Player Matchup

Bellona
Bellona
Admiral Grump
Bellona
Level 44
God Stats
1W - 1L
1,522 SR
Queue Stats
18W - 9L
1,659 Elo+
Party 2
Ah Puch
Ah Puch
AmetuerCommander
Ah Puch
Level 29
God Stats
2W - 1L
1,549 SR
Queue Stats
67W - 51L
1,643 Elo+
Party 2
Tiamat
Tiamat
slipted
Tiamat
Level 70
God Stats
0W - 3L
1,500 SR
Queue Stats
102W - 126L
1,460 Elo+
Party 2
Team Averages
Level 48
1,524 SR
1,588 Elo+

VS

Team Averages
Level 76
1,456 SR
1,400 Elo+
He Bo
He Bo
Hash-browns_
He Bo
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 105L
1,432 Elo+
Party 1
Bastet
Bastet
I_Hunt-Drones
Bastet
Level 18
God Stats
12W - 20L
1,367 SR
Queue Stats
79W - 113L
1,291 Elo+
Party 1
King Arthur
King Arthur
XxRaZiELxX1994
King Arthur
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 144L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
3 / 9 / 3
9,493
633
8,977
19,824
17,328
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
3 / 8 / 7
10,759
717
10,872
17,024
5,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
slipted
Tiamat
13
5 / 11 / 3
10,478
699
7,855
17,335
9,586
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
22 / 5 / 4
13,560
904
31,727
19,230
7,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
4 / 5 / 13
10,758
717
9,055
13,662
4,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
XxRaZiELxX1994
King Arthur
14
2 / 2 / 14
10,645
710
6,684
12,063
9,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
59
11
Kills
28
28
Deaths
12
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bellona
3
9
3
0.5
L
3
8
7
0.81
W
22
5
4
4.8
W
4
5
13
2.1
W
King Arthur
XxRaZiELxX1994
King Arthur
2
2
14
4.5
L
Tiamat
slipted
Tiamat
5
11
3
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,704
Damage
47,466
54,183
Taken
44,955
32,498
Mitigated
21,835
6,616
Healing
11,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
8,977
2,116
0
1,039
19,824
17,328
0
10,919
8,659
0
18,579
L
10,872
360
0
3,449
17,024
5,584
272
9,360
7,614
32,634
0
W
31,727
1,811
255
9,294
19,230
7,160
1,025
7,221
11,602
73,214
0
W
9,055
2,785
0
1,084
13,662
4,842
262
5,699
7,693
0
20,567
W
King Arthur
XxRaZiELxX1994
King Arthur
6,684
806
0
598
12,063
9,833
392
5,114
6,781
0
29,127
L
Tiamat
slipted
Tiamat
7,855
1,588
0
2,128
17,335
9,586
0
11,542
5,598
31,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,730
Gold Earned
34,963
114
Minions Killed
161
0
Camps Cleared
0
630,647
Distance Traveled
795,195
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,493
633
22
1
0
219,130
2
L
Ah Puch
10,759
717
49
3
0
199,142
3
W
He Bo
13,560
904
112
7
0
253,982
1
W
Bastet
10,758
717
8
1
0
260,035
0
W
King Arthur
10,645
710
41
3
0
281,178
0
L
Tiamat
10,478
699
43
3
0
212,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role