95,941
0
W
Ne Zha
8,914
2,448
0
3,225
15,665
5,499
433
4,060
11,255
0
38,305
L
Tiamat
Senturex
Tiamat
13,886
1,260
1,527
4,895
16,898
19,669
138
6,668
10,230
58,659
0
L
Chernobog
SquirelFeed
Chernobog
6,683
3,383
0
6,702
19,146
7,704
307
8,995
10,151
0
45,976
L
Guan Yu
16,688
1,295
3,392
6,104
22,007
29,303
251
10,320
11,687
1,071
50,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,571
Gold Earned
38,661
225
Minions Killed
276
0
Camps Cleared
0
1,035,759
Distance Traveled
1,060,112
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,061
653
103
5
0
400,867
3
W
Sol
13,024
651
125
6
0
338,584
0
W
Ne Zha
12,576
629
48
2
0
320,661
4
L
Tiamat
11,749
587
84
4
0
335,690
1
L
Chernobog
11,372
569
80
4
0
325,431
3
L
Guan Yu
12,450
623
61
3
0
374,638
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role