Player Matchup

Ullr
Ullr
ChrisAcardi
Ullr
Level 125
God Stats
3W - 4L
1,500 SR
Queue Stats
267W - 234L
1,603 Elo+
Party 2
Sobek
Sobek
Rypach
Sobek
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,666 Elo+
Party 2
Nu Wa
Nu Wa
monkeyDcloud
Nu Wa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,597 Elo+
Solo
Bellona
Bellona
thiccysarah
Bellona
Level 16
God Stats
3W - 3L
1,240 SR
Queue Stats
352W - 278L
1,482 Elo+
Solo
Mercury
Mercury
warriorcode13
Mercury
Level 17
God Stats
2W - 1L
1,644 SR
Queue Stats
5W - 5L
1,547 Elo+
Solo
Team Averages
Level 33
1,477 SR
1,579 Elo+

VS

Team Averages
Level 20
1,584 SR
1,570 Elo+
Bellona
Bellona
NasalQuaser7020
Bellona
Level 14
God Stats
14W - 11L
1,530 SR
Queue Stats
40W - 39L
1,577 Elo+
Party 1
Arachne
Arachne
Wolipboi101
Arachne
Level 23
God Stats
30W - 14L
1,709 SR
Queue Stats
55W - 35L
1,583 Elo+
Party 1
Anubis
Anubis
YaBoiBigSexy69
Anubis
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 35L
1,640 Elo+
Solo
Hercules
Hercules
halfchuuk
Hercules
Level 26
God Stats
39W - 38L
1,681 SR
Queue Stats
168W - 148L
1,551 Elo+
Party 1
Izanami
Izanami
rcain1234
Izanami
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 0
8,149
582
4,485
10,189
3,210
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
Rypach
Sobek
6
0 / 5 / 0
4,965
355
2,423
7,556
2,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 9 / 0
5,357
383
6,160
7,635
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
thiccysarah
Bellona
10
0 / 4 / 1
6,135
438
7,520
10,873
8,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
7
0 / 7 / 0
5,239
374
3,749
11,468
2,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 6
7,492
535
8,158
10,688
8,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
Wolipboi101
Arachne
13
8 / 2 / 4
8,378
598
5,600
12,514
4,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
12 / 0 / 5
9,702
693
10,536
7,252
3,224
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
halfchuuk
Hercules
11
3 / 0 / 10
7,459
533
5,312
12,303
5,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Izanami
rcain1234
Izanami
15
3 / 1 / 2
9,152
654
7,880
8,662
3,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
56
3
Kills
29
29
Deaths
4
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
3
1
6
6
L
Sobek
Rypach
Sobek
0
5
0
0
W
Arachne
Wolipboi101
Arachne
8
2
4
5
W
12
0
5
14.5
W
Hercules
halfchuuk
Hercules
3
0
10
8
L
1
9
0
0.11
W
Izanami
rcain1234
Izanami
3
1
2
4
L
Bellona
thiccysarah
Bellona
0
4
1
0.13
L
Mercury
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,337
Damage
37,486
47,721
Taken
51,419
19,086
Mitigated
25,602
6,592
Healing
21,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,485
2,154
0
905
10,189
3,210
0
1,189
9,000
0
51,728
W
8,158
2,221
0
1,078
10,688
8,852
0
956
9,580
3,993
33,860
L
Sobek
Rypach
Sobek
2,423
378
0
667
7,556
2,710
0
3,875
3,681
6,584
0
W
Arachne
Wolipboi101
Arachne
5,600
4,718
0
5,950
12,514
4,218
862
1,144
11,270
0
34,765
W
10,536
887
0
5,374
7,252
3,224
1,282
3,116
3,850
72,454
0
W
Hercules
halfchuuk
Hercules
5,312
1,540
405
4,240
12,303
5,989
206
1,513
10,660
0
16,691
L
6,160
1,095
0
106
7,635
1,554
27
3,062
4,523
23,279
0
W
Izanami
rcain1234
Izanami
7,880
5,496
0
4,434
8,662
3,319
2,437
1,048
7,476
0
66,995
L
Bellona
thiccysarah
Bellona
7,520
2,303
0
2,360
10,873
8,769
0
1,159
9,362
0
30,938
L
Mercury
3,749
1,213
0
2,554
11,468
2,843
0
1,955
9,413
0
24,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,845
Gold Earned
42,183
277
Minions Killed
431
0
Camps Cleared
0
1,195,269
Distance Traveled
1,322,813
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,149
582
111
8
0
230,849
1
W
Bellona
7,492
535
69
5
0
294,396
0
L
Sobek
4,965
355
8
1
0
201,289
0
W
Arachne
8,378
598
64
5
0
283,702
1
W
Anubis
9,702
693
136
10
0
226,883
0
W
Hercules
7,459
533
27
2
0
303,014
1
L
Nu Wa
5,357
383
35
3
0
223,039
2
W
Izanami
9,152
654
135
10
0
214,818
5
L
Bellona
6,135
438
73
5
0
245,459
0
L
Mercury
5,239
374
50
4
0
294,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role