Player Matchup

Nemesis
Nemesis
Eyoel
Nemesis
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 43L
1,482 Elo+
Solo
Cu Chulainn
Cu Chulainn
JeSuistonAmi
Cu Chulainn
Level 100
God Stats
2W - 2L
1,437 SR
Queue Stats
160W - 187L
1,410 Elo+
Solo
Anubis
Anubis
RogueTemplar
Anubis
Level 159
God Stats
7W - 3L
1,173 SR
Queue Stats
220W - 218L
1,533 Elo+
Solo
Danzaburou
Danzaburou
poneyfarouche
Danzaburou
Level 84
God Stats
2W - 2L
1,500 SR
Queue Stats
92W - 87L
1,500 Elo+
Solo
Bacchus
Bacchus
ВасилиЙизСССР
Bacchus
Level 111
God Stats
89W - 91L
1,902 SR
Queue Stats
397W - 438L
1,492 Elo+
Solo
Team Averages
Level 119
1,502 SR
1,483 Elo+

VS

Team Averages
Level 89
1,397 SR
1,552 Elo+
Khepri
Khepri
Armondeus
Khepri
Level 124
God Stats
3W - 6L
1,460 SR
Queue Stats
408W - 384L
1,601 Elo+
Solo
Nemesis
Nemesis
Madtaterz
Nemesis
Level 83
God Stats
0W - 5L
1,172 SR
Queue Stats
88W - 92L
1,443 Elo+
Solo
King Arthur
King Arthur
Solsyrion
King Arthur
Level 117
God Stats
1W - 4L
1,295 SR
Queue Stats
460W - 313L
1,767 Elo+
Solo
Hou Yi
Hou Yi
goldenslendy
Hou Yi
Level 38
God Stats
4W - 2L
1,559 SR
Queue Stats
20W - 27L
1,452 Elo+
Solo
Nox
Nox
komron544
Nox
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Eyoel
Nemesis
5
1 / 0 / 0
3,491
698
567
2,516
494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
JeSuistonAmi
Cu Chulainn
6
0 / 0 / 0
3,273
655
310
1,660
652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
7
1 / 1 / 2
3,835
767
1,589
2,659
1,114
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
poneyfarouche
Danzaburou
5
0 / 0 / 0
3,095
619
658
1,416
328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 0 / 0
3,232
646
486
2,055
979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Armondeus
Khepri
6
0 / 0 / 0
3,318
664
423
1,985
759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Madtaterz
Nemesis
5
1 / 2 / 0
3,603
721
1,325
3,143
697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Solsyrion
King Arthur
6
0 / 0 / 0
3,588
718
491
1,532
648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
1
0 / 0 / 0
963
193
0
0
0
5
0 / 1 / 1
3,384
677
946
1,364
361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
2
Kills
1
1
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Khepri
Armondeus
Khepri
0
0
0
0
W
Nemesis
Eyoel
Nemesis
1
0
0
1
W
Cu Chulainn
JeSuistonAmi
Cu Chulainn
0
0
0
0
L
Nemesis
Madtaterz
Nemesis
1
2
0
0.5
W
Anubis
1
1
2
2
L
King Arthur
Solsyrion
King Arthur
0
0
0
0
L
Hou Yi
0
0
0
0
L
0
1
1
0.5
W
Danzaburou
poneyfarouche
Danzaburou
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,610
Damage
3,185
10,306
Taken
8,024
3,567
Mitigated
2,465
4,381
Healing
2,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Armondeus
Khepri
423
0
0
661
1,985
759
0
486
1,499
9,142
0
W
Nemesis
Eyoel
Nemesis
567
332
0
1,475
2,516
494
0
46
2,470
0
11,427
W
Cu Chulainn
JeSuistonAmi
Cu Chulainn
310
0
0
217
1,660
652
0
0
1,569
0
10,537
L
Nemesis
Madtaterz
Nemesis
1,325
577
0
662
3,143
697
0
876
2,267
0
12,016
W
Anubis
1,589
196
0
1,117
2,659
1,114
0
900
1,759
14,674
0
L
King Arthur
Solsyrion
King Arthur
491
33
0
776
1,532
648
0
0
1,482
0
13,088
L
Hou Yi
0
0
0
0
0
0
0
0
0
0
0
L
946
431
0
46
1,364
361
0
713
651
9,458
0
W
Danzaburou
poneyfarouche
Danzaburou
658
501
0
855
1,416
328
0
184
1,232
0
11,023
W
486
50
0
717
2,055
979
0
239
1,816
6,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,926
Gold Earned
14,856
118
Minions Killed
95
0
Camps Cleared
0
494,492
Distance Traveled
368,496
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
3,318
664
20
4
0
82,080
1
W
Nemesis
3,491
698
28
6
0
107,007
1
W
Cu Chulainn
3,273
655
23
5
0
107,302
0
L
Nemesis
3,603
721
33
7
0
104,204
2
W
Anubis
3,835
767
28
6
0
87,829
1
L
King Arthur
3,588
718
24
5
0
98,292
0
L
Hou Yi
963
193
0
0
0
0
0
L
Nox
3,384
677
18
4
0
83,920
2
W
Danzaburou
3,095
619
26
5
0
85,317
0
W
Bacchus
3,232
646
13
3
0
107,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role