Player Matchup

Geb
Geb
Gold IV
CdogGetsBuckets
Geb
Gold IV
Level 96
God Stats
2W - 0L
1,582 SR
Queue Stats
29W - 30L
1,409 MMR
Solo
Rama
Rama
Bronze III
Glistn
Rama
Bronze III
Level 37
God Stats
1W - 1L
1,589 SR
Queue Stats
2W - 5L
1,413 MMR
Solo
Mercury
Mercury
Gold III
JrJacques
Mercury
Gold III
Level 108
God Stats
12W - 7L
1,531 SR
Queue Stats
378W - 382L
1,462 MMR
Party 1
Erlang Shen
Erlang Shen
Silver I
Mammoth1292
Erlang Shen
Silver I
Level 131
God Stats
3W - 2L
1,500 SR
Queue Stats
170W - 160L
1,412 MMR
Solo
Nu Wa
Nu Wa
Silver III
andree7711
Nu Wa
Silver III
Level 93
God Stats
4W - 11L
1,553 SR
Queue Stats
130W - 139L
1,363 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 93
1,551 SR
1,412 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 96
1,463 SR
1,412 MMR
Anhur
Anhur
Bronze III
CosaNostraLord
Anhur
Bronze III
Level 59
God Stats
0W - 2L
1,094 SR
Queue Stats
17W - 23L
1,412 MMR
Solo
Baba Yaga
Baba Yaga
Gold V
Dsmirk
Baba Yaga
Gold V
Level 160
God Stats
12W - 13L
1,537 SR
Queue Stats
193W - 205L
1,423 MMR
Solo
Bacchus
Bacchus
Gold IV
TDkid7
Bacchus
Gold IV
Level 110
God Stats
19W - 19L
1,500 SR
Queue Stats
449W - 449L
1,390 MMR
Solo
Fenrir
Fenrir
Silver IV
ii rAilgUn
Fenrir
Silver IV
Level 85
God Stats
4W - 6L
1,469 SR
Queue Stats
78W - 69L
1,417 MMR
Party 2
Chaac
Chaac
Silver IV
wilson9766
Chaac
Silver IV
Level 68
God Stats
0W - 4L
1,714 SR
Queue Stats
48W - 50L
1,417 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 15
12,800
457
15,750
24,941
27,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
Glistn
Rama
20
14 / 4 / 6
16,729
597
32,389
28,783
13,811
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
JrJacques
Mercury
20
3 / 6 / 11
13,585
485
13,660
21,995
9,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Mammoth1292
Erlang Shen
20
4 / 3 / 7
15,381
549
12,904
25,451
23,820
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nu Wa
18
2 / 9 / 8
12,974
463
20,526
17,190
7,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
SetScyllaCu ChulainnAwilixFafnir

VS

Bans
JanusHeraCthulhuPoseidonDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 9 / 6
11,023
394
12,026
23,929
8,536
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baba Yaga
Dsmirk
Baba Yaga
19
5 / 4 / 6
12,518
447
14,927
18,094
8,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
TDkid7
Bacchus
15
0 / 7 / 16
10,791
385
12,193
27,964
40,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
ii rAilgUn
Fenrir
20
9 / 3 / 7
13,354
477
20,019
21,440
16,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chaac
20
8 / 1 / 3
14,464
517
22,507
27,340
41,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
64
24
Kills
26
27
Deaths
24
47
Assists
38
Player
Kills
Deaths
Assists
KDA
W
1
5
15
1.7
L
4
9
6
0.78
L
Baba Yaga
Dsmirk
Baba Yaga
5
4
6
2
W
Rama
Glistn
Rama
14
4
6
4.25
W
Mercury
JrJacques
Mercury
3
6
11
1.42
W
Erlang Shen
Mammoth1292
Erlang Shen
4
3
7
2.5
L
Bacchus
TDkid7
Bacchus
0
7
16
1.14
W
Nu Wa
2
9
8
0.67
L
Fenrir
ii rAilgUn
Fenrir
9
3
7
4.17
L
Chaac
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,229
Damage
81,672
118,360
Taken
118,767
81,845
Mitigated
115,913
33,753
Healing
29,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,750
2,032
0
2,609
24,941
27,214
633
6,954
17,622
48,206
0
L
12,026
6,587
255
5,751
23,929
8,536
1,110
8,125
15,600
0
76,428
L
Baba Yaga
Dsmirk
Baba Yaga
14,927
397
0
4,780
18,094
8,894
583
5,756
12,099
81,930
0
W
Rama
Glistn
Rama
32,389
28,916
0
17,215
28,783
13,811
2,071
7,041
21,586
0
143,481
W
Mercury
JrJacques
Mercury
13,660
6,338
0
695
21,995
9,948
2,442
4,181
17,554
0
121,986
W
Erlang Shen
Mammoth1292
Erlang Shen
12,904
6,425
0
11,030
25,451
23,820
3,338
1,468
23,423
0
109,803
L
Bacchus
TDkid7
Bacchus
12,193
1,324
1,735
3,847
27,964
40,238
0
8,545
19,170
32,528
0
W
Nu Wa
20,526
2,637
624
1,580
17,190
7,052
946
7,710
8,946
88,056
0
L
Fenrir
ii rAilgUn
Fenrir
20,019
4,495
0
1,914
21,440
16,700
0
5,846
15,394
0
105,530
L
Chaac
22,507
2,699
0
11,104
27,340
41,545
0
6,935
20,125
1,809
98,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,469
Gold Earned
62,150
713
Minions Killed
596
0
Camps Cleared
0
2,547,482
Distance Traveled
2,559,682
17
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,800
457
39
1
0
557,767
1
L
Anhur
11,023
394
101
4
0
437,698
1
L
Baba Yaga
12,518
447
146
5
0
472,622
1
W
Rama
16,729
597
196
7
0
430,144
5
W
Mercury
13,585
485
148
5
0
596,931
4
W
Erlang Shen
15,381
549
193
7
0
528,329
5
L
Bacchus
10,791
385
34
1
0
477,581
6
W
Nu Wa
12,974
463
137
5
0
434,311
2
L
Fenrir
13,354
477
138
5
0
601,138
9
L
Chaac
14,464
517
177
6
0
570,643
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role